Search: “g do ch ku”
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Guard chokes are choking submissions executed from bottom guard positions — closed guard, open guard, half guard, and various guard variations. [1] These techniques exploit the guard player's ability ...
The guillotine choke from closed guard is applied by wrapping one arm around the opponent's neck from the front, locking the hands together, and squeezing while using the closed guard to prevent the o...
The power guillotine from top half guard is a high-pressure variant where the attacker applies a guillotine choke while maintaining top position in half guard, using full body weight and hip pressure ...
The high-elbow guillotine from closed guard — often called the Marcelotine when applied from guard — positions the choking elbow high above the opponent's back, creating a steep downward angle of the ...
The guillotine choke from top half-guard is applied when the top player wraps the bottom player's neck in a guillotine grip while the bottom player retains a half-guard. [1,2] The top player typically...
The arm-in guillotine from closed guard traps the opponent's arm alongside their neck inside the choking loop, creating a head-and-arm strangle rather than a pure neck choke. [1] The attacker wraps on...
The brabo choke from closed guard is applied by the bottom player who secures an overhook on the opponent's arm while feeding the lapel around the opponent's neck, creating an arm-in collar strangle f...
The gift wrap lapel choke uses a controlling position where the attacker wraps the opponent's own arm across their head or body and pins it there, then feeds the lapel around the neck to create a stra...
The guillotine choke from front-headlock sprawl is applied after the attacker sprawls to defend a takedown attempt, catching the opponent's head in a front headlock and wrapping the arm around the nec...
The guillotine choke is a front headlock strangle where the attacker wraps one arm around the opponent's neck from the front, clasps the hands together, and squeezes upward while pulling the head down...
The arm-in guillotine from front headlock sprawl traps the opponent's arm inside the guillotine loop while the attacker maintains a sprawl position on top. [1] After sprawling to defend a takedown, th...
Lapel overhook chokes use an overhook (whizzer) grip on the opponent's arm combined with a collar or lapel grip to create a choking mechanism from guard position. [1] The overhook traps the opponent's...
The ten-finger guillotine from standing snap-down is a no-arm-trapped variant where the attacker clasps all ten fingers together around the opponent's neck without trapping an arm inside the loop. [1]...
The high-elbow guillotine from front headlock sprawl applies the elevated elbow guillotine mechanics while maintaining the dominant sprawl position. [1] After sprawling on a takedown attempt, the atta...
The anaconda choke from turtle with gator roll uses the signature rolling transition to attack an opponent in the turtle position. [1] The attacker positions to the side of the turtled opponent, threa...
The anaconda choke from front headlock with gator roll entry uses a rolling transition to tighten the head-and-arm strangle while repositioning the opponent from their knees to their side. [1] The att...
The loop choke from guard is applied when the bottom player threads one hand behind the opponent's neck and grips their own collar or the opponent's collar, creating a loop of fabric around the neck t...
Shin-over-neck chokes use the shin or calf placed across the opponent's throat from guard positions to create choking pressure using leg strength. [1,2] The gogoplata is the most famous technique: fro...
Gator-roll wraps combine a front headlock choke grip with a rolling motion (the 'gator roll') to take the opponent to the ground while maintaining choking pressure. [1] The anaconda choke is the defin...
The standard brabo choke from closed guard is a gi-based head-and-arm strangle where the attacker uses the opponent's own lapel to thread around the neck and arm from bottom guard. [1] The attacker fe...
Forearm and collar chokes are submission techniques that use the gi lapel, collar, or the bare forearm pressed against the front or side of the neck to restrict blood flow or airflow. [1] This family ...
The forearm-wrap guillotine is the classical guillotine choke — the attacker wraps one arm around the opponent's neck from the front, clasps hands, and squeezes while pulling upward to compress the th...
Reverse-wrap front chokes apply choking pressure from the front headlock using a reverse grip configuration — the choking arm wraps in the opposite direction from a standard guillotine. [1] This can i...
Silat Stances (kuda-kuda and sikap pasang) are the foundational fighting positions of Pencak Silat, the martial art of the Malay Archipelago. [1] Unlike the upright guards of boxing or karate, Silat s...
The Advanced Rubber Guard covers the deeper positional sequences beyond Mission Control in Eddie Bravo's Rubber Guard system — including the Chill Dog, New York, Meathook, Zombie, and Dead Orchid posi...
Neck crank chokes are hybrid submissions that combine cervical spine manipulation with vascular or airway restriction. [4] Unlike pure chokes (which target blood/air) or pure cranks (which target the ...
The anaconda choke is a front headlock arm triangle where the attacker threads one arm around the opponent's neck, under the far armpit, and locks a figure-four grip to create bilateral carotid compre...
The standard loop choke from guard is a gi strangulation where the attacker feeds one hand deep into the opponent's collar, loops it around the back of the neck, and uses the closed guard to trap the ...
The Brabo choke from guard uses the opponent's lapel threaded across their neck while the attacker maintains an overhook from closed or open guard to create a collar strangle. [1,2] The attacker feeds...
The D'Arce choke (also called the Brabo choke) is a front headlock arm triangle where the attacker threads one arm under the opponent's armpit, across the neck, and locks a figure-four grip with the o...
Front headlock chokes are submissions applied from a front headlock position — where the attacker controls the opponent's head and one arm from the front, typically after a sprawl or snap-down. [1] Th...
The anaconda choke from sprawl with hip-walk finish applies the head-and-arm strangle after sprawling on a takedown attempt, then uses the hip-walk method to progressively tighten the compression. [1]...
Leg chokes are submissions that use the legs — primarily the thighs and calves — to compress the neck and restrict blood flow or airflow. [1] The triangle choke (sankaku-jime) is the defining techniqu...
The Kung Fu Strike family within the Open Hand Strike group covers open-handed striking techniques from Chinese martial arts systems — the most diverse collection of open-hand formations and striking ...
The two-on-one choke from front headlock uses both hands gripping the same wrist or forearm to drive the choking arm deeper across the opponent's neck, creating concentrated pressure with doubled grip...
The Ezekiel choke from mount uses the sleeve of the gi to create a forearm strangle while the attacker maintains the dominant mounted position. [1,2] The attacker threads one hand through their own sl...
The Cross-Grip Closed Guard establishes the closed guard with a cross-body collar grip — the guard player grips the opponent's opposite-side collar, pulling across the centre line to break posture and...
The standard headscissors strangle from guard is the fundamental leg-based head squeeze where the attacker traps the opponent's head between the thighs from a bottom guard position and squeezes. [1] T...
The Posture Guillotine Escape uses postural adjustment to relieve the choking pressure of the guillotine by extending the spine and lifting the chin line above the attacker's choking arm. [1] The defe...
The Drop Side Kick is a sacrifice technique where the practitioner intentionally drops their body toward the ground while simultaneously thrusting a side kick at a low or mid-level target, creating an...
The anaconda choke from front headlock with sit-through finish uses a sit-through motion to transition the attacker from a sprawl or kneeling position to a seated position beside the opponent, tighten...
The two-on-one choke from front headlock with short-lever clamp uses both hands to grip the opponent's wrist and clamp the arm tightly against the throat at short range. [1] Unlike the long-lever pull...
The headscissors strangle uses both legs wrapped around the opponent's head — typically in a figure-four leg configuration — to compress the carotid arteries and/or restrict breathing. [1,2] The attac...
The Wrestling Throw group encompasses the high-amplitude throwing techniques characteristic of Greco-Roman wrestling, freestyle wrestling, and their derivatives as applied in combat sports. [1,2] Unli...
The anaconda choke from front headlock with hip-walk finish uses a slow, grinding hip-walking motion to tighten the strangle rather than a rolling transition. [1] After establishing the anaconda arm w...
The anaconda choke from front headlock is applied by threading the attacking arm under the opponent's far-side arm and across the near side of the neck, then locking a figure-four grip and performing ...
The cattle choke from standing headlock is a species where the bulldog-style compression strangle is applied while both practitioners are on their feet, with the attacker controlling the opponent's he...
The anaconda choke from sprawl is initiated after the attacker sprawls to defend a takedown, trapping the opponent's head and threading the choking arm under the far-side arm and across the neck. [1,2...
The anaconda choke from turtle targets an opponent in the turtle position by the attacker threading the choking arm around the neck and under the far-side arm from a front-facing or side-facing angle,...
The Standard Cross-Collar Grip reaches the attacking hand across the opponent's chest to grip the far lapel or collar, typically at shoulder height. [1] The grip is secured with a deep thumb-inside or...