Search: “Guard Pull”
50 results found
The Guard Pull family covers techniques for transitioning from standing to a seated or guard position on the ground, deliberately choosing to fight from the bottom guard rather than continuing to enga...
The Sit Guard Pull subfamily covers guard pulling techniques where the practitioner sits directly to the ground from standing, establishing a seated guard position. [1] The sit guard pull avoids the r...
The Standard Guard Pull Technique grips the opponent's collar and sleeve, steps one foot to the opponent's hip, then swings the other leg around the opponent's waist while pulling the upper body in, c...
The Standard Guard Pull subfamily covers the traditional guard pull where the practitioner jumps to closed guard by gripping the opponent's gi or body, pulling themselves up onto the opponent's hips, ...
The Standard Sit Guard Pull establishes a collar or sleeve grip, then sits directly to the ground while maintaining grip control, immediately establishing a seated guard position with the feet posted ...
The Guard Pull From Turtle family covers techniques for transitioning from the turtle position directly into a guard position, typically half guard or full guard. [1] Rather than standing up or rollin...
The ear pull from guard is a pain compliance technique where the attacker, while playing guard, grips the opponent's ear and pulls or twists to create pain and disrupt posture. [1,2] From closed or op...
The Turtle To Half Guard subfamily covers the specific transition from turtle to half guard, where the turtled fighter sits through to one hip while capturing one of the opponent's legs in a half guar...
The Hand-Clasp Guillotine is a guillotine choke variant that uses a palm-to-palm grip (both palms pressed together around the opponent's neck, like praying hands) rather than the traditional interlock...
The Standard Guillotine Counter wraps the arm around the shooting opponent's neck as they level-change for a takedown, secures the choking grip (arm-in or no-arm), and applies the choke either standin...
The Mission Control subfamily covers the fundamental rubber guard position where the guard player pulls the shin over the opponent's shoulder and holds it in place with the opposite hand, controlling ...
The Standing Escape group encompasses all techniques for returning to a standing position from the ground, whether from bottom position, guard, or after being taken down. [1] Standing escapes are crit...
The Sit-Up Guard subfamily covers the open guard position where the guard player sits up with one foot on the opponent's hip and the other leg positioned for sweeps or transitions, with hands controll...
The Guard Position Standing family covers the standing guard positions used in grappling, where one fighter controls the standing opponent's posture or distance while seated or positioned on the groun...
The guard is a ground grappling position where the bottom fighter uses their legs to control, defend, and attack the top player — widely considered Brazilian Jiu-Jitsu's most revolutionary contributio...
The Marcelotine is a guillotine choke performed without the opponent's arm trapped inside, using a high elbow position over the opponent's trapezius to create direct blade-of-wrist pressure on the tra...
The guillotine choke from closed guard is applied by wrapping one arm around the opponent's neck from the front, locking the hands together, and squeezing while using the closed guard to prevent the o...
The Leg Lock Entry family covers techniques for entering leg entanglement positions (ashi garami) from standing — primarily through rolling entries, sit-outs, and guard-pull-to-leg-lock transitions th...
The Long Guard Plum is a variation of the Thai plum where the attacker extends the arms to create distance before snapping the head down, using the extended position to manage range and timing. [1] Un...
The standard gogoplata from closed guard is a shin-across-throat choke where the attacker places the shin of one leg across the opponent's throat from a bottom guard position, then pulls the head down...
The Rubber Guard family covers the guard system developed by Eddie Bravo that uses extreme leg flexibility to control the opponent's posture from the guard by pulling the shin over the opponent's shou...
The high-elbow guillotine from front headlock sprawl applies the elevated elbow guillotine mechanics while maintaining the dominant sprawl position. [1] After sprawling on a takedown attempt, the atta...
The gogoplata from closed guard is applied by the bottom player who brings one shin across the opponent's throat from inside the guard, then pulls the opponent's head down onto the shin using an overh...
The power guillotine from top half guard is a high-pressure variant where the attacker applies a guillotine choke while maintaining top position in half guard, using full body weight and hip pressure ...
The Standard Cross-Sleeve Grip reaches across to grip the opponent's far sleeve at the wrist or forearm level, securing the fabric with a firm pull to control the distant arm. [1] The diagonal angle o...
The Turtle Position group encompasses all positions related to the turtle — the defensive curled-up posture on hands and knees — from both the perspective of the turtled fighter and the attacking figh...
The Standard Turtle subfamily covers the basic defensive turtle position with the fighter on hands and knees, elbows tight to the body, chin tucked, and head down to protect against chokes and submiss...
The Turtle Escape group encompasses all techniques for escaping the turtle position — the defensive curled-up posture on hands and knees where a grappler protects against attacks from the opponent on ...
The anaconda choke from sprawl with hip-walk finish applies the head-and-arm strangle after sprawling on a takedown attempt, then uses the hip-walk method to progressively tighten the compression. [1]...
The guillotine choke from front-headlock sprawl is applied after the attacker sprawls to defend a takedown attempt, catching the opponent's head in a front headlock and wrapping the arm around the nec...
The arm-in guillotine from standing snap-down captures the opponent's neck and one arm simultaneously as the attacker snaps the opponent's head downward from a standing clinch or collar tie. [1] The s...
The Standard Mission Control establishes the base rubber guard by pulling the shin over the opponent's shoulder (typically the right shin over the left shoulder or vice versa) and controlling it with ...
The Cross Parry subfamily covers parrying techniques that use the rear hand to deflect the opponent's cross (rear straight punch), redirecting the straight punch off its intended path to the chin or h...
Rolling Entry takedowns are techniques where the attacker uses a forward or lateral roll to rapidly close distance and enter into leg entanglements, takedowns, or submission positions — sacrificing st...
The Ezekiel choke from guard is applied by the bottom player who threads one hand inside their own sleeve and wraps it around the opponent's neck, then uses the forearm of the other arm to press acros...
The high-elbow guillotine from closed guard — often called the Marcelotine when applied from guard — positions the choking elbow high above the opponent's back, creating a steep downward angle of the ...
The Standard Chill Dog establishes the intermediate rubber guard position with the shin pulled over the opponent's shoulder, the arm threaded through the leg triangle, and the guard player controlling...
The High Closed Guard positions the guard player's legs high on the opponent's back, with the ankles crossed near the shoulder blades rather than around the waist. [1] The high guard breaks the oppone...
The Inside Jab Parry uses the rear hand to tap the incoming jab inward, across the defender's body and toward the opponent's centreline, deflecting the jab past the defender's head on the inside. [1] ...
The Collar-Sleeve Sweep subfamily covers sweeps from the collar-sleeve guard, where the guard player controls one collar and one sleeve while using the feet to manage distance and off-balance the oppo...
The figure-four wrist lock from seated guard is a flexion submission where the attacker uses a figure-four grip configuration to isolate and bend the opponent's wrist from a bottom guard or seated pos...
The Standard Turtle To Half Guard executes the transition by sitting the hips to one side, threading the inside leg between the opponent's legs to hook one leg, and establishing half guard with an imm...
The loop choke from guard is applied when the bottom player threads one hand behind the opponent's neck and grips their own collar or the opponent's collar, creating a loop of fabric around the neck t...
The Neck Lock family covers joint lock submissions that target the cervical spine through cranking, twisting, or compressing the neck beyond its normal range of motion — among the most dangerous and c...
The Standard Spider Guard establishes the full spider guard with both hands gripping the opponent's sleeves, both feet placed on the biceps, and the legs extended to create maximum distance and contro...
The Tripod Sweep is an open guard sweep where the bottom player places one foot on the opponent's hip and hooks behind one of their ankles with the other foot, then pushes and pulls simultaneously to ...
The Esgrima Pass is a half guard passing technique where the passer uses a fencing-like leg threading motion — sliding the shin forward and through the opponent's half guard like a sword being drawn f...
The Standard Kiss Of The Dragon executes the fundamental version of this technique by establishing reverse De La Riva guard, inverting between the opponent's legs, and threading the head and shoulders...
The Seated Butterfly Guard subfamily covers the standard butterfly guard position where the guard player sits upright with both butterfly hooks inside the opponent's thighs, using the seated posture f...
The Cross-Grip Closed Guard establishes the closed guard with a cross-body collar grip — the guard player grips the opponent's opposite-side collar, pulling across the centre line to break posture and...