Starting From the Knees - Do's and Don'ts - Leviathan Brazilian Jiu-Jitsu Chattanooga
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ゲームオーバー(Gēmu Ōbā)
TransliterationTranslation: game over
Game Over is a 10th Planet leg lock finishing position corresponding to what the Danaher system calls 'inside ashi garami' — a reaping heel hook position where the attacker reaps the opponent's leg to attack with an inside heel hook. [1] Part of the 10th Planet warm-up D1 sequence, followed by 'Immediately Roof' leading to the Honey Hole. The trade-off: powerful finish but positionally the attacker can end up 'throwing' the opponent out of the position. [2]
Part of the 10th Planet leg lock system developed by Eddie Bravo. [1]
Effective finishing position for inside heel hooks in no-gi competition. [1]
Eddie Bravo's 10th Planet leg lock system.
Used in EBI and no-gi submission events.
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The 'Game Over' technique does not appear in the provided transcripts with sufficient instructional detail to synthesize a comprehensive encyclopedia entry. The three submitted videos address different subject matter: Kata Jiu Jitsu provides extensive coverage of the over-under clinch and standing takedown systems (arm drags, body locks, front headlocks, head-outside singles); Still Rolling covers knee-start positions and basic transitions including arm drags and over-under mechanics from the knees; Charles Harriott's video title references 'Game Over & Saddle Entries from Single Leg X' but the transcript contains only silence markers with no audible instructional content. While the Kata Jiu Jitsu and Still Rolling instructors both demonstrate arm drag principles and over-under positioning as foundational tools, neither provides specific instruction on a technique formally titled 'Game Over.' The Charles Harriott video, which might contain relevant saddle or leg-entanglement content based on its title, yields no usable transcription. To properly document this technique at the genus level of leg-entanglement/reaping-heel-hook taxonomy, instructional videos with explicit 'Game Over' technique coverage are required.
Synthesized from 3 instructors
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Risk of injury to the person this technique is applied to
Inside heel hook attacks knee ligaments (ACL, MCL) with minimal warning
Skill level needed to execute this technique reliably
Whether this technique is allowed under major competition rule sets
10th Planet Leg Locks (Vance, BJJ Fanatics)
[1] 10th Planet Leg Locks (Vance, BJJ Fanatics)
[2] 10th Planet warm-up D1 sequence
Standard katakana transliteration of Western martial arts terminology (外来語) — used in Japanese MMA, boxing, and BJJ communities
[1] 10th Planet Leg Locks (Vance, BJJ Fanatics)
[2] 10th Planet warm-up D1 sequence
understanding of leg entanglement hierarchy
hip adductors, hamstrings, core
Forcing a clinch eliminates half the takedown battle because once you control the clinch, you don't have to worry about opponents shooting from open space. According to Kata Jiu Jitsu, this makes it a crucial position to understand from beginner all the way to the highest levels.
Drop your level so your shoulder is lower than your opponent's collarbone, then blade your front foot to bring your hip underneath your elbow. This creates height with the under hook. Kata Jiu Jitsu emphasizes that you should also use a swimming motion, driving pressure into your opponent and pulling when you feel resistance.
According to Kata Jiu Jitsu, the four main options are: body locks, trapped arm body locks, arm drags, and head-outside single leg takedowns. If you're having difficulty getting a body lock or arm drag, attacking the legs with a head-outside single is the most effective leg grab from this position.
Kata Jiu Jitsu advises that pulling at the shoulder is more effective for snapping your opponent down than purely using the neck, even though both techniques are valid.
Game Over is a 10th Planet leg lock finishing position corresponding to what the Danaher system calls 'inside ashi garami' — a reaping heel hook position where the attacker reaps the opponent's leg to attack with an inside heel hook. Part of the 10th Planet warm-up D1 sequence, followed by 'Immediately Roof' leading to the Honey Hole.
Part of the 10th Planet leg lock system developed by Eddie Bravo.
IBJJF: legal — Legal — guard is fundamental to BJJ, sweeps from guard score 2 points; IJF: restricted — Guard pulling penalized as non-combativity — groundwork from guard permitted …; ADCC: legal — Legal, guard pull penalized -1 point in points portion; Unified MMA: legal — Legal — no penalty for playing guard; FIAS Sport Sambo: legal — Legal
Danger rating 9/10. Inside heel hook attacks knee ligaments (ACL, MCL) with minimal warning
The standard setup chain: Establish ashi garami → Cross leg over opponent's hip (reap) → Secure Game Over position → Attack inside heel hook or transition to Honey Hole.
Standard counters include: Prevent the reap — fight the crossing leg / Boot defense — protect the heel / Stand up before the position is established.
Common variants: Game Over to inside heel hook (primary finish); Game Over to Honey Hole (transition to tighter control).
Used in EBI and no-gi submission events.
Top errors to watch for: Not controlling the reap tightly — opponent escapes / Attacking before position is secure / Not transitioning to Honey Hole when Game Over is unstable.
The Game Over is also known as Gēmu Ōbā, Game Over, 10th Planet Game Over, Reaping Heel Hook Position.