Game Over

Genus

ゲームオーバー(Gēmu Ōbā)

Transliteration

Translation: game over

Overview

Game Over is a 10th Planet leg lock finishing position corresponding to what the Danaher system calls 'inside ashi garami' — a reaping heel hook position where the attacker reaps the opponent's leg to attack with an inside heel hook. [1] Part of the 10th Planet warm-up D1 sequence, followed by 'Immediately Roof' leading to the Honey Hole. The trade-off: powerful finish but positionally the attacker can end up 'throwing' the opponent out of the position. [2]

Also known as
Game Over10th Planet Game OverReaping Heel Hook PositionBoxing

History & Origin

Part of the 10th Planet leg lock system developed by Eddie Bravo. [1]

Effectiveness

Effective finishing position for inside heel hooks in no-gi competition. [1]

Lineage

Eddie Bravo's 10th Planet leg lock system.

Competition Record

Used in EBI and no-gi submission events.

Images

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Biomechanical Mechanism

Primary ActionReaping the opponent's leg to expose the heel for inside heel hook attack
PositionLeg entanglement with reaping configuration
Risk-RewardPowerful finishing position but can inadvertently free the opponent if not controlled

Position & Entry

From ashi garamiTransition to reaping position by crossing the leg over opponent's hip
From D1 warm-up flowFollows the standard 10th Planet warm-up sequence

Variants

Game Over to inside heel hookprimary finish
Game Over to Honey Holetransition to tighter control

Videos

Starting From the Knees - Do's and Don'ts - Leviathan Brazilian Jiu-Jitsu Chattanooga

0
Game Over·Still Rolling

Don't forget to SUBSCRIBE, like,share, and leave a comment🤙 www.leviathanacademy.com @StillRolling Origin USA htt

Game Over & Saddle Entries from Single Leg X for BJJ

0
Game Over·Charles Harriott

Quick Review of how to enter Game Over and saddle How to play single X Into legs A few basic escapes www.charlesharr

Over-Under Clinch: The Foundation of Your Takedown Game (BJJ, Wrestling, MMA) #jiujitsu #wrestling

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Game Over·Kata Jiu Jitsu

If you’re serious about developing your stand-up grappling, mastering the over-under clinch is non-negotiable. This uni

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3 videos

What Instructors Say

The 'Game Over' technique does not appear in the provided transcripts with sufficient instructional detail to synthesize a comprehensive encyclopedia entry. The three submitted videos address different subject matter: Kata Jiu Jitsu provides extensive coverage of the over-under clinch and standing takedown systems (arm drags, body locks, front headlocks, head-outside singles); Still Rolling covers knee-start positions and basic transitions including arm drags and over-under mechanics from the knees; Charles Harriott's video title references 'Game Over & Saddle Entries from Single Leg X' but the transcript contains only silence markers with no audible instructional content. While the Kata Jiu Jitsu and Still Rolling instructors both demonstrate arm drag principles and over-under positioning as foundational tools, neither provides specific instruction on a technique formally titled 'Game Over.' The Charles Harriott video, which might contain relevant saddle or leg-entanglement content based on its title, yields no usable transcription. To properly document this technique at the genus level of leg-entanglement/reaping-heel-hook taxonomy, instructional videos with explicit 'Game Over' technique coverage are required.

Synthesized from 3 instructors

  • Kata Jiu JitsuOver-Under Clinch: The Foundation of Your Takedown Game (BJJ, Wrestling, MMA): Comprehensive standing clinch and takedown systems including arm drags and body locks; no 'Game Over' technique coverage
  • Still RollingStarting From the Knees - Do's and Don'ts - Leviathan Brazilian Jiu-Jitsu Chattanooga: Knee-start position transitions and arm drag mechanics; no 'Game Over' technique coverage
  • Charles HarriottGame Over & Saddle Entries from Single Leg X for BJJ: Title suggests saddle and leg-entanglement content; no usable transcript available

Learn This Technique

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Ratings

Danger Rating

Risk of injury to the person this technique is applied to

9
Extreme9/10

Inside heel hook attacks knee ligaments (ACL, MCL) with minimal warning

Difficulty

Skill level needed to execute this technique reliably

Advanced
Competition Legality

Whether this technique is allowed under major competition rule sets

Restricted
IJF — Guard pulling penalized as non-combativity — ground...
IJF Sport and Organisation Rules 2025, Article 27PDF
Legal
IBJJF — Legal — guard is fundamental to BJJ, sweeps from ...
IBJJF Rules Book v6.0, June 2024PDF
ADCC — Legal, guard pull penalized -1 point in points por...
ADCC Rules Update, April 2025PDF
Unified MMA — Legal — no penalty for playing guard
Unified Rules of MMA, August 2025PDF
FIAS Sport Sambo — Legal
FIAS International Sambo Competition RulesPDF

Training Notes

Part of the 10th Planet leg lock system D1 warm-up sequence. Corresponds to Danaher's 'inside ashi garami.' The 10th Planet naming convention uses pop-culture references. '10th Planet Leg Locks' by Jeremiah Vance (BJJ Fanatics) covers this position.

Common Mistakes

!Not controlling the reap tightly — opponent escapes
!Attacking before position is secure
!Not transitioning to Honey Hole when Game Over is unstable

Related Techniques

Counter Techniques

Setup Chain

1Establish ashi garami → Cross leg over opponent's hip (reap) → Secure Game Over position → Attack inside heel hook or transition to Honey Hole

Sources & References

Primary Source

10th Planet Leg Locks (Vance, BJJ Fanatics)

1Book10th Planet Leg Locks (Vance, BJJ Fanatics)

[1] 10th Planet Leg Locks (Vance, BJJ Fanatics)

2Book10th Planet warm-up system D1 sequence

[2] 10th Planet warm-up D1 sequence

3OtherJapanese Combat Sports Katakana Convention

Standard katakana transliteration of Western martial arts terminology (外来語) — used in Japanese MMA, boxing, and BJJ communities

4Citation10th Planet Leg Locks (Vance, BJJ Fanatics)

[1] 10th Planet Leg Locks (Vance, BJJ Fanatics)

5Citation10th Planet warm-up system D1 sequence

[2] 10th Planet warm-up D1 sequence

Community

Athletics

Requires

understanding of leg entanglement hierarchy

Key muscles

hip adductors, hamstrings, core

Frequently Asked Questions

Why is the over-under clinch position important for takedowns?

Forcing a clinch eliminates half the takedown battle because once you control the clinch, you don't have to worry about opponents shooting from open space. According to Kata Jiu Jitsu, this makes it a crucial position to understand from beginner all the way to the highest levels.

How do I leverage my under hook in the over-under position?

Drop your level so your shoulder is lower than your opponent's collarbone, then blade your front foot to bring your hip underneath your elbow. This creates height with the under hook. Kata Jiu Jitsu emphasizes that you should also use a swimming motion, driving pressure into your opponent and pulling when you feel resistance.

What are the main takedown options from the over-under clinch?

According to Kata Jiu Jitsu, the four main options are: body locks, trapped arm body locks, arm drags, and head-outside single leg takedowns. If you're having difficulty getting a body lock or arm drag, attacking the legs with a head-outside single is the most effective leg grab from this position.

When executing a snap down from the over-under, should I pull on the neck or shoulder?

Kata Jiu Jitsu advises that pulling at the shoulder is more effective for snapping your opponent down than purely using the neck, even though both techniques are valid.

How does the Game Over work?

Game Over is a 10th Planet leg lock finishing position corresponding to what the Danaher system calls 'inside ashi garami' — a reaping heel hook position where the attacker reaps the opponent's leg to attack with an inside heel hook. Part of the 10th Planet warm-up D1 sequence, followed by 'Immediately Roof' leading to the Honey Hole.

Where does the Game Over come from?

Part of the 10th Planet leg lock system developed by Eddie Bravo.

Is the Game Over legal in competition?

IBJJF: legal — Legal — guard is fundamental to BJJ, sweeps from guard score 2 points; IJF: restricted — Guard pulling penalized as non-combativity — groundwork from guard permitted …; ADCC: legal — Legal, guard pull penalized -1 point in points portion; Unified MMA: legal — Legal — no penalty for playing guard; FIAS Sport Sambo: legal — Legal

How dangerous is the Game Over?

Danger rating 9/10. Inside heel hook attacks knee ligaments (ACL, MCL) with minimal warning

How do I set up the Game Over?

The standard setup chain: Establish ashi garami → Cross leg over opponent's hip (reap) → Secure Game Over position → Attack inside heel hook or transition to Honey Hole.

How do I defend against the Game Over?

Standard counters include: Prevent the reap — fight the crossing leg / Boot defense — protect the heel / Stand up before the position is established.

What are the variants of the Game Over?

Common variants: Game Over to inside heel hook (primary finish); Game Over to Honey Hole (transition to tighter control).

How effective is the Game Over in competition?

Used in EBI and no-gi submission events.

What are common mistakes when doing the Game Over?

Top errors to watch for: Not controlling the reap tightly — opponent escapes / Attacking before position is secure / Not transitioning to Honey Hole when Game Over is unstable.

What are other names for the Game Over?

The Game Over is also known as Gēmu Ōbā, Game Over, 10th Planet Game Over, Reaping Heel Hook Position.