Search: “Knee Pass”
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The Knee Pass (knee cut / knee slice) family covers one of the most versatile and highest-percentage guard passing techniques in BJJ — driving one knee across the opponent's thigh while establishing a...
The knee slice pass is the single most common guard pass in modern competitive BJJ, where the passer's shin acts as a wedge splitting the opponent's legs at a 45-degree diagonal angle while upper body...
The Knee Slice Pass is a specific variation of the knee cut where the passer drives the shin diagonally across the opponent's thigh in a slicing motion while establishing a crossface — the most common...
The knee-in-the-middle pass is a closed guard opening method where the passer drives their knee into the center of the opponent's guard to pry it open, then immediately transitions to a guard pass. [1...
The Standard Headquarters Pass covers the fundamental passing technique from the headquarters stance — one knee up, one knee down between the opponent's legs — using the raised knee to initiate a knee...
Headquarters (HQ) is a guard passing positional framework where the passer straddles one of the opponent's legs (shin trapped between the passer's legs), serving as a hub for chain-passing into multip...
The Shin Slide Pass uses the shin to slide across the opponent's thigh while passing half guard, maintaining heavy pressure throughout. [1]
The Backstep Pass is a guard passing technique where the passer steps backward and away from the guard player's legs, pivoting to pass from the back angle rather than driving forward through the guard...
The Headquarters Pass family covers passing techniques from the 'headquarters' stance — the kneeling position with one knee up (foot flat on the mat) and one knee down, positioned between the opponent...
The Knee-In-The-Middle Pass is a guard passing technique where the passer drives one knee directly through the centre of the opponent's guard, splitting the legs apart from the inside — a fundamental ...
The Fundamental Guard Pass family covers the core guard passing techniques that form the foundation of every grappler's passing game — the essential methods for navigating past the opponent's legs to ...
Guard passing encompasses all techniques used by the top player to navigate past the bottom player's legs and achieve a dominant position — it is the yin to the guard's yang and arguably the most comp...
The backstep pass is a guard pass where the passer rotates their hips 180 degrees away from the opponent while maintaining weight on the trapped leg, converting a stalled knee-cut or half guard positi...
Kneebars from guard are applied when the bottom player catches the opponent's leg during passing attempts and transitions to a kneebar position, controlling the thigh and applying hip pressure to hype...
The X-pass is a foundational standing guard pass where the passer controls one of the opponent's knees with a cross-grip while kicking the same-side leg back to clear the opponent's hook, then quickly...
The X Pass is a fundamental open guard pass where the passer steps to the side and drives the knee across while controlling the opponent's legs. [1] It is one of the simplest and most effective open g...
The stack-through can opener combines the traditional can opener neck crank with a stacking guard pass, driving the opponent's knees toward their face while cranking the neck in flexion. [1] From clos...
The Fundamental Guard Top family covers the essential skills for maintaining dominant top position when facing an opponent's guard — the basic posture, base, and grip management techniques that every ...
The Half Mount Pass transitions from half mount (where the passer has nearly passed but one leg is still trapped) to full mount or side control. [1] Ribeiro demonstrates the knee-cross variation. [1]
Lower limb nerve locks target the nerve pathways of the legs — primarily the peroneal nerve (running along the outside of the knee), the sciatic nerve (posterior thigh), and the tibial nerve (behind t...
Calf slicers from guard are applied when the bottom player catches the opponent's leg during guard passing attempts, threading a shin behind the knee and folding the calf. [1,2] Common entries include...
The Standard Toreando Pass is the classic execution of the bullfighter pass — gripping both pant legs at the knees, throwing the legs to one side while stepping around to the other, landing in side co...
The Standard Side Control subfamily covers the basic lateral side control position where the top fighter lies perpendicular to the bottom fighter, using chest pressure and arm controls to maintain the...
The Leg Drag Pass family covers the technique of gripping one of the opponent's legs and dragging it across their body to clear the passing lane — one of the most dominant and controlling guard passes...
The Toreando (bullfighter) Pass family covers the classic standing guard pass where the passer grips both of the opponent's pant legs (gi) or knees (no-gi) and throws them to one side while stepping a...
The leg drag pass controls one of the opponent's legs and drags it across the passer's own centerline to the opposite hip, pinning the knee to the mat while the chest presses the opponent's thigh flat...
The kneebar is a joint lock that hyperextends the knee by isolating the opponent's leg and using the hips as a fulcrum against the knee joint, similar to how an armbar uses the hips against the elbow....
The Frame Defence family covers ground-based defensive techniques where the fighter uses rigid arm, knee, and hip structures (frames) to create barriers that prevent the opponent from advancing their ...
The leg weave pass threads one arm between the opponent's legs — behind the top knee-shield leg and in front of the bottom hook — binding both legs together, then drives the forehead into the opponent...
Headquarters (HQ) is a top control / pre-pass position in modern Brazilian Jiu-Jitsu where the standing or kneeling top player parks one shin across the bottom player's near hip with the foot hooked b...
The Hip Frame subfamily covers defensive framing techniques where the fighter uses their forearm or hand placed against the opponent's hip as a primary barrier, preventing the opponent from closing di...
The Standard Leg Drag Pass is the classic execution of the leg drag — gripping one pant leg at the knee, pulling it across the opponent's body, pinning it at the far hip with the dropping hip, and adv...
Combat Base is a guard-top position where one knee is up and one knee is down, creating a stable platform that allows the top player to defend sweeps while setting up guard passes. [1] Danaher conside...
The Shrimp Recovery subfamily covers defensive techniques that use the shrimp (hip escape) movement to create space and recover guard position when under pressure or when the guard has been partially ...
The Toe Hold is a foot lock submission that attacks the ankle and foot by gripping the opponent's toes/ball of foot and rotating the foot outward (or inward) using a figure-four grip — creating torsio...
Side control is a dominant ground position where the top player lies chest-to-chest across the opponent's torso, perpendicular to their body, using a combination of crossface, underhook, and chest pre...
The Knee-Elbow Frame subfamily covers the defensive position where the fighter brings the knee and elbow on the same side together, creating a compact barrier that blocks the opponent from establishin...
The Standard Knee-Elbow Frame brings the inside knee up to meet the elbow on the same side, with the forearm blocking across the opponent's shoulder or chest while the knee blocks the hip line. [1] Th...
The Standard Half Guard Recovery executes the fundamental technique of catching one of the opponent's legs with both legs during a guard pass, typically by threading the inside leg between the opponen...
The calf slicer (also called calf crush or calf compression) works by placing a hard fulcrum — typically the shin or forearm — behind the opponent's knee and folding the lower leg back, crushing the c...
The flying triangle is a spectacular variety where the attacker jumps from standing directly into a triangle choke configuration around the opponent's head and arm. [1] The attacker leaps upward, thro...
The Leg Lock family encompasses all joint lock submissions targeting the hip, knee, or ankle joints of the lower extremity — including heel hooks, kneebars, toe holds, calf slicers, and straight ankle...
The Hip Pressure Defence subfamily covers leg lock defence techniques where the defender drives their hips toward the opponent, reducing the space needed for the submission's rotational or extension m...
The Straight Leg Hook Kick is delivered with the kicking leg kept straight (or nearly straight) throughout the entire hooking arc, creating a wider trajectory and longer reach than the standard bent-k...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
Standard Fencing Footwork encompasses the core movement vocabulary of competitive fencing: the en garde stance (front foot forward, feet perpendicular, knees bent), the advance (front foot leads, rear...
The standard brabo choke from closed guard is a gi-based head-and-arm strangle where the attacker uses the opponent's own lapel to thread around the neck and arm from bottom guard. [1] The attacker fe...
The Half Guard Recovery subfamily covers techniques for establishing half guard — trapping one of the opponent's legs between the defender's legs — when full guard recovery is not possible. [1] Half g...
The Half Guard family covers the guard position where the bottom fighter controls one of the opponent's legs between theirs while the opponent has passed the other leg to achieve a partial guard pass....
The Guard Top family within the Guard Group covers the techniques and strategies for the top player when trapped inside an opponent's guard — maintaining posture, controlling grips, and working to bre...