Search: “Base out”
50 results found
The Baseball Choke is a gi-based collar choke that uses a distinctive split grip — one hand gripping the collar palm-up and the other palm-down in opposite directions — creating a powerful rotational ...
From a standing backpack control the attacker feeds the near lapel under the opponent's chin to the far hand, secures a cross-grip on the far lapel, drops the chest and rotates the wrists in a basebal...
The Standard Low Base positions the fighter in a wide, low athletic stance with the feet wider than shoulder width, knees bent, hips back, and weight distributed evenly between both legs. [1] The spin...
The Low Base Defence subfamily covers the preventive defensive stance where the fighter maintains a low, wide athletic base that makes takedowns mechanically difficult before any specific takedown att...
The Stance-Base Defence family covers takedown defence techniques that use body positioning, low centre of gravity, and wide base to make takedowns mechanically difficult to execute. [1] Stance-based ...
A subset of back control chokes where the attacker uses a cross-grip baseball bat configuration on the opponent’s lapel or collar while maintaining back control. [1] The arms rotate around the opponen...
From standing backpack control the attacker feeds the near lapel under the opponent’s chin using the inside hand, establishes a deep inside grip, then cross-grips the far lapel and rotates wrists in a...
The attacker secures back control using double hooks and seatbelt grip. One lapel is fed under the opponent's chin to the far hand, while the other hand crosses over gripping the opposite lapel. By ro...
From standing backpack control the attacker feeds the near lapel using the outside hand to wrap over the collar, secures a cross-grip on the far lapel, establishes a strong outside bite, then rotates ...
Combat Base is a guard-top position where one knee is up and one knee is down, creating a stable platform that allows the top player to defend sweeps while setting up guard passes. [1] Danaher conside...
From standing backpack control the attacker secures cross-lapel grips and uses a controlled roll or spin (often dropping level and rotating around the opponent) to increase rotational torque and finis...
The Standard Chair Sit Position is the base-level execution of the chair sit, with the controlling fighter seated directly behind the opponent, both hips on the mat, legs wrapped loosely around the op...
The Fundamental Guard Top family covers the essential skills for maintaining dominant top position when facing an opponent's guard — the basic posture, base, and grip management techniques that every ...
Clinch locks are standing submission techniques applied from a clinch position — an upright grappling engagement where both fighters maintain grip contact. [6] Unlike ground-based submissions, clinch ...
The Filipino Martial Art group encompasses the weapon-based and empty-hand fighting systems indigenous to the Philippines, known collectively as Arnis, Eskrima, or Kali. [1] These arts represent one o...
The Headquarters Pass family covers passing techniques from the 'headquarters' stance — the kneeling position with one knee up (foot flat on the mat) and one knee down, positioned between the opponent...
The Standard Hip Sit drops the hips sharply downward and backward when the opponent initiates a takedown, lowering the centre of gravity below the attacker's grip while widening the base for stability...
The Takedown Defence group encompasses all defensive techniques used to prevent an opponent from bringing the fight to the ground through takedown attempts. [1] Takedown defence is one of the most cri...
The Low Mount subfamily covers the mount variation where the top fighter's hips are positioned low on the opponent's waist or hips, providing a more stable but less submission-oriented mounting positi...
Standard Clinch Sanda Throw is the fundamental clinch-based throw in sanda in which the fighter secures a collar tie, underhook, or body lock, disrupts the opponent's balance through pushing and pulli...
The Weapon class encompasses all fighting techniques that employ an external implement — whether bladed, blunt, flexible, or projectile — as the primary means of offence and defence. [1] Weapon-based ...
The Guard Position group encompasses all positions where the bottom fighter uses the legs to control, manage distance, attack, and defend against the top fighter. [1] The guard is BJJ's most revolutio...
The Trip Takedown group encompasses all takedowns that primarily use the attacker's legs or feet to disrupt the opponent's base by tripping, sweeping, or reaping their feet or legs. [1] Unlike leg-att...
The Hip Movement Defence family covers ground-based defensive techniques that use hip displacement and rotation to create space, recover guard position, or prevent the opponent from establishing domin...
The Jean Jacques Sweep is a half guard sweep from the 10th Planet Jiu-Jitsu system, executed from the lockdown position by establishing a deep underhook, elevating the opponent using a hip-whip motion...
The Leg Attack Takedown group encompasses all takedowns that primarily target the opponent's legs as the point of attack, including single legs, double legs, and ankle picks. [1] Leg attacks are the m...
The Clinch Takedown family covers all takedowns executed from clinch range — where both fighters already have gripping contact — using trips, throws, drives, and lifts rather than shot-based entries f...
Sanda Throw is the family of throwing techniques used in sanda (also called sanshou), the full-contact Chinese kickboxing format that permits striking and throwing but not sustained ground fighting. [...
The Stack Pass is a pressure-based guard pass where the passer drives the opponent's legs over their head by walking forward with chest pressure, compressing the guard player's spine until their hips ...
The Straight Leg Hook Kick is delivered with the kicking leg kept straight (or nearly straight) throughout the entire hooking arc, creating a wider trajectory and longer reach than the standard bent-k...
The X-Guard family covers the guard position where the guard player places both legs between the opponent's legs in an X-configuration, with one hook behind the knee and one on the hip, creating a pow...
The Footwork Defence family covers all defensive techniques that use foot and body movement to evade attacks, reposition, or create distance from the opponent. [1] Footwork defence is the foundation o...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The Double Under Pass is a classic pressure pass where the passer threads both arms under the opponent's legs, stacks them by walking forward, and passes around the compressed guard — one of the most ...
The Worm Guard family covers the guard position that uses the opponent's own gi lapel as a controlling tool, threading it around the leg and using it as a grip to control distance and set up sweeps. [...
The Stance family covers the fundamental standing positions from which fighters launch attacks, defend, and move. [1] A fighter's stance determines their balance, power generation capability, defensiv...
The Standard Technical Standup subfamily covers the fundamental technique of rising from a seated or downed position while maintaining a defensive base and guard throughout the standing motion. [1] Th...
The Ankle Pick X-Guard sweep completes the X-guard sweep by reaching out and picking the opponent's far ankle while elevating with the X-guard hooks, removing their base and toppling them. [1] From th...
The tripod sweep is a foundational open guard sweep where the guard player places one foot on the opponent's hip, hooks behind the opponent's ankle with the other foot, and grips the far ankle — simul...
The Waist Lock family covers clinch positions where the attacker's locked grip is specifically positioned around the opponent's waist or hip line, providing direct control of the opponent's centre of ...
The Fundamental Side Control family covers the core side control variations and techniques for maintaining chest-to-chest control, attacking with submissions, and transitioning to more dominant positi...
The Guard Top group covers all positions, techniques, and strategies for the fighter on top when the opponent is playing guard — the offensive counterpart to the guard player's sweeps and submissions....
The Side Control Escape family within the Submission Escape group covers techniques for escaping submission attempts that are initiated from the side control position — combining submission defence wi...
The Guard Position Standing family covers the standing guard positions used in grappling, where one fighter controls the standing opponent's posture or distance while seated or positioned on the groun...
The Technical Standup family covers systematic methods of returning to a standing position from the ground while maintaining defensive awareness and balance. [1] The technical standup is distinguished...
The Standard Sprawl subfamily covers the full sprawl defence where the defender drives both hips simultaneously backward and downward, landing heavy on the attacker's upper body while removing both le...
The Fundamental Choke family covers the core choking techniques that form the foundation of submission grappling's choke curriculum — the essential air chokes, collar chokes, and hybrid chokes that ev...
The Hip Sit Defence subfamily covers the defensive technique of dropping the hips and sitting back when an opponent attempts a takedown, lowering the centre of gravity and making it difficult for the ...
The Stand Up From Turtle family covers techniques for transitioning from the turtle position directly to a standing position, escaping the ground entirely. [1] Standing up from turtle is particularly ...
The 10th Planet Guard family covers guard positions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system, designed exclusively for no-gi grappling and characterised by flexibility-based leg con...