All 628 Fighting Technique Genera

Named genus-level groupings between subfamilies and individual species. Grouped by class and subfamily.

Clinch(46 genera in 39 subfamilies)

Cross-Collar Grip(1)
Crossface Control(1)
Cross-Sleeve Grip(1)
Double Collar Cage Clinch(1)
Double Collar Tie-Thai Plum(3)
Double Underhook(1)
Double Wrist Control(1)
Fifty-Fifty Clinch(1)
Front Belt Grip(2)
Front Body Lock(2)
Front Waist Lock(1)
Headlock Control(1)
High Crotch Russian Tie(1)
Inside Arm Drag(1)
Inside Elbow Control(1)
Irish Collar Tie(1)
Opposite-Side Grip — Kenka-Yotsu(1)
Outside Arm Drag(1)
Outside Elbow Control(1)
Over-Arms Bear Hug(1)
Rear Belt Grip(1)
Rear Body Lock(1)
Rear Waist Lock(1)
Same-Side Grip — Ai-Yotsu(2)
Side Body Lock(1)
Single Collar Tie(2)
Single Underhook(1)
Single Wrist Control(1)
Sprawl Front Headlock(1)
Standard Framing(1)
Standard Front Headlock(1)
Standard Overhook(1)
Standard Pistol Grip(1)
Standard Russian Tie(1)
Standard Wall Pin(1)
Standard Wall Walk(1)
Under-Arms Bear Hug(1)
Underhook Cage Clinch(1)
Whizzer(2)

Defence(72 genera in 60 subfamilies)

Angle Off(1)
Arm Compression Defence(1)
Bob And Weave(2)
Boot Defence(1)
Cage Brace Defence(1)
Cage-Ring Awareness(1)
Chin Tuck Defence(1)
Cross-Arm Cover(1)
Cross Parry(1)
Duck(1)
Elbow Block(1)
Fence Walk Stand-Up(1)
Full Guard Recovery(1)
Grip Fighting Defence(1)
Guillotine Counter(1)
Half Guard Recovery(1)
Hand Fighting Defence(1)
High Block(3)
High Guard Cover(1)
Hip Frame(1)
Hip Pressure Defence(1)
Hip Sit Defence(1)
Hitchhiker Defence(1)
Inversion Recovery(1)
Jab Parry(2)
Kick Catch Parry(1)
Knee-Elbow Frame(1)
Knee-Strike Counter(1)
Knife Disarm(1)
Knife Redirect(1)
Lateral Movement(3)
Leg Compression Defence(1)
Leg Pummeling Defence(1)
Long Guard(1)
Low Base Defence(1)
Low Block(2)
Middle Block(3)
Neck Crank Defence(1)
Out-Fighting Range Control(2)
Overhook Counter(1)
Posture Break(1)
Posture Defence(1)
Pull Back(1)
Push Off(1)
Quarter Sprawl(1)
Re-Pummel(1)
Retreating Step(1)
Shell Cover(1)
Shoulder Roll-Philly Shell(1)
Shrimp Recovery(1)
Slip(2)
Spinal Twist Defence(1)
Stacking Defence(1)
Standard Crossface Defence(1)
Standard Gun Defence(1)
Standard Sprawl(2)
Standard Stick Defence(1)
Stiff Arm Frame(1)
Two-On-One Grip Break(1)
Whizzer To Kimura(1)

Escape and Reversal(76 genera in 62 subfamilies)

Alcatraz Escape(1)
Ankle Lock Escape(1)
Basic Butterfly Sweep(1)
Body Triangle Escape(2)
Bridge And Roll Kesa(1)
Bridge And Roll Side Control(1)
Collar-Sleeve Sweep(1)
Crucifix Roll(1)
Deep Half Sweep(3)
De La Riva Sweep(2)
Double Leg Wrestle-Up(1)
Electric Chair Sweep(1)
Elevator Sweep(1)
Flower-Pendulum Sweep(1)
Frame And Reguard(1)
Frame And Shrimp KOB Escape(1)
Granby Roll(1)
Guillotine Escape(2)
Hand Fighting Escape(2)
Heel Drag Escape(1)
Heel Hook Escape(1)
Hip Bump Sweep(1)
Hip Escape Side Control(1)
Hip Heist(1)
Hitchhiker Armbar Escape(1)
Inversion North-South Escape(1)
Jailbreak Escape(1)
Kimura Grip Sweep(1)
Kipping Escape(1)
Kiss Of The Dragon(1)
Kneebar Escape(1)
Leg Over Kesa Escape(1)
Old School Sweep(1)
Peterson Roll(1)
Plan B Sweep(1)
Push Knee And Reguard(1)
Reverse Butterfly Sweep(1)
RNC Escape(2)
Roll Armbar Escape(1)
Safe Haven(1)
Scissor Sweep(1)
Scoot And Turn Escape(1)
Shoulder Walk Escape(2)
Shrimp Mount Escape(3)
Shrimp North-South Escape(1)
Single Leg Wrestle-Up(1)
Sit Guard Pull(1)
Snap Roll(1)
Spider Guard Sweep(1)
Standard Berimbolo(1)
Standard Guard Pull(1)
Standard Sit-Out(1)
Standard Technical Standup(1)
Switch From Turtle(1)
Technical Standup From Turtle(1)
Trap And Roll(2)
Triangle Escape(2)
Tripod Sweep(1)
Turtle To Half Guard(1)
Underhook Side Control Escape(2)
Wall Walk Standup(1)
X-Guard Sweep(2)

Position(99 genera in 76 subfamilies)

Advanced Rubber Guard(3)
Attacking Closed Guard(4)
Attacking North-South(1)
Backstep Pass(1)
Body Lock Pass(1)
Body Triangle Back Control(2)
Cartwheel Pass(1)
Chill Dog(1)
Close Range(1)
Collar-Sleeve Guard(1)
Crab Ride(1)
Crucifix Back Control(1)
Deep Half Guard(2)
De La Riva Guard(2)
Dogfight Position(1)
Double Under Pass(1)
Front Headlock Turtle(1)
Full Mount(3)
High Mount(1)
Hook Back Control(2)
Inside Heel Hook Entry(1)
Inside Sankaku(1)
Inverted Guard(1)
Kesa Gatame(4)
Knee-In-The-Middle Pass(1)
Knee Knot(1)
Knee On Chest(1)
Knee Slice Pass(1)
Lasso Guard(2)
Leg Weave Pass(1)
Lockdown System(2)
Long Range(1)
Low Mount(1)
Mid Range(1)
Mission Control(1)
Mounted Crucifix(1)
New York(1)
Orthodox Stance(1)
Over-Under Pass(1)
Prone Rear Mount(1)
Reaping Heel Hook(1)
Reclined Butterfly Guard(1)
Reverse Knee On Belly(1)
Seatbelt Back Control(2)
Seatbelt Turtle(1)
Seated Butterfly Guard(1)
Seated Rear Mount(1)
Shin-On-Shin Guard(1)
Single Butterfly Hook(1)
Single Leg X-Guard(1)
Sit-Up Guard(1)
S-Mount(1)
Southpaw Stance(1)
Spider Guard(2)
Square Stance(1)
Stack Pass(1)
Staggered Wrestling Stance(1)
Standard Chair Sit(1)
Standard Closed Guard(2)
Standard Half Guard(3)
Standard Headquarters Pass(1)
Standard Knee On Belly(1)
Standard Leg Drag Pass(1)
Standard North-South(1)
Standard Referee Position(1)
Standard Side Control(3)
Standard Standing Guard(1)
Standard Turtle(1)
Standard Worm Guard(1)
Standard X-Guard(1)
Supine Rear Mount(1)
Tight Turtle(1)
Truck Position(1)
Twister Side Control(1)
X-Pass(1)
Z-Guard(1)

Strike(68 genera in 51 subfamilies)

Body Kick(3)
Bolo Punch(1)
Chopping Elbow(1)
Clinch Knee(1)
Cross(3)
Diagonal Knee(1)
Distance Knee(1)
Downward Hammer Fist(1)
Flying Front Kick(1)
Flying Roundhouse Kick(1)
Flying Side Kick(1)
Haito Uchi(1)
Head Kick(3)
Hook(2)
Horizontal Hammer Fist(1)
Horizontal Knee(1)
Inside Axe Kick(1)
Inside Crescent Kick(1)
Jab(4)
Khao Loi(1)
Low Kick(2)
Nukite(1)
One-Two Combination(1)
Outside Axe Kick(1)
Outside Crescent Kick(1)
Push Kick-Teep(3)
Rising Elbow(1)
Shuto Uchi(1)
Slashing Elbow(1)
Snap Front Kick(2)
Snapping Side Kick(1)
Sok Klap(1)
Sok Ngat(1)
Spinning Backfist(1)
Spinning-Turning Kick(3)
Standard Back Kick(1)
Standard Chop(1)
Standard Forward Headbutt(1)
Standard Ground Knee(1)
Standard Hook Kick(1)
Standard Horizontal Elbow(1)
Standard Palm Strike(1)
Standard Rear Headbutt(1)
Standard Reverse Elbow(1)
Standard Ridge Hand(1)
Standard Side Headbutt(1)
Standard Superman Punch(1)
Standing Backfist(1)
Thrusting Side Kick(1)
Twelve-Six Elbow(1)
Uppercut(2)

Submission(70 genera in 47 subfamilies)

Arm Thread Compressor(1)
Ashi-Gatame(1)
Baseball Bat Lapel Rear Choke(1)
Cervical Extension Crank(3)
Cervical Flexion Crank(3)
Cervical Rotation Crank(1)
Cross Lapel Cross Choke(4)
Cross Lapel Rear Choke(1)
Ear Pull(3)
Extension(2)
Flexion(6)
Forearm-Wrap Guillotine(1)
FormArm Compression Rear Strangle(1)
From Guard(1)
From North-South(1)
Fulcrum Front Headlock(1)
Gator-Roll Wrap(1)
Hara-Gatame(1)
Head And Arm Choke(1)
Headlock Compression(1)
Head Loop Lapel Noose Choke(1)
Headscissors Strangle(1)
Hiza-Gatame(1)
Japanese Necktie(1)
Lapel Feed Rear Choke(3)
Lapel Overhook Choke(1)
Monoplata Lock(1)
Necktie Lever(1)
Omoplata Lock(1)
Radial-Deviation(2)
Rear Choke(4)
Reverse Wrap Front Choke(1)
Self Lapel Rear Choke(1)
Shin Over Neck Choke(1)
Single Hand Collar rear Choke(1)
Single Wing Lapel Choke(1)
Sleeve Assisted Forarm Strangle(1)
Sleeve Assisted Rear Strangle(1)
Sliding Lapel Rear Choke(1)
Spine Compression Locks(1)
Standard Spladle(1)
Supination-Pronation-Torsion(2)
Thrust Lapel Choke(1)
Toe Hold(1)
Triangular Strangle(1)
Waki-Gatame(1)
Wrist Control Assisted Front Choke(2)

Takedown(45 genera in 37 subfamilies)

Blast Double(1)
Body Lock Wall Takedown(1)
Collar Tie Snap Down(1)
De Ashi Barai(1)
Double Leg From Cage(1)
Duck Under To Back Take(1)
High-Crotch Single Leg(2)
High Double Leg(1)
Imanari Roll(1)
Inside Ankle Pick(1)
Inside Ankle Trip(1)
Kani Basami(1)
Ko Soto Gari(1)
Ko Uchi Gari Trip(1)
Low Double Leg(1)
Low Single Leg(3)
Mat Return(1)
Okuri Ashi Barai(1)
O Soto Gari Trip(1)
Outside Ankle Pick(1)
Outside Ankle Trip(1)
Rear Lift(1)
Run-The-Pipe Double(1)
Russian Tie Drag(1)
Sasae Tsurikomi Ashi(1)
Seated Arm Drag(1)
Single Leg Finish(5)
Single Leg From Cage(1)
Snatch Double(1)
Standard Dirty Boxing Takedown(1)
Standard Duck Under(1)
Standard Front Body Lock Takedown(1)
Standard Side Body Lock Takedown(1)
Standing Arm Drag(1)
Sweep Single Leg(2)
Two-On-One Drag(1)
Two-On-One Snap Down(1)

Throw(61 genera in 51 subfamilies)

Clinch Sanda Throw(1)
De Ashi Barai(1)
German Suplex(1)
Gut Wrench Suplex(1)
Hane Goshi(1)
Harai Goshi(1)
Harai Makikomi(1)
Harai Tsurikomi Ashi(1)
Kata Guruma(3)
Kick Catch Throw(1)
Koshi Guruma(1)
Ko Soto Gake(1)
Ko Uchi Gari(1)
Lateral Drop(1)
Modified Fireman Carry(1)
O Goshi(1)
Okuri Ashi Barai(1)
O Soto Gake(1)
O Soto Gari(3)
O Soto Otoshi(1)
O Uchi Gari(1)
Pancake(1)
Salto Suplex(1)
Sasae Tsurikomi Ashi(1)
Seoi Nage(4)
Soto Makikomi(1)
Standard Fireman Carry(1)
Standard Headlock Throw(1)
Standard Lateral Drop(1)
Standard Sambo Throw(1)
Standard Shuai Jiao(1)
Standard Suplex(1)
Sukui Nage(1)
Sumi Gaeshi(1)
Sumi Otoshi(1)
Tai Otoshi(2)
Tani Otoshi(1)
Te Guruma(1)
Tomoe Nage(1)
Tsuri Goshi(1)
Uchi Makikomi(1)
Uchi Mata(3)
Uchi Mata Counter(1)
Uki Goshi(1)
Uki Otoshi(1)
Ura Nage(1)
Ushiro Goshi(1)
Yama Arashi(1)
Yoko Guruma(1)
Yoko Otoshi(1)
Yoko Wakare(1)

Weapon(91 genera in 52 subfamilies)

Angle Strike(5)
Attack On Preparation(1)
Bo Block(1)
Bo-Shuriken — Spike(1)
Bo Strike(3)
Bo Sweep(1)
Defensa — Block(1)
Disarma — Disarm(1)
Epee Attack(1)
Epee Counter-Attack(1)
Epee Parry(1)
Flow Drill(1)
Foil Attack(4)
Foil Footwork(1)
Foil Parry(4)
Foil Riposte(1)
Grappling At The Sword — Ringen Am Schwert(1)
Guard — Huten(4)
Hira-Shuriken — Star(1)
Iaido Draw Cut(2)
Jo Block(1)
Jo Strike(1)
Jo Thrust(1)
Kamae — Stance(5)
Kendo Waza(2)
Kenjutsu Cut(4)
Knife Cut(3)
Knife Defence-Disarm(1)
Knife Grip(2)
Knife Thrust(1)
Liechtenauer Cut(5)
Military Sabre Cut(1)
Military Sabre Guard(1)
Naginata Cut(1)
Naginata Thrust(1)
Panantukan(1)
Rapier Cut(1)
Rapier Guard(3)
Rapier Thrust(3)
Sabre Cut(3)
Sabre Parry(1)
Sinawali(3)
Spear Sweep(1)
Spear Thrust(1)
Standard Espada Y Daga(1)
Standard Halberd-Pollaxe(1)
Standard HEMA Dagger(1)
Standard Javelin-Dart(1)
Standard Knife Throwing(1)
Standard Quarterstaff(1)
Standard Tanto-Jutsu(1)
Winding — Winden(1)