Traditional Martial Arts in MMA?
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伝統投げ技・その他(Dentō Nage-waza / Sonota)
TraditionalTranslation: traditional/other throws
The Traditional-Other Throw group encompasses throwing techniques from martial arts traditions outside the primary Japanese judo framework, including throws from sambo, sanda (Chinese kickboxing), and shuai jiao (Chinese wrestling). [1],[2] While the other throw groups in this taxonomy derive predominantly from judo's Kodokan classification, this group recognises that many combat systems independently developed sophisticated throwing methods rooted in their own cultural and competitive contexts. [2],[3] Sambo throws blend judo, Greco-Roman wrestling, and folk wrestling traditions of the former Soviet Union, often emphasising leg grabs and unorthodox grip positions. [3],[4] Sanda throws are uniquely adapted for striking-and-throwing rulesets, where the ability to throw from clinch positions or after catching kicks is central to scoring. [4],[5] Shuai jiao, one of the world's oldest martial arts, features throws executed from jacket grips with an emphasis on speed, footwork, and off-balancing through precise angles. [5],[6] Together, these traditions represent the global diversity of human throwing arts beyond the Japanese canon. [6]
Each tradition in this group has deep historical roots. [1] Sambo was developed in the 1920s–1930s in the Soviet Union by Vasili Oshchepkov and Viktor Spiridonov, combining judo with indigenous wrestling styles. [1],[2] Sanda evolved from traditional Chinese martial arts into a modern competitive format under the auspices of the Chinese Wushu Association in the 1970s and 1980s. [2],[3] Shuai jiao traces its origins back over 4,000 years to ancient Chinese wrestling, making it one of the oldest documented grappling traditions in the world. [3],[4]
Traditional throwing arts are represented in international competition through shuai jiao tournaments, sanda competitions, and sambo events under their respective governing bodies. [1]
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Risk of injury to the person this technique is applied to
Traditional throws from various arts; risk varies by specific technique
Skill level needed to execute this technique reliably
Whether this technique is allowed under major competition rule sets
Japanese martial arts traditional terminology
Japanese martial arts traditional terminology
Standard Japanese martial arts terminology (kanji/hiragana)
Established Japanese martial arts naming convention — native Japanese term (和語/漢語)
Sambo, Sanda, Shuai Jiao — non-Judo throwing traditions
coordination, grip strength, hip and core power, balance
athletic build with strong hips and good proprioception
core, hips, legs, grip/forearms
Sambo Throw is the family of throwing techniques characteristic of sport sambo and combat sambo, which combine elements of judo, Greco-Roman wrestling, freestyle wrestling, and the folk wrestling traditions of the diverse peoples of the former Soviet Union. [1,2] Sambo throws are distinguished by their permissive rules regarding leg grabs, belt grips, and unorthodox entry angles — techniques that have been restricted or banned in modern judo competition. [2,3] The sambo throwing arsenal emphasises practical effectiveness, with athletes trained to execute throws from a wide variety of gripping positions including belt holds, collar ties, underhooks, and direct leg attacks. [3,4] Many throws in sambo resemble judo or wrestling techniques but are adapted to the sambo jacket (kurtka) and the sport's specific scoring criteria, which reward amplitude and decisive finishes. [4]
Sanda Throw is the family of throwing techniques used in sanda (also called sanshou), the full-contact Chinese kickboxing format that permits striking and throwing but not sustained ground fighting. [1,2] Sanda throws are uniquely adapted to a ruleset where fighters must throw from striking range or the clinch, often in combination with punches and kicks, and where throws are scored based on amplitude and control. [2,3] The sanda throwing repertoire includes clinch-based throws similar to Greco-Roman and judo techniques, as well as the distinctive kick-catch throws in which a fighter intercepts the opponent's kick and uses the caught limb as a lever to execute the throw. [3,4] Sanda competitors must develop the timing to transition rapidly from striking to throwing, making these techniques distinct in their application context. [4]
Shuai Jiao Throw is the family of throwing techniques from shuai jiao, the traditional Chinese wrestling art that is widely regarded as one of the oldest martial arts in the world. [1,2] Shuai jiao throws are executed from standing grappling positions using the traditional jacket (da lian), and emphasise rapid entry, precise footwork, and angular off-balancing to uproot the opponent and throw them to the ground. [2,3] Unlike judo, shuai jiao competition traditionally does not include ground fighting — bouts are won exclusively by throws, making the throwing art exceptionally refined. [3,4] Shuai jiao techniques include trips, sweeps, hip throws, and shoulder throws, many of which bear resemblance to judo techniques but are executed with distinctive Chinese grip patterns and entry angles. [4]
Traditional throws from non-judo, non-wrestling systems — Sambo, Sanda, Shuai Jiao — reflect regional grappling traditions. Sanda appears in 248 passages across 79 books, hapkido in 474 across 61. Each system developed throwing techniques shaped by its cultural and competitive context. (79+ books; regional martial arts texts)
Complex trapping sequences in Wing Chun are designed for Wing Chun versus Wing Chun competition, where both fighters understand the system. In MMA, fighters face opponents from diverse backgrounds, so these specialized techniques become ineffective. Instead, MMA fighters focus on the raw essentials that work across all ranges.
Rather than constantly accumulating as many techniques as possible, focus on elimination—finding the raw essentials that make your art most effective and honing those skills. This is what successful mixed martial artists do across the standing phase, clinch phase, and ground phase.
Teach the simple, most effective tools first so students can defend themselves even if they only train for six months. For example, teach guard holding instead of jump triangle chokes, and front-hand coverage while striking instead of complicated trapping sequences, because simple things make for an effective fighting system.
The Traditional-Other Throw group encompasses throwing techniques from martial arts traditions outside the primary Japanese judo framework, including throws from sambo, sanda (Chinese kickboxing), and shuai jiao (Chinese wrestling). While the other throw groups in this taxonomy derive predominantly from judo's Kodokan classification, this group recognises that many combat systems independently developed sophisticated throwing methods rooted in their own cultural and competitive contexts.
Each tradition in this group has deep historical roots. Sambo was developed in the 1920s–1930s in the Soviet Union by Vasili Oshchepkov and Viktor Spiridonov, combining judo with indigenous wrestling styles.
IJF: banned — Banned since 2010 leg grab prohibition — direct hansoku-make; IBJJF: legal — Legal at all belt levels; UWW: legal — Legal in both freestyle and Greco-Roman; Unified MMA: legal — Legal throwing technique; ADCC: legal — Legal; FIAS Sport Sambo: legal — Legal; FIAS Combat Sambo: legal — Legal
Danger rating 5/10. High — traditional throws from various arts; risk varies by specific technique
The standard setup chain: Grip Setup (Kumi-kata) → Off-Balance (Kuzushi) → Entry (Tsukuri) → Execution (Kake).
Standard counters include: Lower Centre of Gravity — bend knees and drop hips to make the throw harder to execute / Grip Break — deny the thrower their preferred gripping configuration / Stiff-Arm — maintain distance with straight arms to prevent the entry.
Common variants: Standard technique (primary execution from standard grip and positioning); No-gi adaptation (modified without gi grips for submission grappling or MMA); Combination entry (entering from a failed attack or chain of techniques); Counter throw (applied as a direct counter to the opponent's throw or at…).
Traditional throwing arts are represented in international competition through shuai jiao tournaments, sanda competitions, and sambo events under their respective governing bodies.
Top errors to watch for: Ignoring the specific grip systems of each art and defaulting to judo grips — each tradition has evolved grips for it… / Not adapting throw entries to the specific uniform or no-gi conditions of the art / Attempting catches and counter-throws from sanda without first mastering basic clinch control / Over-committing to a single traditional system and missing complementary techniques from related arts.
The Traditional-Other Throw is also known as Dentō Nage-waza / Sonota, Traditional throws, Cultural throws, Regional grappling throws.