Search: “Stand up before position is established”
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The Standard Standing Guard Position establishes the fundamental standing-versus-seated dynamic with one fighter standing and the other seated or on their back, using feet on hips, hooks, or grip-and-...
The Standard Chair Sit Position is the base-level execution of the chair sit, with the controlling fighter seated directly behind the opponent, both hips on the mat, legs wrapped loosely around the op...
The Standard Twister Side Control establishes the specific body positioning and grips needed for the twister submission, with the top fighter controlling the bottom fighter's far leg and head in a way...
The Standard Chair Sit establishes the basic chair sit position with the controlling fighter seated behind the opponent, hips on the mat, legs around the opponent's waist, and upper body control via s...
The Standard Single Leg X establishes the basic SLX position with one foot on the opponent's hip and the other foot behind the knee of the same leg, both from the outside, with hands controlling the a...
The Standard Chill Dog establishes the intermediate rubber guard position with the shin pulled over the opponent's shoulder, the arm threaded through the leg triangle, and the guard player controlling...
The Standard Crucifix establishes the full crucifix position by trapping one of the opponent's arms between the legs (using a figure-four leg configuration) and controlling the other arm with both han...
Rolling Entry takedowns are techniques where the attacker uses a forward or lateral roll to rapidly close distance and enter into leg entanglements, takedowns, or submission positions — sacrificing st...
The Standard Single Wrist Control positions one hand on the opponent's wrist with a firm C-grip, controlling that arm while the free hand works for position — establishing collar ties, pummelling for ...
The Clinch Control family covers techniques for establishing and maintaining dominant control positions in the clinch — the grip configurations, body positions, and pummeling strategies that determine...
The Standard Defensive Turtle establishes the basic defensive turtle with the fighter on hands and knees, elbows tight, chin tucked, and hips low, creating a compressed, protective ball that is diffic...
The Standard Sit-Up Guard establishes the basic sit-up position with one foot on the opponent's hip, the other leg ready for sweeps or entries, and hands controlling the opponent's arms or collar. [1]...
The Standard Seated Rear Mount establishes full back control with the controlling fighter sitting upright behind the opponent, hooks or body triangle secured, seatbelt grip established, with the oppon...
The Standard New York establishes the advanced rubber guard configuration with maximum leg control over the opponent's shoulder and arm, creating direct submission threats from the position. [1] The s...
The Sit Guard Pull subfamily covers guard pulling techniques where the practitioner sits directly to the ground from standing, establishing a seated guard position. [1] The sit guard pull avoids the r...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The Standard Seatbelt Turtle establishes the seatbelt grip from behind the turtled opponent, with one arm over the shoulder and the other under the armpit, chest pressed against the opponent's back. [...
The Standard Single Underhook threads one arm under the opponent's armpit, hooking up and around the shoulder or lat, while the other hand establishes a collar tie, wrist control, or elbow cup on the ...
The Standard Cage Brace presses the back or hips against the cage fence while establishing underhooks or wrist control against the opponent, using the fence as a third point of support that prevents b...
The Standard Seated Butterfly establishes the fundamental butterfly guard with the guard player sitting upright, both hooks inserted inside the opponent's thighs, hands controlling the upper body via ...
The Standard Sit Guard Pull establishes a collar or sleeve grip, then sits directly to the ground while maintaining grip control, immediately establishing a seated guard position with the feet posted ...
The Standard De La Riva establishes the classic DLR guard with the outside hook wrapped around the opponent's lead leg, foot behind the knee, near hand controlling the ankle, and the far hand gripping...
The Standard Kenka-Yotsu positions two fighters in opposite stances, with each gripping the other's collar and sleeve in a mirror-image configuration. [1] In this position, the lapel grip is relativel...
The Standard Mission Control establishes the base rubber guard by pulling the shin over the opponent's shoulder (typically the right shin over the left shoulder or vice versa) and controlling it with ...
The Standard Spider Guard establishes the full spider guard with both hands gripping the opponent's sleeves, both feet placed on the biceps, and the legs extended to create maximum distance and contro...
The Standard Push Knee Reguard grips the opponent's knee with both hands and pushes it off the body toward the mat, then immediately closes the legs around the opponent's body to establish closed guar...
The Standard Deep Half establishes the deep half guard with the guard player fully underneath the opponent, one arm hugging the controlled leg, head positioned under the opponent's hip, with the body ...
The Standard Collar-Sleeve establishes the basic collar-sleeve guard with one hand gripping the collar, the other gripping the sleeve, one foot on the hip, and the other foot on the bicep of the sleev...
Standard Tomoe Nage is the textbook execution of the circle throw in which tori grips uke's sleeve and lapel, steps one foot between uke's legs, sits down while placing the ball of the other foot on u...
The Standard Heel Hook Escape executes the primary defence by counter-rotating the body in the direction of the heel hook's rotation to relieve the twisting force on the knee, then clearing the knee p...
The Double Underhook subfamily covers the clinch position where both arms are hooked under the opponent's arms, giving the attacker bilateral inside position and direct access to the body. [1] Double ...
The Standard Single Butterfly establishes one butterfly hook inside the opponent's thigh while the other foot is positioned on the mat, on the hip, or in a secondary control position. [1] This positio...
The Standard Closed Guard subfamily covers the basic closed guard configurations focused on maintaining the position, controlling distance, and managing the opponent's posture before setting up attack...
The Full X-Guard establishes the complete X-guard with both hooks fully inserted — one behind the opponent's knee and one on the hip — with the guard player's body directly underneath the opponent's c...
The Standard Technical Standup From Turtle executes the escape by transitioning from turtle to a seated posting position (hand behind on the mat), then performing the technical standup by stepping up ...
The Standard Double Wrist Control positions the attacker's hands on both of the opponent's wrists, gripping firmly to control hand placement and prevent the opponent from establishing offensive grips ...
The Double Hook back control inserts both feet inside the opponent's inner thighs from behind, creating two points of lower body control that prevent the opponent from turning, sliding down, or bridgi...
The Guard Pull From Turtle family covers techniques for transitioning from the turtle position directly into a guard position, typically half guard or full guard. [1] Rather than standing up or rollin...
The Standard Underhook Escape establishes a near-side underhook from bottom side control, then uses the underhook to drive into the opponent while rotating to the knees, escaping the pin. [1] The defe...
The Guard Pull family covers techniques for transitioning from standing to a seated or guard position on the ground, deliberately choosing to fight from the bottom guard rather than continuing to enga...
The Upper Body Clinch group encompasses clinch positions defined by specific upper-body tie configurations — underhooks, overhooks (whizzers), and the over-under combination — where the primary contro...
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
The Hand-Clasp Guillotine is a guillotine choke variant that uses a palm-to-palm grip (both palms pressed together around the opponent's neck, like praying hands) rather than the traditional interlock...
The Cage Brace Defence subfamily covers techniques where the defender uses the cage fence or wall as a structural support to resist takedown attempts, bracing against the cage to maintain standing pos...
The Collar-Sleeve Grip family covers the classical judo and BJJ gripping configuration where one hand grips the opponent's collar (lapel) and the other grips the sleeve, establishing the standard bila...
The Jean Jacques Sweep is a half guard sweep from the 10th Planet Jiu-Jitsu system, executed from the lockdown position by establishing a deep underhook, elevating the opponent using a hip-whip motion...
The Standard Re-Pummel executes the fundamental pummelling action by swimming the arm inside the opponent's underhook, driving the elbow down and the hand up through the gap between the opponent's arm...
The Standard Sweep Single executes the fundamental sweep single leg where the attacker uses a lateral penetration step to reach the opponent's lead leg at knee height and sweeps it inward while drivin...
The Standard Single Leg Wrestle-Up attacks one of the opponent's legs from the bottom — typically from half guard or seated guard — by securing the leg with both arms, then driving upward to standing ...
The Standard Mat Return is the fundamental technique where the attacker drives the opponent from standing back to the mat using a rear body lock, typically by applying forward-and-downward pressure wh...