Search: “Snap Down”
50 results found
The arm-in guillotine from standing snap-down captures the opponent's neck and one arm simultaneously as the attacker snaps the opponent's head downward from a standing clinch or collar tie. [1] The s...
The ten-finger guillotine from standing snap-down is a no-arm-trapped variant where the attacker clasps all ten fingers together around the opponent's neck without trapping an arm inside the loop. [1]...
The Marcelotine (High-Elbow Guillotine from Standing Snap-Down) is the most devastating guillotine choke variation — developed and perfected by Marcelo Garcia, where the choking arm secures the head w...
The Ten-Finger (No-Arm) Guillotine from standing snap-down is a guillotine variation where all ten fingers are interlocked around the opponent's neck WITHOUT trapping the arm — creating a pure neck-on...
The Standard Collar Tie Snap executes the fundamental collar tie snap down where the attacker, with one hand gripping behind the opponent's neck (collar tie), pulls sharply downward to break the oppon...
The Two-On-One Snap Down subfamily uses a two-on-one arm control (both hands gripping one of the opponent's arms) to snap the opponent's posture down, using the controlled arm as a lever to break post...
The Standard Two-On-One Snap executes the fundamental two-on-one snap down where the attacker, controlling the opponent's arm with both hands, pulls the arm sharply downward while stepping back, break...
The Snap Down Takedown family covers takedowns initiated by snapping the opponent's head and upper body downward using a sharp pulling action on the head, neck, or collar tie, causing the opponent to ...
The Standard Snapping Side Kick is executed by chambering the knee to the chest, turning the hip over to align the foot laterally, and snapping the leg out to strike with the blade or heel of the foot...
The Collar Tie Snap Down subfamily uses a collar tie grip — one hand behind the opponent's neck — to snap the opponent's posture down, driving their head toward the mat and creating a takedown opportu...
The Snapping Side Kick subfamily covers side kicks executed with a fast, snapping motion that prioritises speed and retraction over penetrating force. [1] The snapping side kick chambers by lifting th...
The Snap Roll subfamily covers quick, explosive rolling escapes from turtle that use a snapping rotational motion to create separation from the opponent and transition to a guard or standing position....
The Snap Teep is a push kick variation that emphasises speed and retraction over push-through force, delivered with a quick snapping motion that contacts the target and retracts immediately. [1] Unlik...
The Snap Front Kick subfamily covers front kicks delivered with a fast, whipping motion that emphasises speed and retraction over push-through force. [1] The snap kick chambers high by lifting the kne...
The Standard Snap Roll executes a quick lateral roll from turtle, tucking the shoulder and rolling explosively to the side to create separation and immediately transition to a guard position or stand ...
The Snap Down to Front Headlock pulls the opponent's head downward using collar tie control, immediately transitioning into a front headlock for choke threats or go-behind options. [1]
The Irish Collar Tie is a clinch position where one hand controls the back of the opponent's neck (collar tie) while the other hand controls their wrist on the same side — creating a diagonal control ...
The D'Arce choke applied from the front headlock position, one of the most common entries for this arm-triangle variation. The attacker uses a snap-down or sprawl to establish front headlock control, ...
The Straight Leg Roundhouse Kick is delivered with the kicking leg kept straight (or nearly straight) throughout the entire circular arc, relying entirely on hip rotation for power rather than the typ...
The Wrestling Collar Tie is the double collar tie variant adapted for wrestling contexts, where both hands grip behind the neck with the emphasis on snap-downs, takedown entries, and positional contro...
The Front Headlock Turtle subfamily covers the attacking position where the top fighter controls the turtled opponent from the head side, using a front headlock (head-and-arm control) to break down th...
The Ankle Pick family covers takedowns where the attacker controls the opponent's upper body with one hand while reaching down to pick up or block the opponent's ankle with the other hand, collapsing ...
The Front Headlock family covers clinch positions where the attacker controls the opponent's head from the front, wrapping one arm around the head and neck while the opponent is in a bent-forward post...
The Takedown group covers all fundamental techniques for bringing an opponent from a standing position to the ground while the attacker remains in a dominant or neutral position — the essential bridge...
The Guillotine Counter subfamily covers the defensive technique of applying a guillotine choke as a counter to the opponent's takedown attempt, using the attacker's forward head position during the sh...
The Standard Front Headlock Position secures the opponent's head under one armpit, with the controlling arm wrapping around the neck so the hand reaches the far side of the opponent's head or chin. [1...
The Russian Tie Drag subfamily uses the Russian tie grip — a two-on-one control where both hands grip the opponent's one arm at the wrist and above the elbow — to drag the opponent past the attacker a...
The Standard Russian Tie Position is the genus-level execution of the classical two-on-one grip where the attacker secures the opponent's wrist with the far hand, grips the tricep with the near hand, ...
The Standard Single Collar Tie places one hand firmly behind the opponent's neck, gripping at the base of the skull with the thumb on one side and fingers on the other, while the free hand controls th...
The Offensive Whizzer uses the overhook with hip pressure as an attacking tool rather than purely defensive, leveraging the whizzer position to initiate throws, trips, and go-behind transitions. [1] T...
Front headlock chokes are submissions applied from a front headlock position — where the attacker controls the opponent's head and one arm from the front, typically after a sprawl or snap-down. [1] Th...
The cattle choke from standing headlock is a species where the bulldog-style compression strangle is applied while both practitioners are on their feet, with the attacker controlling the opponent's he...
The Dirty Boxing Takedown family covers takedowns initiated from the dirty boxing clinch — a close-quarters position borrowed from boxing and Muay Thai where the fighters are in punching range with co...
The Standard Dirty Boxing Takedown subfamily represents the fundamental takedown sequence from a dirty boxing clinch, where the attacker uses collar tie and head control to off-balance the opponent be...
The Knee Tap is a sweep single genus where the attacker pushes the opponent's weight to one side using upper body control, then taps or blocks the loaded knee from the outside, collapsing the leg and ...
The Upper Body Takedown group encompasses takedowns initiated through upper body control — arm drags, collar ties, wrist control, and head manipulation — that redirect the opponent's balance and creat...
Uraken Shomen Uchi is a snapping backfist strike delivered to the front (shomen) of the opponent, using the back of the first two knuckles (the dorsal surface of the index and middle finger knuckles) ...
Mae Geri Keage is the Japanese karate term for the snapping front kick, in which the leg is chambered by raising the knee and then snapped forward rapidly using the knee joint as a hinge, striking wit...
Mae Keage is the rising/snapping front kick in karate — the leg swings upward in a pendulum motion from the floor to the target, snapping at the apex and retracting quickly. [1] Unlike the thrusting f...
The Front Kick family groups all kicking techniques delivered in a forward linear trajectory, where the leg extends directly toward the opponent to strike with the ball of the foot, heel, or sole. [1]...
The Small Roundhouse Kick is a tight, compact variant of the roundhouse kick that uses a shortened circular arc and minimal hip rotation, optimised for close range where a full roundhouse kick would b...
The Standard Sprawl Headlock executes the fundamental sprawl-to-headlock sequence where the defender sprawls on a takedown attempt, drives hips to the mat, and secures the opponent's head under the ar...
The Straight Leg Hook Kick is delivered with the kicking leg kept straight (or nearly straight) throughout the entire hooking arc, creating a wider trajectory and longer reach than the standard bent-k...
Uraken Ganmen Uchi is a back-fist strike targeting the face — the back of the fist whips outward in a snapping horizontal arc to the opponent's nose, temple, or jaw. [1] The striking motion uses the w...
The Upward Side Kick is a side kick variation that travels in an upward arc rather than a straight horizontal line, snapping upward toward the target and retracting quickly. [1] While the penetrating ...
Yoko Keage is the rising/snapping side kick in karate — the leg swings upward laterally in a snapping arc, striking with the edge of the foot (sokuto) and retracting quickly. [1] Unlike the thrusting ...
The Standard Flying Front Kick is executed by leaping off the rear foot, driving the lead knee upward for height, and then extending the kicking leg in a linear front kick thrust at the apex of the ju...
The Single Wrist Control subfamily covers positions where the attacker controls one of the opponent's wrists, maintaining control of that hand while keeping the other hand free for offensive actions. ...
The Side Kick family groups kicking techniques delivered laterally, where the kicker turns the hip over and thrusts the foot (heel or blade) sideways into the target in a linear trajectory perpendicul...
A non-spinning backfist thrown by snapping the arm outward from a bent-elbow position, using the wrist as a pivot point to whip the back of the fist toward the target.