Search: “Posture”
50 results found
The Posture Break subfamily covers grip breaking techniques that deny or break the opponent's grips by using postural changes — standing up, posturing the spine upright, or changing the angle of the b...
Standard Posture Defence maintains an upright spine with the head high, chest lifted, and hips forward, creating an aligned body position that prevents the opponent from breaking the defender down for...
The Posture Defence subfamily covers choke defensive techniques that use body positioning and postural alignment to prevent the opponent from applying choking pressure. [1] Posture defence addresses t...
The Standard Posture Break strips the opponent's grips by extending the spine upright, pushing the hips forward, and driving the chest up, using the entire body's postural strength to overcome the opp...
The Posture Triangle Escape uses postural alignment to relieve the choking pressure of the triangle by straightening the spine, lifting the trapped shoulder, and creating distance between the defender...
The Posture Guillotine Escape uses postural adjustment to relieve the choking pressure of the guillotine by extending the spine and lifting the chin line above the attacker's choking arm. [1] The defe...
The Low Closed Guard positions the guard player's legs around the opponent's waist at hip level, with ankles crossed below the small of the back. [1] The low guard is the standard, neutral closed guar...
The Guard Top family within the Guard Group covers the techniques and strategies for the top player when trapped inside an opponent's guard — maintaining posture, controlling grips, and working to bre...
The Snap Down Takedown family covers takedowns initiated by snapping the opponent's head and upper body downward using a sharp pulling action on the head, neck, or collar tie, causing the opponent to ...
The Fundamental Guard Top family covers the essential skills for maintaining dominant top position when facing an opponent's guard — the basic posture, base, and grip management techniques that every ...
The Two-On-One Snap Down subfamily uses a two-on-one arm control (both hands gripping one of the opponent's arms) to snap the opponent's posture down, using the controlled arm as a lever to break post...
The Defensive Turtle family covers the turtle positions from the perspective of the defending fighter, who uses the curled-up posture to protect against submissions, pins, and strikes while working to...
Zombie is an advanced rubber guard control position within the 10th Planet Jiu-Jitsu system where the attacker maintains an overhook on the opponent's arm while threading one leg across the opponent's...
The Head Control Clinch group encompasses all clinch positions where the primary mechanism of control is managing the opponent's head position, using collar ties, headlocks, front headlocks, or framin...
The Collar Tie family covers clinch positions where the attacker places one or both hands behind the opponent's neck, gripping the back of the neck or base of the skull to control the head and posture...
The Stance-Base Defence family covers takedown defence techniques that use body positioning, low centre of gravity, and wide base to make takedowns mechanically difficult to execute. [1] Stance-based ...
The standard loop choke from guard is a gi strangulation where the attacker feeds one hand deep into the opponent's collar, loops it around the back of the neck, and uses the closed guard to trap the ...
The open guard triangle applies the triangle choke from open guard positions such as spider guard, lasso guard, or de la Riva guard, where the attacker's legs are actively engaged with the opponent's ...
The Jiu-Claw is a 10th Planet Jiu-Jitsu submission from rubber guard where the attacker grips the opponent's face with an open-hand claw grip while the legs control posture, creating a combination fac...
The one-hand thrust lapel choke from guard is a minimalist gi strangulation where the attacker uses a single hand to thrust the knuckles or fist deep into the opponent's collar, driving the lapel dire...
The Cross-Grip Closed Guard establishes the closed guard with a cross-body collar grip — the guard player grips the opponent's opposite-side collar, pulling across the centre line to break posture and...
The Standard Collar Tie Snap executes the fundamental collar tie snap down where the attacker, with one hand gripping behind the opponent's neck (collar tie), pulls sharply downward to break the oppon...
The turtle collapse headscissors attacks a turtled opponent by collapsing their defensive shell and trapping the head between the attacker's legs. [1] The attacker, positioned behind or to the side of...
The ear pull from guard is a pain compliance technique where the attacker, while playing guard, grips the opponent's ear and pulls or twists to create pain and disrupt posture. [1,2] From closed or op...
The thrust lapel choke from guard is executed by the bottom player who grips the opponent's collar and drives the fist directly into the throat or the side of the neck, using a pistol-grip or thumb-in...
The Standard Two-On-One Snap executes the fundamental two-on-one snap down where the attacker, controlling the opponent's arm with both hands, pulls the arm sharply downward while stepping back, break...
The Collar Tie Snap Down subfamily uses a collar tie grip — one hand behind the opponent's neck — to snap the opponent's posture down, driving their head toward the mat and creating a takedown opportu...
Eri Seoi Nage (collar back-carrying throw) is a seoi-nage variant in which the thrower grips the opponent's collar or lapel deeply with the throwing hand, turns in, and throws the opponent over the sh...
The High Front Body Lock positions the locked grip high on the opponent's torso, around the upper back or ribcage area, with the attacker's arms encircling above the opponent's waist. [1] The high gri...
The Standard Front Headlock subfamily covers the basic front headlock position where the attacker wraps one arm around the opponent's neck from the front while the other hand controls the opponent's n...
The High Closed Guard positions the guard player's legs high on the opponent's back, with the ankles crossed near the shoulder blades rather than around the waist. [1] The high guard breaks the oppone...
The Standard Mission Control establishes the base rubber guard by pulling the shin over the opponent's shoulder (typically the right shin over the left shoulder or vice versa) and controlling it with ...
The Head-And-Arm Control family covers clinch positions where the attacker simultaneously controls the opponent's head and one arm, creating an asymmetric control that limits the opponent's ability to...
The Shoulder Roll Defence is a boxing defensive posture where the lead shoulder is raised high to protect the chin, the lead arm hangs low across the body, and the rear hand is held tight against the ...
The Seated Butterfly Guard subfamily covers the standard butterfly guard position where the guard player sits upright with both butterfly hooks inside the opponent's thighs, using the seated posture f...
The Choke Defence family covers all defensive techniques used to prevent or escape from choking attacks including blood chokes (strangulations that compress the carotid arteries), air chokes (compress...
Standard Stacking drives the defender's weight forward by standing up and driving the hips into the attacker, folding them in half while maintaining grip on the trapped arm. [1] The defender posts on ...
The Turtle Position group encompasses all positions related to the turtle — the defensive curled-up posture on hands and knees — from both the perspective of the turtled fighter and the attacking figh...
The Guard Top group covers all positions, techniques, and strategies for the fighter on top when the opponent is playing guard — the offensive counterpart to the guard player's sweeps and submissions....
The Front Headlock family covers clinch positions where the attacker controls the opponent's head from the front, wrapping one arm around the head and neck while the opponent is in a bent-forward post...
The Bent-Body Long Roundhouse Kick uses extreme lateral body lean to maximise reach at the cost of balance. [1] By bending the torso away from the kicking leg, the practitioner extends the effective r...
The Standard Single Collar Tie places one hand firmly behind the opponent's neck, gripping at the base of the skull with the thumb on one side and fingers on the other, while the free hand controls th...
The Irish collar tie is a clinch grip configuration from Irish collar-and-elbow wrestling (coraíocht) where one hand grabs the opponent's collar and the other controls the elbow, creating a frame that...
The En Garde is the fundamental ready position in modern Olympic fencing — feet at right angles with the front foot pointing toward the opponent, rear foot perpendicular and roughly shoulder-width beh...
Combat Base is a guard-top position where one knee is up and one knee is down, creating a stable platform that allows the top player to defend sweeps while setting up guard passes. [1] Danaher conside...
The Standard Plum is the classical Thai plum position with both hands interlocked behind the opponent's neck, elbows pressed tight against the opponent's collarbones, and the attacker's forehead press...
The Double Collar Tie (Thai Plum) subfamily covers the clinch position where both hands grip behind the opponent's neck, creating maximum head control with bilateral grip. [1] The Thai plum is the sig...
The Friendship Position is a guard top posture where both fighters have mutual grips on each other's biceps, creating a temporary neutral position. [1] BJ Penn uses this position as a control point be...
The Fundamental Guard Pass family covers the core guard passing techniques that form the foundation of every grappler's passing game — the essential methods for navigating past the opponent's legs to ...
The Standard Kick Catch intercepts an incoming round kick by scooping the kicking leg with the lead or rear arm, trapping the shin or ankle against the body while the other hand controls the opponent'...