Search: “Create space”
50 results found
The Scoot And Turn Escape subfamily covers back escape techniques where the defender slides the hips downward and sideways while turning to face the attacker, using the scooting motion to create the s...
The Hip Out Mount Escape is the fundamental technique for recovering guard from the bottom of mount position, combining a hip escape (shrimp) with an elbow-knee connection that inserts the knee betwee...
The Standard Heel Drag hooks one foot around the opponent's same-side ankle, drags it inward toward the centreline, and simultaneously inserts the knee through the space created to establish half guar...
The Leg Pump Escape addresses the body triangle by using a pumping leg motion to create space within the locked triangle. [1] The defender pushes the top leg (the one over the body triangle lock) down...
The Standard Full Guard Recovery executes the fundamental technique of re-closing the guard around the opponent's torso, typically by using frames and hip movement to create space, then bringing both ...
The Hip Movement Defence family covers ground-based defensive techniques that use hip displacement and rotation to create space, recover guard position, or prevent the opponent from establishing domin...
The Shrimp To Full Guard escape uses the hip escape to create enough space to swing both legs around the opponent's waist, closing the guard and establishing full guard from the mounted position. [1] ...
The Shrimp Recovery subfamily covers defensive techniques that use the shrimp (hip escape) movement to create space and recover guard position when under pressure or when the guard has been partially ...
The Heel Drag Escape subfamily covers mount escape techniques where the defender uses one foot to hook and drag the opponent's ankle, creating enough space to insert the knee and transition to half gu...
The triangle choke from side control is applied by the bottom player who creates space from underneath the side control pin, threads one leg across the opponent's neck, and locks the triangle by trapp...
The Shrimp Mount Escape subfamily covers mount escapes that use the hip escape (shrimp) movement to create space and recover guard from the mounted position. [1] The shrimp mount escape is the most co...
The Running Escape uses a continuous, rapid shrimping motion that mimics a running movement to create maximum distance from the opponent and recover guard. [1] The defender performs rapid alternating ...
The Standard Shrimp Escape from north-south frames against the opponent's hips, bridges to create space, then hip escapes to one side, turning the body to create enough angle to reinsert a knee and re...
The Shrimp North-South Escape uses hip escape movement to create enough angle and distance to recover guard from the north-south position. [1] The shrimp from north-south is more challenging than from...
The Guard Retention group encompasses all defensive techniques used on the ground to maintain or recover a guard position, preventing the opponent from passing to a dominant position. [1] Guard retent...
The Standard Calf Slicer Defence works to extend the leg and remove the knee from the folded position that creates the compression. [1] The defender pushes against the attacker's leg or hip to create ...
The Frame And Reguard subfamily covers side control escapes that use defensive frames to create space, then leverage that space to reinsert the legs and recover a guard position. [1] The frame and reg...
The Standard Push Off executes the fundamental push-off defence where the fighter extends the lead arm against the opponent's shoulder or chest while simultaneously driving backward off the rear foot,...
The Standard Wall Pin Position places the attacker's body against the opponent with the opponent's back flat against the cage, using a combination of chest pressure, underhooks or body lock, and low h...
The Underhook Cage Clinch subfamily covers cage clinch positions where the attacker controls the opponent against the fence using one or both underhooks as the primary clinch tie. [1] The combination ...
The Jean Jacques Sweep is a half guard sweep from the 10th Planet Jiu-Jitsu system, executed from the lockdown position by establishing a deep underhook, elevating the opponent using a hip-whip motion...
The Kipping Escape subfamily covers mount escape techniques that use a sharp hip thrust (kip) to explosively create space, disrupting the opponent's base and enabling escape or reversal. [1] The kippi...
The Framing Clinch family covers clinch positions where the attacker uses extended arms and forearms as structural frames against the opponent's body, creating distance and control through rigid bone ...
The Standard Re-Pummel executes the fundamental pummelling action by swimming the arm inside the opponent's underhook, driving the elbow down and the hand up through the gap between the opponent's arm...
The Standard Snap Roll executes a quick lateral roll from turtle, tucking the shoulder and rolling explosively to the side to create separation and immediately transition to a guard position or stand ...
The Standard Shrimp To Half Guard escapes mount by hip escaping to one side and inserting the bottom knee between the fighters, catching the opponent's leg to establish half guard. [1] The defender fr...
The Standard Shell covers the head by placing both hands over the ears and temples, tucking the chin to the chest, and bringing the elbows together in front of the face, creating a compact protective ...
The Standard Framing Clinch Position places one or both forearms against the opponent's upper chest or collarbone area, with the hands positioned at the opponent's shoulders or neck, creating a struct...
The Kneebar Escape subfamily covers techniques for escaping the kneebar (hiza-juji-gatame), where the attacker hyperextends the knee joint by controlling the leg and applying hip pressure against the ...
The Tunnel Escape from side control creates space by threading the near-side arm through a tunnel-like gap under the opponent's chest to recover butterfly guard. [1]
The Spin Around Cage Escape uses the cage to pivot and turn away from a pinning opponent, creating space to stand up or reverse position. [1]
The Half Stack Pass combines stacking pressure with half guard passing, using the opponent's folded position to create space to extract the trapped leg. [1]
The Stiff Arm Frame subfamily covers defensive techniques where the fighter extends one or both arms to create maximum distance between themselves and the opponent, using the locked arm as a push-fram...
The Standard Stiff Arm extends the arm fully against the opponent's collar bone, bicep, or shoulder, locking the elbow and using skeletal alignment to maintain distance without relying on muscular eff...
Standard Leg Pummeling uses the free leg to swim inside or outside the opponent's controlling hooks, systematically clearing entanglements while maintaining boot defence on the endangered foot. [1] Th...
The Standard Cage Brace presses the back or hips against the cage fence while establishing underhooks or wrist control against the opponent, using the fence as a third point of support that prevents b...
The Standard Knee Counter times a sharp knee strike upward to meet the shooting opponent's head as it drops during the takedown entry. [1] The defender reads the takedown initiation, steps one foot ba...
The Hip Heist is a wrestling escape technique where the bottom wrestler explosively lifts and shifts the hips to create space and reverse position — a dynamic escape that uses hip explosion to break t...
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
The Wrestle-Up family covers techniques for returning to a standing position by using wrestling-based movements — such as single-leg and double-leg entries — from the bottom position to stand up while...
The Standard Double Leg Wrestle-Up drives from the bottom position into a double-leg entry, wrapping both arms around the opponent's legs while driving upward with the legs to return to standing. [1] ...
The Hitchhiker Armbar Escape subfamily covers escapes that use a hitchhiker-like thumb-up rotation of the trapped arm to change the angle of the hyperextension and create space to pull the arm free. [...
The Posture Triangle Escape uses postural alignment to relieve the choking pressure of the triangle by straightening the spine, lifting the trapped shoulder, and creating distance between the defender...
The Defence Against Bear Hug from Behind drops the base, creates space through hip movement, and delivers strikes to the attacker's groin and face. [1]
The Jailbreak is a side control escape from the 10th Planet system where the bottom player tucks a foot between the opponent's legs to create space and prevent full side control establishment, allowin...
The Roll Escape family covers turtle escapes that use rolling mechanics to reverse the position, moving the turtled fighter from a bottom defensive position to a more favourable one through rotational...
The Standard Chair Sit Position is the base-level execution of the chair sit, with the controlling fighter seated directly behind the opponent, both hips on the mat, legs wrapped loosely around the op...
The North-South family covers the top control position where the controlling fighter lies chest-to-chest with the opponent but in opposite direction — head-to-feet — creating a 180-degree orientation....
The Ezekiel choke from mount uses the sleeve of the gi to create a forearm strangle while the attacker maintains the dominant mounted position. [1,2] The attacker threads one hand through their own sl...
The Frame And Shrimp KOB Escape uses a combination of arm framing against the opponent's knee and hip escape (shrimp) movement to create distance and recover guard from the knee-on-belly position. [1]...