Techniques: T
99 techniques starting with “T”
Tai Otoshi (body drop) is a te-waza technique in which the thrower turns in, extends one leg across and in front of the opponent's lead leg, and pulls
The Takedown class encompasses all techniques designed to bring a standing opponent to the ground while the attacker remains in a dominant or neutral
The Takedown Defence group encompasses all defensive techniques used to prevent an opponent from bringing the fight to the ground through takedown att
Tani Otoshi, the valley drop, is a side sacrifice throw in which tori drops to the ground beside uke while sweeping or blocking uke's legs from behind
Tantō-jutsu is the Japanese art of fighting with the tantō, a single-edged blade typically measuring 15–30 cm (6–12 inches). [1] Within classical Japa
Ta Then Kham Fak (Old Man Holds the Melon) is a clinch technique where the fighter secures the opponent's head (the melon) and delivers knee strikes w
Tawara Gaeshi is a rear sacrifice throw where the attacker wraps both arms around the opponent's waist like carrying a rice bale, then falls backward
The Technical Standup family covers systematic methods of returning to a standing position from the ground while maintaining defensive awareness and b
The Technical Standup From Turtle subfamily covers the escape where the turtled fighter performs a technical standup — posting one hand behind, steppi
The Technical Standup X-Guard sweep completes the sweep by using the X-guard hooks to elevate the opponent's leg while performing a technical standup
Te Guruma (手車, 'hand wheel') is a judo hand technique throw where the thrower lifts the opponent using both hands and wheels them over — similar to ka
Tenbin Nage (literally 'scale-beam throw') is an aikido throw that off-balances the opponent by hyperextending their elbow joint while levering agains
Tenchi Nage (heaven and earth throw) is one of the canonical aikido throws — a bidirectional throw in which one of the opponent's hands is driven up (
Terza (third guard) positions the hand with the palm facing to the right (half-supinated), the blade extended along the centreline to threaten the opp
Tettsui Hizo Uchi (Hammer Fist Spleen Strike) is a Kyokushin Karate hammer fist strike targeting the spleen/liver area. [1] Mas Oyama, founder of Kyok
Tettsui Komekami Uchi (Hammer Fist Temple Strike) is a Kyokushin Karate hammer fist strike targeting the temple (komekami). [1] Mas Oyama, founder of
Tettsui Oroshi Uchi (Descending Hammer Fist Strike) is a Kyokushin Karate downward hammer fist strike using the bottom of the fist, targeting the crow
The B. Smith Escape recovers half guard from north-south position using a specific bridging and hip movement sequence. [1]
The Carni is a shoulder lock submission from rubber guard entered through the Kung Fu Move sequence, isolating the arm and applying rotational pressur
The Cock Block is a defence against being slammed from closed guard or rubber guard, using leg positioning and grip adjustment to prevent the opponent
The Crocodile is a rubber guard transition position where the leg is threaded across the opponent's back while maintaining head control, resembling a
The Exhumer is a rubber guard technique for recovering Mission Control when the opponent has partially escaped, using a digging motion to re-establish
The Godfather Sweep is a 10th Planet Jiu-Jitsu technique executed from The Stomp Position — a specific guard configuration entered when the opponent a
The Ice Pick is a wrist lock submission from rubber guard that isolates the opponent's hand and applies leverage against the wrist joint. [1]
The Jailbreak Variation is an alternate version of the standard Jailbreak side control escape using an arm hook instead of the standard underhook for
The J.J. Back Escape recovers half guard from back control using a specific hip slide and leg hook technique, named after Jean Jacques Machado. [1]
The Stomp Position is entered when the opponent achieves double underhooks from inside guard; the bottom player uses the position to set up stomps, sw
The Tunnel Escape from side control creates space by threading the near-side arm through a tunnel-like gap under the opponent's chest to recover butte
The three-quarter nelson crank from turtle applies a nelson variant where the attacker controls approximately three-quarters of the neck-cranking path
Techniques that off-balance and project an opponent from a standing position to the ground, using leverage, momentum, and body mechanics as the primar
Techniques for projecting weapons at a target from a distance, including Japanese shuriken, knife throwing, and javelin arts.
The Thrusting Side Kick subfamily covers side kicks executed with a powerful forward thrust that drives through the target, emphasising penetrating fo
Thrust lapel chokes involve driving the fist or forearm into the opponent's throat using the collar as a grip anchor. [1,2] The attacker grips the col
The thrust lapel choke from guard is executed by the bottom player who grips the opponent's collar and drives the fist directly into the throat or the
The one-hand thrust lapel choke from guard is a minimalist gi strangulation where the attacker uses a single hand to thrust the knuckles or fist deep
The thrust lapel choke drives the fist, knuckles, or forearm into the opponent's throat using the collar as a grip anchor. [1,2] The attacker grips th
The Tiger Claw Strike is a Chinese martial arts open-hand technique where the fingers are spread wide and curved like a tiger's claws, striking the op
A compact hook thrown with a sharply bent elbow at less than 90 degrees, effective at close range and inside fighting with reduced telegraphing.
The Tight Turtle subfamily covers the defensive turtle variation where the fighter compresses the body as much as possible, tucking the elbows to the
Tiip Trong is the straight push kick (teep) in Muay Thai, delivered directly forward to the opponent's midsection or face using the ball of the foot o
The Tilted Heel Front Kick is a front kick delivered with the heel while tilting the foot outward at approximately 15-30 degrees from vertical, allowi
The Time Thrust (Arrêt) is a stop-hit delivered into the opponent's attack, exploiting a tempo where the attacker is committed but has not yet reached
The TKD Double Leg Takedown adapts the wrestling double-leg for taekwondo practitioners, entering from the longer kicking range with a penetration ste
TKD Ground Control adapts basic pinning and control concepts for taekwondo practitioners who find themselves on the ground in MMA. [1]
The TKD Ground Position family covers ground fighting positions and techniques within Taekwondo's curriculum, which though primarily a striking and ki
TKD Mount Transition teaches taekwondo practitioners how to transition to and maintain the mount position from standing knockdowns. [1]
The TKD Punch family encompasses the hand striking techniques (jirugi — punches, and taerigi — strikes) of Taekwondo, which are classified separately
The TKD Sacrifice Throw uses a falling-backward motion to throw the opponent over, adapted from judo sacrifice throws for TKD competition. [1]
The TKD Single Leg from Clinch transitions from a taekwondo-style clinch directly into a single-leg takedown. [1]
The TKD Takedown family covers takedown techniques found within Taekwondo and related Korean martial arts — techniques that are less emphasised than k
The Toe Hold is a foot lock submission that attacks the ankle and foot by gripping the opponent's toes/ball of foot and rotating the foot outward (or
Tomoe Nage, the circle throw or stomach throw, is one of judo's most iconic sacrifice techniques, in which tori falls backward, places a foot on uke's
Tony Montana is a 10th Planet leg lock attacking position for inside heel hook entries, reached from positions like 50/50 or outside ashi garami by 'z
The Top Position group encompasses all dominant ground positions where the fighter on top has passed the opponent's guard and achieved a controlling p
The Toreando (bullfighter) Pass family covers the classic standing guard pass where the passer grips both of the opponent's pant legs (gi) or knees (n
The tornado guard is an inverted guard position played from half guard where the practitioner rolls underneath the opponent using a twisting inversion
The Tornado Kick is a dramatic spinning kick where the fighter uses a full 360-degree rotation with a jumping component, chambering the non-kicking le
The Traditional-Other Throw group encompasses throwing techniques from martial arts traditions outside the primary Japanese judo framework, including
The Trap and Roll (also known as Upa or Bridge and Roll) is the most fundamental mount escape in BJJ — the bottom fighter traps one of the mounted opp
The Tree-Top Finish completes the single leg by elevating the captured leg as high as possible — over the attacker's shoulder — so the opponent is bal
The triangle choke (sankaku-jime) traps the opponent's head and one arm inside a triangular leg configuration — one leg across the back of the neck, t
The Triangle Escape subfamily covers techniques for escaping the sankaku-jime (triangle choke), where the attacker uses the legs to form a triangle ar
The triangle choke from back control is applied by the attacker who has back mount and threads one leg across the side of the opponent's neck while lo
The triangle choke from closed guard is the most fundamental application of the technique, where the bottom player traps one of the opponent's arms an
The triangle choke from mount is applied when the mounted attacker isolates one of the opponent's arms and swings a leg over the head while maintainin
The triangle choke from open guard is applied from various open guard configurations — spider guard, lasso guard, De La Riva guard, or simply open gua
The triangle choke from side control is applied by the bottom player who creates space from underneath the side control pin, threads one leg across th
The triangle choke from standing is applied by jumping guard and simultaneously shooting the legs into a triangle configuration around the opponent's
The triangular strangle (sankaku-jime) is the primary triangle choke — the attacker locks a figure-four with the legs around the opponent's head and o
The Tripod Sweep is an open guard sweep where the bottom player places one foot on the opponent's hip and hooks behind one of their ankles with the ot
The Trip Takedown group encompasses all takedowns that primarily use the attacker's legs or feet to disrupt the opponent's base by tripping, sweeping,
The Truck Position is a 10th Planet Jiu-Jitsu back-body entanglement where the attacker controls the opponent from behind with a calf hook (leg thread
The Tsuki Thrust targets the throat protector (tsuki-dare) of the men with a straight forward thrust of the shinai tip, making it the only non-cutting
Tsumasaki Geri is a front kick delivered with the tips of the toes as the striking surface, rather than the ball of the foot (chusoku) or instep (hais
Tsuri Goshi (lifting hip throw) is a koshi-waza technique in which the thrower grips the opponent's belt or back, lifts them onto the hip with a sprin
The turtle collapse headscissors attacks a turtled opponent by collapsing their defensive shell and trapping the head between the attacker's legs. [1]
The turtle cradle attacks a turtled opponent by threading the arms around both the head and one leg, linking the hands to fold the opponent out of the
The Turtle Escape group encompasses all techniques for escaping the turtle position — the defensive curled-up posture on hands and knees where a grapp
The Turtle Position group encompasses all positions related to the turtle — the defensive curled-up posture on hands and knees — from both the perspec
The Turtle To Half Guard subfamily covers the specific transition from turtle to half guard, where the turtled fighter sits through to one hip while c
A kata gatame variation where the attacker breaks down the turtle and transitions directly into mount while keeping the head-and-arm locked. The choke
The Twelve-Six Elbow subfamily refers to a specific downward elbow strike that travels in a strictly vertical line, likened to the motion of a clock h
The Twist Back Sweep combines a twisting motion from half guard with a back-take attempt, sweeping the opponent when they resist the back exposure. [1
The twister is a cervical rotation crank that applies extreme lateral rotation and flexion to the spine by trapping the opponent's legs (via a lockdow
The twister from back ride is applied when the attacker has a back ride position with one hook controlling the opponent's far leg (the 'truck' entry)
The twister from truck is applied from the 'truck' position, where the attacker controls the opponent's far leg by threading their own legs through in
The Twister Side Control subfamily covers the side control variation specific to the 10th Planet Jiu-Jitsu system, where the top fighter sets up the t
The two hand collar choke from back control uses both hands gripping deep inside the opponent's collar to create a cross-pressure strangle. [1] The at
Two hand collar rear chokes use both hands gripping the opponent's collar simultaneously from back control to create a symmetric bilateral strangle. [
The two-on-one wrist lock from seated guard is a flexion submission where the attacker uses both hands to control and bend a single wrist from a seate
The two-on-one choke from the front headlock uses both hands controlling the same side of the opponent's neck to concentrate the choking force. [1,2]
The two-on-one choke from front headlock uses both hands gripping the same wrist or forearm to drive the choking arm deeper across the opponent's neck
The two-on-one choke from front headlock with long-lever pull uses both hands to grip the opponent's wrist and pull the arm across the throat in an ex
The two-on-one choke from front headlock with short-lever clamp uses both hands to grip the opponent's wrist and clamp the arm tightly against the thr
The Two-On-One Drag subfamily uses a general two-on-one grip configuration — both hands controlling one of the opponent's arms — to execute a drag tak
The Two-On-One Grip Break subfamily covers grip breaking techniques where the defender uses both hands against one of the opponent's gripping hands, c
The Two On One Hand Fighting escape uses both hands to control the attacker's choking arm, creating a two-against-one advantage on the most dangerous
The Two-On-One Russian Tie family covers clinch positions where the attacker controls one of the opponent's arms with both hands, creating a dominant
The Two-On-One Snap Down subfamily uses a two-on-one arm control (both hands gripping one of the opponent's arms) to snap the opponent's posture down,