Search: “Post”
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The Posture Break subfamily covers grip breaking techniques that deny or break the opponent's grips by using postural changes — standing up, posturing the spine upright, or changing the angle of the b...
The shoulder-post Peruvian necktie variant modifies the standard entry by using the shoulder as a posting point against the opponent's back while applying the shin-across-neck compression. [1] Instead...
Standard Posture Defence maintains an upright spine with the head high, chest lifted, and hips forward, creating an aligned body position that prevents the opponent from breaking the defender down for...
The Posture Defence subfamily covers choke defensive techniques that use body positioning and postural alignment to prevent the opponent from applying choking pressure. [1] Posture defence addresses t...
The Standard Posture Break strips the opponent's grips by extending the spine upright, pushing the hips forward, and driving the chest up, using the entire body's postural strength to overcome the opp...
The Posture Triangle Escape uses postural alignment to relieve the choking pressure of the triangle by straightening the spine, lifting the trapped shoulder, and creating distance between the defender...
The Posture Guillotine Escape uses postural adjustment to relieve the choking pressure of the guillotine by extending the spine and lifting the chin line above the attacker's choking arm. [1] The defe...
The radial deviation wrist lock from closed guard applies sideways wrist pressure toward the thumb side while the attacker maintains closed guard control. [1,2] The attacker isolates the opponent's po...
The Standard Collar Tie Snap executes the fundamental collar tie snap down where the attacker, with one hand gripping behind the opponent's neck (collar tie), pulls sharply downward to break the oppon...
Standard Stacking drives the defender's weight forward by standing up and driving the hips into the attacker, folding them in half while maintaining grip on the trapped arm. [1] The defender posts on ...
The Technical Standup family covers systematic methods of returning to a standing position from the ground while maintaining defensive awareness and balance. [1] The technical standup is distinguished...
The Low Closed Guard positions the guard player's legs around the opponent's waist at hip level, with ankles crossed below the small of the back. [1] The low guard is the standard, neutral closed guar...
Combat Base is a guard-top position where one knee is up and one knee is down, creating a stable platform that allows the top player to defend sweeps while setting up guard passes. [1] Danaher conside...
The Standard Technical Standup From Turtle executes the escape by transitioning from turtle to a seated posting position (hand behind on the mat), then performing the technical standup by stepping up ...
The Standard Cage Brace presses the back or hips against the cage fence while establishing underhooks or wrist control against the opponent, using the fence as a third point of support that prevents b...
The Guard Top family within the Guard Group covers the techniques and strategies for the top player when trapped inside an opponent's guard — maintaining posture, controlling grips, and working to bre...
A side-control kata gatame finished with one knee pinning the near-side hip and the opposite leg posted (knee-on-belly–style base). The knee-hip pin blocks shrimping and guard recovery while the poste...
The Fundamental Guard Top family covers the essential skills for maintaining dominant top position when facing an opponent's guard — the basic posture, base, and grip management techniques that every ...
The Snap Down Takedown family covers takedowns initiated by snapping the opponent's head and upper body downward using a sharp pulling action on the head, neck, or collar tie, causing the opponent to ...
Zombie is an advanced rubber guard control position within the 10th Planet Jiu-Jitsu system where the attacker maintains an overhook on the opponent's arm while threading one leg across the opponent's...
The Standard Technical Standup Position executes the fundamental standup by posting one hand behind the body, keeping the same-side foot flat on the ground, and extending the opposite leg forward as a...
The Two-On-One Snap Down subfamily uses a two-on-one arm control (both hands gripping one of the opponent's arms) to snap the opponent's posture down, using the controlled arm as a lever to break post...
The Defensive Turtle family covers the turtle positions from the perspective of the defending fighter, who uses the curled-up posture to protect against submissions, pins, and strikes while working to...
The Head Control Clinch group encompasses all clinch positions where the primary mechanism of control is managing the opponent's head position, using collar ties, headlocks, front headlocks, or framin...
The Collar Tie family covers clinch positions where the attacker places one or both hands behind the opponent's neck, gripping the back of the neck or base of the skull to control the head and posture...
The Stance-Base Defence family covers takedown defence techniques that use body positioning, low centre of gravity, and wide base to make takedowns mechanically difficult to execute. [1] Stance-based ...
The one-hand thrust lapel choke from guard is a minimalist gi strangulation where the attacker uses a single hand to thrust the knuckles or fist deep into the opponent's collar, driving the lapel dire...
The turtle collapse headscissors attacks a turtled opponent by collapsing their defensive shell and trapping the head between the attacker's legs. [1] The attacker, positioned behind or to the side of...
The Jiu-Claw is a 10th Planet Jiu-Jitsu submission from rubber guard where the attacker grips the opponent's face with an open-hand claw grip while the legs control posture, creating a combination fac...
The standard loop choke from guard is a gi strangulation where the attacker feeds one hand deep into the opponent's collar, loops it around the back of the neck, and uses the closed guard to trap the ...
The High Front Body Lock positions the locked grip high on the opponent's torso, around the upper back or ribcage area, with the attacker's arms encircling above the opponent's waist. [1] The high gri...
The Shoulder Roll Defence is a boxing defensive posture where the lead shoulder is raised high to protect the chin, the lead arm hangs low across the body, and the rear hand is held tight against the ...
The thrust lapel choke from guard is executed by the bottom player who grips the opponent's collar and drives the fist directly into the throat or the side of the neck, using a pistol-grip or thumb-in...
The open guard triangle applies the triangle choke from open guard positions such as spider guard, lasso guard, or de la Riva guard, where the attacker's legs are actively engaged with the opponent's ...
The Seated Butterfly Guard subfamily covers the standard butterfly guard position where the guard player sits upright with both butterfly hooks inside the opponent's thighs, using the seated posture f...
The Cross-Grip Closed Guard establishes the closed guard with a cross-body collar grip — the guard player grips the opponent's opposite-side collar, pulling across the centre line to break posture and...
The High Closed Guard positions the guard player's legs high on the opponent's back, with the ankles crossed near the shoulder blades rather than around the waist. [1] The high guard breaks the oppone...
The Head-And-Arm Control family covers clinch positions where the attacker simultaneously controls the opponent's head and one arm, creating an asymmetric control that limits the opponent's ability to...
The Standard Front Headlock subfamily covers the basic front headlock position where the attacker wraps one arm around the opponent's neck from the front while the other hand controls the opponent's n...
Eri Seoi Nage (collar back-carrying throw) is a seoi-nage variant in which the thrower grips the opponent's collar or lapel deeply with the throwing hand, turns in, and throws the opponent over the sh...
The Collar Tie Snap Down subfamily uses a collar tie grip — one hand behind the opponent's neck — to snap the opponent's posture down, driving their head toward the mat and creating a takedown opportu...
The HEMA Guard family encompasses the named sword guard positions (Huten or Leger) of the German and Italian longsword traditions. [1] Guards are specific positions in which the sword is held relative...
The ear pull from guard is a pain compliance technique where the attacker, while playing guard, grips the opponent's ear and pulls or twists to create pain and disrupt posture. [1,2] From closed or op...
The Standard Mission Control establishes the base rubber guard by pulling the shin over the opponent's shoulder (typically the right shin over the left shoulder or vice versa) and controlling it with ...
The Standard Two-On-One Snap executes the fundamental two-on-one snap down where the attacker, controlling the opponent's arm with both hands, pulls the arm sharply downward while stepping back, break...
The Guard Top group covers all positions, techniques, and strategies for the fighter on top when the opponent is playing guard — the offensive counterpart to the guard player's sweeps and submissions....
The Turtle Position group encompasses all positions related to the turtle — the defensive curled-up posture on hands and knees — from both the perspective of the turtled fighter and the attacking figh...
A rigid, forceful jab that locks out fully on impact to push the opponent back and disrupt their forward movement, prioritizing stopping power over speed.
The Standard Technical Standup subfamily covers the fundamental technique of rising from a seated or downed position while maintaining a defensive base and guard throughout the standing motion. [1] Th...
The Standard Framing Clinch Position places one or both forearms against the opponent's upper chest or collarbone area, with the hands positioned at the opponent's shoulders or neck, creating a struct...