Search: “Half Guard”
50 results found
The guillotine choke from top half-guard is applied when the top player wraps the bottom player's neck in a guillotine grip while the bottom player retains a half-guard. [1,2] The top player typically...
The power guillotine from top half guard is a high-pressure variant where the attacker applies a guillotine choke while maintaining top position in half guard, using full body weight and hip pressure ...
The Half Guard Sweep family covers all sweeping (reversal) techniques executed from the half guard position — where the bottom player controls one of the opponent's legs between their own legs and use...
The D'Arce choke applied from the top half-guard position, where the attacker threads the arm under the bottom player's neck while they attempt to underhook or recover guard. This entry capitalises on...
The Underhook Half Guard positions the guard player with a deep underhook on the opponent's far arm while maintaining half guard leg control, creating the most offensively oriented half guard configur...
The Half Guard Recovery subfamily covers techniques for establishing half guard — trapping one of the opponent's legs between the defender's legs — when full guard recovery is not possible. [1] Half g...
The Turtle To Half Guard subfamily covers the specific transition from turtle to half guard, where the turtled fighter sits through to one hip while capturing one of the opponent's legs in a half guar...
The Standard Half Guard Recovery executes the fundamental technique of catching one of the opponent's legs with both legs during a guard pass, typically by threading the inside leg between the opponen...
The Gable-Grip D'Arce from top half guard uses a palm-to-palm Gable grip (instead of the standard figure-four/RNC grip) to finish the D'Arce choke — providing a different compression angle and grip se...
The cradle neck crank from top half-guard is applied when the top player locks a cradle from the half-guard position by reaching around the opponent's head with one arm and under the near-side leg wit...
The Standard Turtle To Half Guard executes the transition by sitting the hips to one side, threading the inside leg between the opponent's legs to hook one leg, and establishing half guard with an imm...
The Knee Shield Half Guard positions the guard player's top knee across the opponent's chest or midsection as a frame while maintaining half guard leg control on the bottom. [1] The knee shield create...
The Lockdown Half Guard uses a double-leg interlock (lockdown) on the opponent's trapped leg — both of the guard player's legs wrap around the opponent's leg in a figure-four configuration. [1] The lo...
The Half Guard Lockdown is a control position from bottom half guard where the bottom player figure-fours their legs around the opponent's trapped leg, creating a powerful sweep and submission platfor...
A no-gi variation of the arm triangle choke applied from half guard. The attacker threads their arm under the opponent’s head and traps the far arm, then uses shoulder pressure, chest connection, and ...
The Standard Shrimp To Half Guard escapes mount by hip escaping to one side and inserting the bottom knee between the fighters, catching the opponent's leg to establish half guard. [1] The defender fr...
The Grinding Elbow from Half Guard is a short-range elbow strike delivered while in the top half guard position, grinding the point of the elbow into the opponent's face or temple. [1]
The Standard Deep Half establishes the deep half guard with the guard player fully underneath the opponent, one arm hugging the controlled leg, head positioned under the opponent's hip, with the body ...
The Deep Half Sweep subfamily covers sweeps from the deep half guard, an advanced half guard variation where the guard player dives deep underneath the opponent, positioning their body entirely beneat...
The tornado guard is an inverted guard position played from half guard where the practitioner rolls underneath the opponent using a twisting inversion to create sweeps and submission entries. [1] Whil...
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
The Waiter Deep Half positions the guard player in deep half guard with the free leg extended upward to hook the opponent's far leg — holding it like a waiter holding a tray — creating a sweeping plat...
Guard chokes are choking submissions executed from bottom guard positions — closed guard, open guard, half guard, and various guard variations. [1] These techniques exploit the guard player's ability ...
The Z-Guard subfamily covers the half guard variation that combines the knee shield across the opponent's body with half guard leg control, creating a 'Z' shape with the legs. [1] Z-guard is essential...
The guard is a ground grappling position where the bottom fighter uses their legs to control, defend, and attack the top player — widely considered Brazilian Jiu-Jitsu's most revolutionary contributio...
The Reguard family covers defensive techniques specifically focused on recovering a full or half guard position after it has been compromised or partially passed by the opponent. [1] Reguarding is the...
The Old School Sweep subfamily covers the classic half guard underhook sweep where the guard player obtains an underhook, comes up to the knees, and drives the opponent over using the underhook levera...
The Half Stack Pass combines stacking pressure with half guard passing, using the opponent's folded position to create space to extract the trapped leg. [1]
The Deep Half Guard subfamily covers the advanced half guard variation where the guard player dives deep underneath the opponent, positioning the body entirely beneath the opponent's hips with the hea...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
The Esgrima Pass is a half guard passing technique where the passer uses a fencing-like leg threading motion — sliding the shin forward and through the opponent's half guard like a sword being drawn f...
The Sweep — Guard Reversal group encompasses all techniques for reversing position from a bottom guard position to a top position, constituting the offensive component of the Escape and Reversal class...
The Standard Old School sweep executes the classic half guard reversal by securing a deep underhook, switching the hips to come to the knees, and driving forward using the underhook to push the oppone...
The Sweep group encompasses all ground-based reversal techniques where the bottom player uses leverage, momentum, and leg work to reverse the top and bottom positions — the primary offensive tool for ...
The Waiter Sweep is a deep half guard sweep where the guard player hooks the opponent's far leg with the foot (holding it like a waiter holding a tray), then elevates and sweeps the opponent over by e...
The Jean Jacques Sweep is a half guard sweep from the 10th Planet Jiu-Jitsu system, executed from the lockdown position by establishing a deep underhook, elevating the opponent using a hip-whip motion...
The Standard Half Guard subfamily covers the basic half guard configurations where the guard player controls one of the opponent's legs between theirs from a side-lying or flat-on-back position. [1] T...
The near-side cradle from top half guard hooks the opponent's near leg — the leg on the same side as the attacker's head — and connects it to the head through a clasped grip, folding the opponent late...
The Half Guard family covers the guard position where the bottom fighter controls one of the opponent's legs between theirs while the opponent has passed the other leg to achieve a partial guard pass....
The Standard Plan B executes the backup half guard sweep by redirecting the opponent's forward pressure into a sweep, typically involving a change of grip from the underhook to a different control and...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The Knee Pass (knee cut / knee slice) family covers one of the most versatile and highest-percentage guard passing techniques in BJJ — driving one knee across the opponent's thigh while establishing a...
The Lockdown System is a 10th Planet Jiu-Jitsu half guard control method where the bottom player crosses their feet in a figure-four lock over the opponent's trapped leg, creating an extremely powerfu...
The One-Sleeve Spider Guard uses the spider guard on one side only — one foot on the bicep with sleeve control — while the other leg is positioned differently (on the hip, in DLR, or on the mat). [1] ...
The Electric Chair Submission is a groin and inner-thigh hyperextension applied from the lockdown half guard position, where the attacker elevates the opponent's trapped leg upward and outward while s...
The dogfight is a 50/50 kneeling position where both grapplers are on their knees, one with an underhook and the opponent with a whizzer (overhook), occurring at the terminal stages of half guard swee...
The J.J. Back Escape recovers half guard from back control using a specific hip slide and leg hook technique, named after Jean Jacques Machado. [1]
The Hand-Clasp Guillotine is a guillotine choke variant that uses a palm-to-palm grip (both palms pressed together around the opponent's neck, like praying hands) rather than the traditional interlock...
The Guard Pull From Turtle family covers techniques for transitioning from the turtle position directly into a guard position, typically half guard or full guard. [1] Rather than standing up or rollin...
The Baseball Choke is a gi-based collar choke that uses a distinctive split grip — one hand gripping the collar palm-up and the other palm-down in opposite directions — creating a powerful rotational ...