Side Control Position & 3 Escapes – Ground Fighting | Effective Martial Arts
This video was a great start, but we've since updated it with a much more comprehensive, dynamic, and structured approac…
スタンダードミッションコントロール(Sutandādo Misshon Kontorōru)
TransliterationTranslation: standard mission control
The Standard Mission Control establishes the base rubber guard by pulling the shin over the opponent's shoulder (typically the right shin over the left shoulder or vice versa) and controlling it with the opposite hand, keeping the opponent's posture broken. [1] The free hand is used for grip fighting, setting up submissions, or transitioning to the next position in the rubber guard sequence. [1],[2] Standard Mission Control requires hip flexibility to maintain the shin-over-shoulder position while keeping enough control to prevent the opponent from posturing. [2],[3]
Standard mission control is the primary rubber guard control position, using the high guard to trap the opponent's head and arm. [1]
Mission control was developed by Eddie Bravo as the foundational position of the rubber guard system. [1]
Mission control is used in no-gi competition by rubber guard practitioners. [1]
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Risk of injury to the person this technique is applied to
Guard positions are defensive; injury risk comes from transitions, not the position itself
Skill level needed to execute this technique reliably
Whether this technique is allowed under major competition rule sets
Advanced Brazilian Jiu-Jitsu Techniques (Marcelo Garcia, 2011)
Alias sources — [1] Advanced Rubber Guard (Bravo, 2006) [2] Advanced Rubber Guard (Bravo, 2006)
Effectiveness sources — [1] Mastering the Rubber Guard (Bravo, 2006)
Standard katakana transliteration of Western martial arts terminology (外来語) — used in Japanese MMA, boxing, and BJJ communities
Alias sources — [1] Advanced Rubber Guard (Bravo, 2006) [2] Advanced Rubber Guard (Bravo, 2006)
Effectiveness sources — [1] Mastering the Rubber Guard (Bravo, 2006)
hip flexibility, active legs, grip management
long legs for distance control and guard retention
hip flexors, adductors, quadriceps, core, grip
Place one knee against your opponent's hips and the other level with their face, then pull them in tight by filling the gap with your elbow and hip. Apply pressure with your chest on their chest and your shoulder on their face to create solid control.
Patrick Fulop teaches three primary escapes: the bridge and shrimp (get your elbow inside the hip and create space), the slip and flip (get your fingers in and use a neck hook to flip them over), and the sit-up escape (use your forearm under their neck to create distance, then post out and shrimp to escape).
Use the slip and slide variation instead: keep your hand grip on their back, straighten your legs, pull with your heels to slide out underneath them, then invert your legs to go to turtle position.
From side control you can transition to full mount position by sliding your knee across their belly, or you can attack with punches, hammer fists, or elbows to finish the fight—though direct strike opportunities are somewhat limited from this position.
The Standard Mission Control establishes the base rubber guard by pulling the shin over the opponent's shoulder (typically the right shin over the left shoulder or vice versa) and controlling it with the opposite hand, keeping the opponent's posture broken. The free hand is used for grip fighting, setting up submissions, or transitioning to the next position in the rubber guard sequence.
Standard Mission Control is the entry point to Eddie Bravo's rubber guard system, the first position taught in the 10th Planet rubber guard curriculum. It represents the fundamental concept of using the guard player's own leg as a posture control tool.
IBJJF: legal — Legal — guard is fundamental to BJJ, sweeps from guard score 2 points; IJF: restricted — Guard pulling penalized as non-combativity — groundwork from guard permitted …; ADCC: legal — Legal, guard pull penalized -1 point in points portion; Unified MMA: legal — Legal — no penalty for playing guard; FIAS Sport Sambo: legal — Legal
Danger rating 2/10. Low — guard positions are defensive; injury risk comes from transitions, not the position itself
The standard setup chain: Achieve Guard Contact → Control Grips → Manage Distance → Threaten Submissions/Sweeps.
Standard counters include: Guard Pass — systematically work to clear the legs and establish a dominant position / Leg Pin — control one or both legs to neutralize guard retention / Pressure Passing — use heavy chest pressure to flatten and immobilize the guard player.
Common variants: Standard guard (primary leg and grip configuration for control and attack…); Offensive guard (configured for sweeps and submissions); Defensive guard (prioritising distance management and preventing passes); Transition guard (moving between guard types to adjust to the opponent's pa…).
Mission control is used in no-gi competition by rubber guard practitioners.
Top errors to watch for: Swinging the leg without hip escaping first — the angle is essential for the leg to reach / Not breaking posture before attempting — mission control is impossible against a postured opponent / Grabbing the ankle with the wrong hand — same-side hand holds the ankle (right leg, right hand) / Not maintaining the shin across the neck firmly — the shin must press down to control posture.
The Standard Mission Control is also known as Sutandādo Misshon Kontorōru, Basic Mission Control, Classic Mission Control.