Search: “Turtle”
50 results found
The Guard Pull From Turtle family covers techniques for transitioning from the turtle position directly into a guard position, typically half guard or full guard. [1] Rather than standing up or rollin...
The Palm-to-Palm D'Arce from the turtle position uses a Gable-style grip to finish the D'Arce choke when the opponent is in turtle — the palm-to-palm clasp provides maximum squeeze force from the turt...
A kata gatame variation where the attacker breaks down the turtle and transitions directly into mount while keeping the head-and-arm locked. The choke is set from turtle, and as the defender collapses...
The Attacking Turtle family covers positions where one fighter is on top of or behind a turtled opponent, seeking to break down the turtle, take the back, or execute submissions. [1] Attacking the tur...
The Turtle Position group encompasses all positions related to the turtle — the defensive curled-up posture on hands and knees — from both the perspective of the turtled fighter and the attacking figh...
The turtle cradle attacks a turtled opponent by threading the arms around both the head and one leg, linking the hands to fold the opponent out of their protective shell. [1] The attacker approaches f...
The anaconda choke from turtle with gator roll uses the signature rolling transition to attack an opponent in the turtle position. [1] The attacker positions to the side of the turtled opponent, threa...
The Tight Turtle subfamily covers the defensive turtle variation where the fighter compresses the body as much as possible, tucking the elbows to the knees, chin to chest, and hips low, creating the s...
The turtle collapse headscissors attacks a turtled opponent by collapsing their defensive shell and trapping the head between the attacker's legs. [1] The attacker, positioned behind or to the side of...
The Seatbelt Turtle subfamily covers the attacking position where the top fighter controls the turtled opponent from behind using the seatbelt grip (over-under arm configuration from behind). [1] The ...
The Standard Seatbelt Turtle establishes the seatbelt grip from behind the turtled opponent, with one arm over the shoulder and the other under the armpit, chest pressed against the opponent's back. [...
The Defensive Turtle family covers the turtle positions from the perspective of the defending fighter, who uses the curled-up posture to protect against submissions, pins, and strikes while working to...
The Turtle To Half Guard subfamily covers the specific transition from turtle to half guard, where the turtled fighter sits through to one hip while capturing one of the opponent's legs in a half guar...
The Standard Turtle subfamily covers the basic defensive turtle position with the fighter on hands and knees, elbows tight to the body, chin tucked, and head down to protect against chokes and submiss...
The Technical Standup From Turtle subfamily covers the escape where the turtled fighter performs a technical standup — posting one hand behind, stepping up with one leg, and rising to a standing posit...
The Turtle Escape group encompasses all techniques for escaping the turtle position — the defensive curled-up posture on hands and knees where a grappler protects against attacks from the opponent on ...
The Standard Defensive Turtle establishes the basic defensive turtle with the fighter on hands and knees, elbows tight, chin tucked, and hips low, creating a compressed, protective ball that is diffic...
The Standard Tight Turtle compresses the body to its smallest configuration, with elbows pressed to knees, forehead on the mat, hands protecting the neck, and hips as low as possible. [1] This ultra-c...
The D'Arce choke applied against an opponent in the turtle position, where the attacker threads the choking arm under the turtled opponent's neck and near-side arm. This entry exploits the opponent's ...
The headscissors from turtle is applied against an opponent in the turtle position by threading the legs around the opponent's head from the front or side, then squeezing the thighs together to compre...
The anaconda choke from turtle targets an opponent in the turtle position by the attacker threading the choking arm around the neck and under the far-side arm from a front-facing or side-facing angle,...
The nelson neck crank from turtle is applied against a turtled opponent by the attacker threading a half-nelson or full-nelson grip behind the opponent's neck and cranking the head forward while maint...
The Front Headlock Turtle subfamily covers the attacking position where the top fighter controls the turtled opponent from the head side, using a front headlock (head-and-arm control) to break down th...
The cradle neck crank from turtle is applied against a turtled opponent by the attacker reaching around the head and under a leg to lock a cradle grip, then rolling the opponent onto their back while ...
A kata gatame variation against turtle where the attacker collapses the defender sideways to finish the choke. After threading under the near arm and feeding it across the neck, the attacker drives sh...
The Standard Turtle To Half Guard executes the transition by sitting the hips to one side, threading the inside leg between the opponent's legs to hook one leg, and establishing half guard with an imm...
The Switch From Turtle subfamily covers the wrestling-derived escape where the turtled fighter performs a 'switch' — a direction-changing standup that reverses the facing direction to escape the oppon...
The Stand Up From Turtle family covers techniques for transitioning from the turtle position directly to a standing position, escaping the ground entirely. [1] Standing up from turtle is particularly ...
The Standard Front Headlock Turtle positions the attacking fighter in front of and over the turtled opponent, with one arm wrapped around the head and the other controlling the near arm or reaching un...
A kata gatame variation against turtle where the choke is secured before rolling the defender over to complete the finish. The attacker threads to trap the arm across the neck, locks the head-and-arm,...
A flexion wrist lock involves forcing the hand downward toward the inner forearm (palmar flexion), applying pressure on the radiocarpal joint. Causes intense pain and injury risk.
The Shell Cover subfamily covers the defensive posture where the fighter curls into a compact protective shape, tucking the chin behind the shoulders and covering the head with the arms, creating a tu...
The Referee Position family covers the specific turtle-like starting position used in wrestling, where one fighter starts on hands and knees and the other starts on top with a defined grip position. [...
The Standard Technical Standup From Turtle executes the escape by transitioning from turtle to a seated posting position (hand behind on the mat), then performing the technical standup by stepping up ...
The D'Arce choke from turtle is a species where the head-and-arm strangle is applied against an opponent who has assumed the turtle (all-fours) position. [1] The attacker positions to the side of the ...
The Granby Roll is a dynamic wrestling escape from the turtle position where the bottom fighter rolls over their shoulder to invert, escape the opponent's top control, and recover guard or create a sc...
The Sit-Out Escape family covers turtle escapes where the turtled fighter sits the hips out to one side, rotating the body to face the opponent and create a more favourable position. [1] Sit-out escap...
The Standard Sit-Out subfamily covers the fundamental turtle escape where the turtled fighter sits the hips out to one side, rotating to face the opponent from a defensive seated or guard position. [1...
The Snap Roll subfamily covers quick, explosive rolling escapes from turtle that use a snapping rotational motion to create separation from the opponent and transition to a guard or standing position....
The three-quarter nelson crank from turtle applies a nelson variant where the attacker controls approximately three-quarters of the neck-cranking pathway — more than a half nelson but less than a full...
The Roll Escape family covers turtle escapes that use rolling mechanics to reverse the position, moving the turtled fighter from a bottom defensive position to a more favourable one through rotational...
The Standard Switch executes the wrestling escape from turtle by sitting the hips to one side while simultaneously switching the direction of the body, using the hip motion and direction change to bre...
The Standard Peterson Roll executes the wrestling reversal by hooking the opponent's far arm from the turtle position, then rolling over the shoulder on the hooked-arm side to reverse the position and...
The Standard Snap Roll executes a quick lateral roll from turtle, tucking the shoulder and rolling explosively to the side to create separation and immediately transition to a guard position or stand ...
The Standard Granby Roll executes the fundamental shoulder roll escape from turtle by tucking the chin, dropping the shoulder, and rolling over the shoulder and back to emerge facing the opponent in a...
The Standard Sit-Out Technique executes the fundamental sit-out escape by kicking the hips out to one side from the turtle position, rotating the body to face the opponent while landing on the hip or ...
The Prone Rear Mount is a back control variation where the opponent is face-down (prone) with the attacker mounted on their back — creating a devastating control position used in MMA ground-and-pound ...
The Peterson Roll subfamily covers the wrestling-derived turtle escape where the bottom fighter reaches across, hooks the opponent's far arm, and rolls over the shoulder to reverse the position. [1] N...
The Peruvian necktie is a front headlock choke where the attacker wraps one arm around the opponent's neck, locks a grip, and throws a leg over the opponent's back to create downward leverage that tig...
The Cover Defence family encompasses defensive postures and techniques where the fighter positions the arms, hands, and shoulders to create a protective shell that absorbs strikes on non-vulnerable ar...