Search: “Speed”
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The Standard Toreando Pass is the classic execution of the bullfighter pass — gripping both pant legs at the knees, throwing the legs to one side while stepping around to the other, landing in side co...
The Half-Pivot Hook Kick uses only a 90-degree pivot rather than the standard hook kick's full 180-degree turn, enabling significantly faster delivery at closer range at the cost of reduced power. [1]...
The Standard Snatch Double executes the fundamental quick-pull double leg where the attacker, from a short distance, drops the level slightly and snatches both of the opponent's legs simultaneously wi...
The Snatch Double subfamily executes the double leg with a quick snatch-and-pull motion rather than a deep penetration step, grabbing both legs from a short distance and pulling them toward the attack...
The Side Kick family groups kicking techniques delivered laterally, where the kicker turns the hip over and thrusts the foot (heel or blade) sideways into the target in a linear trajectory perpendicul...
The Sabre (Sport) family covers all techniques specific to the sabre discipline, the only fencing weapon that scores with both the edge and the point, targeting the entire body above the waist includi...
Uraken Shomen Uchi is a snapping backfist strike delivered to the front (shomen) of the opponent, using the back of the first two knuckles (the dorsal surface of the index and middle finger knuckles) ...
Guard passing encompasses all techniques used by the top player to navigate past the bottom player's legs and achieve a dominant position — it is the yin to the guard's yang and arguably the most comp...
The Toreando (bullfighter) Pass family covers the classic standing guard pass where the passer grips both of the opponent's pant legs (gi) or knees (no-gi) and throws them to one side while stepping a...
The X-Pass is a quick standing guard pass where the passer steps one leg over the opponent's shin/ankle area while driving through to side control — named for the crossing leg motion that navigates pa...
The Standard Fifty-Fifty positions both fighters with one underhook and one overhook each, heads positioned on the underhook side, with hips squared and active. [1] The position is neutral — both figh...
The Lateral Movement subfamily covers defensive techniques where the fighter moves sideways (laterally) to evade attacks, maintain distance, or circle away from the opponent's power side. [1] Lateral ...
The Cover Defence family encompasses defensive postures and techniques where the fighter positions the arms, hands, and shoulders to create a protective shell that absorbs strikes on non-vulnerable ar...
The Kick Catch Parry subfamily covers defensive techniques where the fighter catches an incoming kick by grabbing the kicking leg, simultaneously defending against the strike and trapping the opponent...
The Hip Sprawl drives the hips backward and away from the attacker while maintaining light chest contact, creating distance between the defender's legs and the attacker's grasp. [1] The hip sprawl emp...
The Standard Gun Defence subfamily covers the fundamental techniques for defending against a handgun presented at close range, including muzzle redirection, weapon control, and disarm sequences. [1] T...
The Short Shoulder Walk uses quick, short alternating shoulder slides to make incremental progress downward out of back control, prioritising speed of each individual shoulder shift over distance cove...
The Push Knee And Reguard subfamily covers knee-on-belly escapes where the defender pushes the pressing knee off the body directly, then immediately reinserts the legs to establish guard before the op...
The Snap Roll subfamily covers quick, explosive rolling escapes from turtle that use a snapping rotational motion to create separation from the opponent and transition to a guard or standing position....
The Standard Snap Roll executes a quick lateral roll from turtle, tucking the shoulder and rolling explosively to the side to create separation and immediately transition to a guard position or stand ...
The Standard Sit-Out subfamily covers the fundamental turtle escape where the turtled fighter sits the hips out to one side, rotating to face the opponent from a defensive seated or guard position. [1...
The Standard Sit-Out Technique executes the fundamental sit-out escape by kicking the hips out to one side from the turtle position, rotating the body to face the opponent while landing on the hip or ...
The Standard Leg Drag Pass is the classic execution of the leg drag — gripping one pant leg at the knee, pulling it across the opponent's body, pinning it at the far hip with the dropping hip, and adv...
The Pressure Pass family covers guard passing techniques that use heavy bodyweight, chest-to-chest compression, and methodical forward drive to flatten the guard player, immobilise their hips, and slo...
The Horizontal Elbow family encompasses all elbow strikes delivered along a horizontal or near-horizontal plane, swinging the elbow laterally across the body in a motion analogous to a hook punch but ...
The Standard Sok Ngat executes the classical Thai uppercut elbow, where the fighter drops the striking arm to the side, bends the knees slightly, and then drives upward through the legs and hips to la...
The 360 Spin Crescent Kick completes a full 360-degree body rotation before delivering the crescent kick, generating maximum centrifugal force through the longest possible spinning path — the entire b...
The Standard Outside Crescent Kick is executed by swinging the kicking leg upward and outward in a wide arc from the centreline to the outside, striking the target with the outer blade of the foot or ...
The Front Kick family groups all kicking techniques delivered in a forward linear trajectory, where the leg extends directly toward the opponent to strike with the ball of the foot, heel, or sole. [1]...
The Front Leg Front Kick is a fast front kick delivered with the lead leg by sliding the rear foot forward to close distance before launching the kick. [1] The rear leg slides forward without moving t...
The Oblique Front Kick is a downward-angled kick directed at approximately 45 degrees into the opponent's lead knee, thigh, or shin, using a stomping or pushing motion that attacks the structural inte...
The Snap Teep is a push kick variation that emphasises speed and retraction over push-through force, delivered with a quick snapping motion that contacts the target and retracts immediately. [1] Unlik...
The Snap Front Kick subfamily covers front kicks delivered with a fast, whipping motion that emphasises speed and retraction over push-through force. [1] The snap kick chambers high by lifting the kne...
Mae Geri Kekomi is the Japanese karate term for the thrusting front kick, in which the leg is chambered and then driven forward in a straight penetrating line, striking with the heel or ball of the fo...
The Head Kick subfamily covers roundhouse kicks aimed above the shoulders, targeting the opponent's jaw, temple, or neck — areas where impact produces the highest probability of knockout due to the ro...
The Small Roundhouse Kick is a tight, compact variant of the roundhouse kick that uses a shortened circular arc and minimal hip rotation, optimised for close range where a full roundhouse kick would b...
The Snapping Side Kick subfamily covers side kicks executed with a fast, snapping motion that prioritises speed and retraction over penetrating force. [1] The snapping side kick chambers by lifting th...
The Thrusting Side Kick subfamily covers side kicks executed with a powerful forward thrust that drives through the target, emphasising penetrating force over speed and retraction. [1] The thrusting s...
The Upward Side Kick is a side kick variation that travels in an upward arc rather than a straight horizontal line, snapping upward toward the target and retracting quickly. [1] While the penetrating ...
The Jolt Punch is a short, explosive punch that combines the falling step with a whipping shoulder rotation, designed to deliver knockout power at close range without a full wind-up or visible prepara...
A jab thrown with increased commitment and hip rotation to deliver greater impact, sacrificing some speed and recovery time.
A rigid, forceful jab that locks out fully on impact to push the opponent back and disrupt their forward movement, prioritizing stopping power over speed.
The rear neck crank from back without hooks is a cervical-spine submission applied from a partial back position — chest-to-back contact established, but no hooks or body triangle. [1] Rather than rely...
The short-lever chin strap flexion applies cervical flexion cranking from front headlock using a short lever arm — the attacker's hands grip directly on the chin or jaw, applying downward force at min...
Grip and finger locks are submission techniques that target the small joints of the hand — the fingers and thumb — by hyperextending, hyperflexing, or twisting individual digits or groups of digits be...
Finger locks are small-joint manipulation techniques that isolate and hyperextend, hyperflex, or laterally deviate one or more fingers beyond their anatomical range. [1,2] Techniques include single-fi...
Waki-gatame (脇固め, 'armpit hold') is a standing or ground armlock where the opponent's extended arm is trapped under the attacker's armpit, and downward pressure is applied to hyperextend the elbow. [1...
The Blast Double subfamily executes the double leg with maximum forward explosive force, driving straight through the opponent rather than lifting or redirecting. [1] The attacker shoots from distance...
The Standard Blast Double executes the fundamental explosive double leg where the attacker fires a deep penetration step, drives the shoulder into the opponent's midsection, wraps both arms around the...
Running O Soto Gari is a dynamic variation in which the thrower drives forward aggressively, taking several running steps to build momentum before executing the outer reap, using the accumulated forwa...