Techniques: F

119 techniques starting with “F

Face CrankGenusSubmission

The face crank applies pressure across the opponent's face — typically the chin, jaw, or nose — to force cervical hyperextension and create intense pa

Face Crank From CrucifixSpeciesSubmission

The face crank from crucifix is applied when the attacker has secured the crucifix position — trapping one of the opponent's arms with the legs (typic

Face Crank From Rear MountSpeciesSubmission

The face crank from rear mount is applied from standard back control by placing a hand or forearm across the opponent's face — typically under the nos

Falling Step PunchSub-FamilyStrike

The Falling Step Punch is a punching method where the fighter initiates a controlled forward fall and times the punch to land at the exact instant the

Fence Walk Stand-UpSub-FamilyDefence

The Fence Walk Stand-Up subfamily covers techniques for using the cage fence as support to stand up from a downed position against the cage wall. [1]

Fencing Blade ActionFamilyWeapon

The Fencing Blade Action family covers preparatory blade techniques in fencing that manipulate, displace, or control the opponent's blade to create op

Fencing Distance ControlGenusDefence

Fencing Distance Control applies the fencing concept of measure — the precise management of distance using footwork advances, retreats, and checks — t

Fencing ParryFamilyDefence

The Fencing Parry family covers the system of blade deflections used in fencing to redirect an opponent's attacking blade away from the valid target a

Fencing — SportGroupWeapon

The Fencing — Sport group covers all techniques within the three Olympic fencing disciplines — foil, epee, and sabre — as governed by the Federation I

Fencing ThrustFamilyWeapon

The Fencing Thrust family covers the offensive attacking techniques in fencing — the extension of the arm and blade to land a touch on the opponent's

Fifty-Fifty ClinchSub-FamilyClinch

The Fifty-Fifty Clinch subfamily describes the specific over-under configuration where neither fighter has a clear positional advantage — each has one

Figure-FourGenusSubmission

The figure-four wrist lock from seated guard is a flexion submission where the attacker uses a figure-four grip configuration to isolate and bend the

Figure-Four Clamp FinishVarietySubmission

The figure-four clamp finish for the twister from truck uses a figure-four leg configuration to lock the opponent's legs in place while applying the r

Figure-Four ExtensionGenusSubmission

The figure-four extension wrist lock uses a figure-four grip configuration to hyperextend the opponent's wrist — bending it backward beyond its natura

Figure-Four HeadscissorsVarietySubmission

The figure-four headscissors from guard uses a figure-four leg configuration — one leg bent behind the knee of the other — to lock the head squeeze fr

Filipino Martial ArtGroupWeapon

The Filipino Martial Art group encompasses the weapon-based and empty-hand fighting systems indigenous to the Philippines, known collectively as Arnis

Finger LocksFamilySubmission

Finger locks are small-joint manipulation techniques that isolate and hyperextend, hyperflex, or laterally deviate one or more fingers beyond their an

Fireman CarryFamilyThrow

Fireman's Carry, known in wrestling as the fireman's carry throw or kata guruma in judo, is a family of throws in which the attacker ducks under the o

Fireman's Carry to GroundSub-FamilyTakedown

The Fireman's Carry to Ground executes the classic fireman's carry lift and dumps the opponent directly to the ground rather than carrying, optimised

Flank CutGenusWeapon

The Flank Cut delivers a cutting attack to the side of the opponent's torso, targeting the area below the arm on either the left or right flank. [1] T

FlecheSub-FamilyWeapon

The Flèche (French for 'arrow') is an explosive running attack where the fencer launches the rear foot past the front foot, propelling the body forwar

FlexionSub-FamilySubmission

Wrist flexion locks force the hand forward (palmar flexion), compressing the wrist joint and stressing the dorsal ligaments and extensor tendons. [1,2

Flicker JabVarietyStrike

A loose, whipping jab thrown from a low guard with the arm nearly fully extended, popularized by Thomas Hearns and Naseem Hamed.

Floating PassSub-FamilyPosition

The Floating Pass involves hovering above the opponent's guard without committing weight, then quickly floating past the legs when an opening appears.

Flow DrillSub-FamilyWeapon

The Flow Drill subfamily covers continuous, partner-based training patterns in double-stick work where both practitioners cycle through predetermined

Flower-Pendulum SweepSub-FamilyEscape and Reversal

The Flower-Pendulum Sweep subfamily covers the closed guard sweep that uses a wide, pendulum-like swinging motion of the legs to generate the momentum

Flying Back KickSub-FamilyStrike

The Flying Back Kick (Twimyo Dwit Chagi) is a back kick executed with a jumping/flying motion, delivering a powerful heel thrust while airborne. [1] T

Flying Front KickSub-FamilyStrike

The Flying Front Kick subfamily covers front kicks executed while the attacker is airborne, combining a forward leap with a linear front kick thrust t

Flying KickFamilyStrike

The Flying Kick family encompasses all kicking techniques delivered while the attacker is airborne, having leapt off the ground before executing the k

Flying KneeFamilyStrike

A knee strike delivered while jumping or leaping toward the opponent, using the entire body's airborne momentum to drive the knee into the target with

Flying Roundhouse KickSub-FamilyStrike

The Flying Roundhouse Kick subfamily covers roundhouse kicks delivered while the attacker is airborne, combining a forward leap with a circular kickin

Flying Side KickSub-FamilyStrike

The Flying Side Kick subfamily covers side kicks delivered while the attacker is airborne, involving a leap followed by a lateral thrusting kick that

Flying TriangleVarietySubmission

The flying triangle is a spectacular variety where the attacker jumps from standing directly into a triangle choke configuration around the opponent's

FoilFamilyWeapon

The Foil family covers all techniques specific to the foil discipline, the lightest and most technical of the three fencing weapons, characterised by

Foil AttackSub-FamilyWeapon

The Foil Attack subfamily covers all offensive actions in foil where the fencer extends the arm and moves forward to land a thrust on the opponent's t

Foil FootworkSub-FamilyWeapon

The Foil Footwork subfamily covers all movement techniques used in fencing to control distance, create attacking opportunities, and maintain defensive

Foil ParrySub-FamilyWeapon

The Foil Parry subfamily covers all blade-deflection actions in foil where the fencer uses their blade to redirect an incoming thrust away from the va

Foil RiposteSub-FamilyWeapon

The Foil Riposte subfamily covers all counter-attacking actions executed immediately after a successful parry, which under right-of-way rules gives th

Foot Blade Front KickSub-FamilyStrike

The Foot Blade Front Kick strikes with the outer edge of the foot (sokuto — literally 'sword foot') rather than the ball or heel, concentrating force

Foot-Leg Technique Throw — Ashi WazaGroupThrow

The Foot-Leg Technique Throw group, known in Japanese as ashi-waza, comprises all throwing techniques in which the primary mechanism of force generati

Foot StompSub-FamilyStrike

The Foot Stomp is a close-range stomping strike delivered onto the top of the opponent's foot, typically executed from the clinch position against the

Foot SweepGroupThrow

The Foot Sweep group covers throwing techniques where the thrower uses their foot or leg to sweep, reap, hook, or trip the opponent's supporting leg,

Foot SweepFamilyTakedown

The Foot Sweep family covers techniques where the attacker uses their foot to sweep the opponent's foot or ankle out from under them while simultaneou

Foot Sweep ThrowFamilyThrow

The Foot Sweep Throw family encompasses all ashi-waza techniques in which the thrower uses a sweeping motion of the sole or side of the foot to displa

Footwork DefenceFamilyDefence

The Footwork Defence family covers all defensive techniques that use foot and body movement to evade attacks, reposition, or create distance from the

Footwork DefenceGroupDefence

Footwork Defence covers all defensive techniques that use movement, angles, and distance management to avoid or mitigate attacks — the most sophistica

Forarm And Collar ChokeFamilySubmission

Forearm and collar chokes are submission techniques that use the gi lapel, collar, or the bare forearm pressed against the front or side of the neck t

Forearm BlockGenusDefence

The Forearm Block raises the forearm horizontally above the head to create a shield against high strikes, using the flat surface of the forearm to abs

Forearm Compression Short ChokeSpeciesSubmission

The Forearm Compression Short Choke is a rear naked choke variation where the choking arm wraps only partially around the neck. The forearm compresses

Forearm DeflectionSub-FamilyDefence

Forearm Deflection uses the forearm to redirect incoming punches off their intended path rather than absorbing the force, requiring precise timing and

Forearm-Wrap GuillotineSub-FamilySubmission

The forearm-wrap guillotine is the classical guillotine choke — the attacker wraps one arm around the opponent's neck from the front, clasps hands, an

FormArm Compression Rear StrangleSub-FamilySubmission

Forearm compression rear strangles use direct forearm-to-neck pressure from back control without relying on the gi collar or lapel. [1] The attacker t

Forward GripGenusWeapon

The Forward Grip (also called saber grip or hammer grip) holds the knife with the blade extending from the thumb side of the fist, as one would hold a

Forward HeadbuttFamilyStrike

The Forward Headbutt family covers headbutt strikes delivered in a forward direction, where the striker drives the frontal bone of the skull into the

Frame And ReguardSub-FamilyEscape and Reversal

The Frame And Reguard subfamily covers side control escapes that use defensive frames to create space, then leverage that space to reinsert the legs a

Frame And Shrimp KOB EscapeSub-FamilyEscape and Reversal

The Frame And Shrimp KOB Escape uses a combination of arm framing against the opponent's knee and hip escape (shrimp) movement to create distance and

Frame DefenceFamilyDefence

The Frame Defence family covers ground-based defensive techniques where the fighter uses rigid arm, knee, and hip structures (frames) to create barrie

Framing ClinchFamilyClinch

The Framing Clinch family covers clinch positions where the attacker uses extended arms and forearms as structural frames against the opponent's body,

Friendship PositionSub-FamilyPosition

The Friendship Position is a guard top posture where both fighters have mutual grips on each other's biceps, creating a temporary neutral position. [1

From ClinchGenusSubmission

The radial deviation wrist lock from the clinch applies sideways pressure to the wrist — bending it toward the thumb side (radial deviation) — while s

From ClinchSpeciesSubmission

The two-on-one wrist lock from clinch uses both hands to control a single wrist during a standing clinch exchange, with one hand gripping the hand and

From ClinchGenusSubmission

Spine compression locks from the clinch apply axial or lateral compression to the spinal column while standing in a clinch position. [1,2] The attacke

From ClinchSpeciesSubmission

The Z-lock from clinch is applied during a standing clinch by trapping the opponent's wrist and bending it into a Z-shaped configuration where the for

From ClinchSpeciesSubmission

The figure-four wrist lock from clinch uses a figure-four grip configuration — one hand gripping the opponent's wrist while the other hand grabs its o

From ClinchGenusSubmission

The ear pull from the clinch is a pain compliance technique where the attacker grips the opponent's ear and pulls or twists it while maintaining a sta

From ClinchSpeciesSubmission

The chin-down wrist lock from clinch is applied during a standing clinch by gripping the opponent's hand and pressing the wrist into flexion while sim

From Closed GuardGenusSubmission

The radial deviation wrist lock from closed guard applies sideways wrist pressure toward the thumb side while the attacker maintains closed guard cont

From GuardSub-FamilySubmission

Kneebars from guard are applied when the bottom player catches the opponent's leg during passing attempts and transitions to a kneebar position, contr

From GuardSub-FamilySubmission

Calf slicers from guard are applied when the bottom player catches the opponent's leg during guard passing attempts, threading a shin behind the knee

From GuardGenusSubmission

The ear pull from guard is a pain compliance technique where the attacker, while playing guard, grips the opponent's ear and pulls or twists to create

From MountSub-FamilySubmission

The belly smother from mount is applied by positioning the chest directly over the opponent's face from full mount, using body weight to seal the nose

From North-SouthSub-FamilySubmission

The north-south choke from the north-south position is applied by wrapping one arm around the opponent's neck while the attacker's body lies perpendic

From Prone ControlSub-FamilySubmission

Ankle locks from prone control (ashi-garami position) are applied when the attacker controls the opponent's leg while both fighters are on the ground,

From Prone ControlSpeciesSubmission

The chin-down wrist lock from prone control is applied when the attacker has the opponent pinned face-down and traps one wrist, bending it into flexio

From Prone ControlSpeciesSubmission

The two-on-one wrist lock from prone control is applied against a face-down opponent by isolating one wrist with both hands and bending it into flexio

From Prone ControlSpeciesSubmission

The Z-lock from prone control is applied against a face-down opponent by trapping the wrist and bending it into the angular Z-configuration, combining

From Prone ControlSpeciesSubmission

The figure-four wrist lock from prone control is applied by trapping the face-down opponent's wrist and locking a figure-four grip configuration to ap

From Seated : GuardSpeciesSubmission

The figure-four wrist lock from seated guard uses a figure-four grip configuration to hyper-flex or hyper-extend the opponent's wrist while maintainin

From Seated : GuardSpeciesSubmission

The chin-down wrist lock from seated guard uses a sharp downward flexion of the opponent's wrist while controlling the forearm from guard position. [1

From Seated : GuardSpeciesSubmission

The two-on-one wrist lock from seated guard uses both hands to control and manipulate a single wrist while maintaining guard position. [1] The attacke

From Seated : GuardSpeciesSubmission

The Z-lock from seated guard is a wrist lock that bends the opponent's wrist into a Z-shaped configuration by combining flexion with lateral deviation

From StandingSpeciesSubmission

The figure-four wrist lock from standing applies a figure-four grip configuration to the opponent's wrist while both fighters are on their feet, using

From StandingSpeciesSubmission

The chin-down wrist lock from standing is applied by gripping the opponent's hand and bending the wrist into flexion while directing the pressure down

From StandingSpeciesSubmission

The two-on-one wrist lock from standing uses both hands to control and bend the opponent's wrist into flexion while both fighters are on their feet. [

From StandingSpeciesSubmission

The Z-lock from standing is applied by trapping the opponent's wrist and manipulating it into the zigzag Z-configuration while both fighters are on th

Front Belt GripSub-FamilyClinch

The Front Belt Grip subfamily covers positions where the attacker grips the opponent's belt from the front, reaching around or over the body to secure

Front Body LockSub-FamilyClinch

The Front Body Lock subfamily covers positions where the attacker locks the grip around the opponent's torso from a front-facing position, with both f

Front Body Lock TakedownFamilyTakedown

The Front Body Lock Takedown family covers all takedowns executed from a front-facing body lock position where the attacker's arms encircle the oppone

Front Chamber Side KickSub-FamilyStrike

The Front Chamber Side Kick is chambered with the knee pointing forward rather than to the side, disguising it as a potential front kick until the hip

Front HeadlockFamilyClinch

The Front Headlock family covers clinch positions where the attacker controls the opponent's head from the front, wrapping one arm around the head and

Front Headlock ChokeFamilySubmission

Front headlock chokes are submissions applied from a front headlock position — where the attacker controls the opponent's head and one arm from the fr

Front Headlock TurtleSub-FamilyPosition

The Front Headlock Turtle subfamily covers the attacking position where the top fighter controls the turtled opponent from the head side, using a fron

Front KickFamilyStrike

The Front Kick family groups all kicking techniques delivered in a forward linear trajectory, where the leg extends directly toward the opponent to st

Front Leg Crescent KickSub-FamilyStrike

The Front Leg Crescent Kick delivers the inside crescent kick from the lead leg using a skip-step or direct lift, offering faster delivery than the re

Front Leg Front KickSub-FamilyStrike

The Front Leg Front Kick is a fast front kick delivered with the lead leg by sliding the rear foot forward to close distance before launching the kick

Front Leg Hook KickSub-FamilyStrike

The Front Leg Hook Kick uses a skip-step to deliver the hook kick from the lead leg, sacrificing some power for significantly faster delivery. [1] The

Front Leg Outside Crescent KickSub-FamilyStrike

The Front Leg Outside Crescent Kick delivers the outside (outward-sweeping) crescent kick from the front leg, using the lead position for speed. [1] T

Front Leg Roundhouse KickSub-FamilyStrike

The Front Leg Roundhouse Kick is a roundhouse kick delivered with the lead leg, trading power for speed and reduced telegraphing. [1] The rear foot sl

Front Leg Side KickSub-FamilyStrike

The Front Leg Side Kick is a side kick delivered with the lead leg by sliding the rear foot forward to close distance before executing the kick. [1] A

Front Waist LockSub-FamilyClinch

The Front Waist Lock subfamily positions the locked grip around the opponent's waist from the front, with the attacker's head typically driven into th

Fulcrum Front HeadlockSub-FamilySubmission

Fulcrum front headlock chokes use the attacker's body (typically the hip, shoulder, or posted arm) as a fulcrum point to amplify the choking pressure

Fulcrum Headlock ChokeGenusSubmission

The fulcrum headlock choke uses a bony prominence — typically the wrist, forearm, or fist — as a focused pressure point against the throat or carotid

Fulcrum Headlock Choke From Front HeadlockSpeciesSubmission

The fulcrum headlock choke from front headlock uses the attacker's own body structure — typically the hip bone or forearm — as a rigid fulcrum point a

Fulcrum Headlock Choke From Front Headlock Elbow-FulcrumVarietySubmission

The elbow-fulcrum headlock choke uses the point of the attacker's elbow as the primary fulcrum against the opponent's neck from a front headlock posit

Fulcrum Headlock Choke From Front Headlock Forearm-FulcrumVarietySubmission

The forearm-fulcrum headlock choke uses the flat or bony edge of the forearm as the fulcrum surface against the opponent's neck from a front headlock.

Full Guard RecoverySub-FamilyDefence

The Full Guard Recovery subfamily covers techniques for re-establishing closed (full) guard — legs wrapped around the opponent's torso with ankles cro

Full MountSub-FamilyPosition

The Full Mount subfamily covers the standard mount position where the top fighter sits with the hips on the opponent's torso, legs straddling the body

Full X-GuardGenusPosition

The Full X-Guard establishes the complete X-guard with both hooks fully inserted — one behind the opponent's knee and one on the hip — with the guard

Fundamental ChokeFamilySubmission

The Fundamental Choke family covers the core choking techniques that form the foundation of submission grappling's choke curriculum — the essential ai

Fundamental ClinchGroupClinch

The clinch encompasses all standing grappling techniques performed at close range where both fighters have gripping contact — the critical transitiona

Fundamental Elbow StrikeFamilyStrike

The Fundamental Elbow Strike family covers elbow-striking techniques across all martial arts traditions — the most devastating close-range weapon in c

Fundamental Guard PassFamilyPosition

The Fundamental Guard Pass family covers the core guard passing techniques that form the foundation of every grappler's passing game — the essential m

Fundamental Guard TopFamilyPosition

The Fundamental Guard Top family covers the essential skills for maintaining dominant top position when facing an opponent's guard — the basic posture

Fundamental KickFamilyStrike

The Fundamental Kick family covers core kicking techniques across martial arts — the most powerful strikes in combat, delivering force through the shi

Fundamental MountFamilyPosition

The Fundamental Mount family covers the core mount position variations and techniques for maintaining, controlling, and attacking from the mounted pos

Fundamental Open Hand StrikeFamilyStrike

The Fundamental Open Hand Strike family covers striking techniques delivered with an open hand rather than a closed fist — including palm strikes, kni

Fundamental Pin EscapeFamilyEscape and Reversal

The Fundamental Pin Escape family covers the core techniques for escaping wrestling pins and judo hold-downs — the essential survival skills that prev

Fundamental PunchFamilyStrike

The Fundamental Punch family covers punching techniques that span multiple martial arts traditions beyond Western boxing — including backfists, hammer

Fundamental Side ControlFamilyPosition

The Fundamental Side Control family covers the core side control variations and techniques for maintaining chest-to-chest control, attacking with subm