Search: “Guillotine”
50 results found
The power guillotine from top half guard is a high-pressure variant where the attacker applies a guillotine choke while maintaining top position in half guard, using full body weight and hip pressure ...
The Hand-Clasp Guillotine is a guillotine choke variant that uses a palm-to-palm grip (both palms pressed together around the opponent's neck, like praying hands) rather than the traditional interlock...
The Guillotine Counter subfamily covers the defensive technique of applying a guillotine choke as a counter to the opponent's takedown attempt, using the attacker's forward head position during the sh...
The Marcelotine (High-Elbow Guillotine from Standing Snap-Down) is the most devastating guillotine choke variation — developed and perfected by Marcelo Garcia, where the choking arm secures the head w...
The reverse guillotine from front headlock with elbow-pin finish uses the opposite arm orientation compared to a standard guillotine, with the finishing pressure applied by pinning the elbow against t...
The Ten-Finger (No-Arm) Guillotine from standing snap-down is a guillotine variation where all ten fingers are interlocked around the opponent's neck WITHOUT trapping the arm — creating a pure neck-on...
The forearm-wrap guillotine is the classical guillotine choke — the attacker wraps one arm around the opponent's neck from the front, clasps hands, and squeezes while pulling upward to compress the th...
The reverse guillotine applies a front headlock choke with the attacker facing the opposite direction from a standard guillotine — wrapping the arm around the neck from the reverse angle, typically wi...
The Marcelotine is a guillotine choke performed without the opponent's arm trapped inside, using a high elbow position over the opponent's trapezius to create direct blade-of-wrist pressure on the tra...
The arm-in guillotine from standing snap-down captures the opponent's neck and one arm simultaneously as the attacker snaps the opponent's head downward from a standing clinch or collar tie. [1] The s...
The arm-in guillotine from front headlock sprawl traps the opponent's arm inside the guillotine loop while the attacker maintains a sprawl position on top. [1] After sprawling to defend a takedown, th...
The guillotine choke from closed guard is applied by wrapping one arm around the opponent's neck from the front, locking the hands together, and squeezing while using the closed guard to prevent the o...
The reverse guillotine from front headlock with overhook assist adds an overhook (whizzer) grip on the opponent's arm to supplement the strangling pressure and prevent escape. [1] After establishing t...
The guillotine choke from top half-guard is applied when the top player wraps the bottom player's neck in a guillotine grip while the bottom player retains a half-guard. [1,2] The top player typically...
The reverse guillotine from sprawl spin-behind is applied during a transition where the attacker sprawls to defend a takedown, then spins behind the opponent while maintaining a reverse-wrapped neck g...
The Guillotine Escape subfamily covers techniques for escaping the guillotine choke (mae-hadaka-jime), a front headlock strangulation applied from standing or guard position. [1] Guillotine escapes mu...
The guillotine choke is a front headlock strangle where the attacker wraps one arm around the opponent's neck from the front, clasps the hands together, and squeezes upward while pulling the head down...
The high-elbow guillotine from closed guard — often called the Marcelotine when applied from guard — positions the choking elbow high above the opponent's back, creating a steep downward angle of the ...
The high-elbow guillotine from front headlock sprawl applies the elevated elbow guillotine mechanics while maintaining the dominant sprawl position. [1] After sprawling on a takedown attempt, the atta...
The reverse guillotine from sprawl spin-behind with elbow pin applies the reverse neck wrap after the attacker sprawls on a takedown and spins to a perpendicular angle behind the opponent. [1] The spi...
The guillotine choke from front-headlock sprawl is applied after the attacker sprawls to defend a takedown attempt, catching the opponent's head in a front headlock and wrapping the arm around the nec...
The Arm-In Guillotine from Guard traps the opponent's arm alongside their neck inside the guillotine grip, creating a different choking angle that combines blood choke and neck crank elements. [1]
The ten-finger guillotine from standing snap-down is a no-arm-trapped variant where the attacker clasps all ten fingers together around the opponent's neck without trapping an arm inside the loop. [1]...
The Standard Guillotine Counter wraps the arm around the shooting opponent's neck as they level-change for a takedown, secures the choking grip (arm-in or no-arm), and applies the choke either standin...
The Posture Guillotine Escape uses postural adjustment to relieve the choking pressure of the guillotine by extending the spine and lifting the chin line above the attacker's choking arm. [1] The defe...
The reverse guillotine from front headlock is applied by wrapping the arm around the opponent's neck from the front but with the choking forearm positioned on the opposite side compared to the standar...
The arm-in guillotine from closed guard traps the opponent's arm alongside their neck inside the choking loop, creating a head-and-arm strangle rather than a pure neck choke. [1] The attacker wraps on...
The Guillotine from Clinch is applied directly from the standing clinch by wrapping the arm around the opponent's neck and falling backward into guard. [1] Renzo Gracie and John Danaher emphasise the ...
The 10th Planet Choke family covers choking submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — specifically designed for no-gi grappling and applied from the system's proprietar...
The Von Flue Counter is a guillotine escape that converts the defender's position into a counter-submission by passing to side control while the attacker maintains the guillotine grip, then applying s...
Reverse-wrap front chokes apply choking pressure from the front headlock using a reverse grip configuration — the choking arm wraps in the opposite direction from a standard guillotine. [1] This can i...
Front headlock chokes are submissions applied from a front headlock position — where the attacker controls the opponent's head and one arm from the front, typically after a sprawl or snap-down. [1] Th...
The twister is a cervical rotation crank that applies extreme lateral rotation and flexion to the spine by trapping the opponent's legs (via a lockdown or leg entanglement) while cranking the head in ...
The wrestling-entry twister accesses the twister submission through a traditional wrestling back ride transition rather than the truck position commonly associated with 10th Planet Jiu-Jitsu. [1] The ...
The twister from truck is applied from the 'truck' position, where the attacker controls the opponent's far leg by threading their own legs through in a lockdown-style configuration while positioned b...
The Counter-Attack Takedown Defence family covers defensive techniques that defend against takedowns by attacking the opponent during their takedown attempt, using the takedown entry's vulnerabilities...
The Front Headlock family covers clinch positions where the attacker controls the opponent's head from the front, wrapping one arm around the head and neck while the opponent is in a bent-forward post...
The Fundamental Choke family covers the core choking techniques that form the foundation of submission grappling's choke curriculum — the essential air chokes, collar chokes, and hybrid chokes that ev...
The Clinch Takedown group encompasses takedowns that are initiated from and dependent on an established clinch position, where the primary mechanism is neither a pure leg attack nor a body lock lift. ...
Closed guard is the most fundamental guard position in Brazilian Jiu-Jitsu, where the bottom player wraps their legs around the opponent's torso and locks their ankles behind the opponent's back, crea...
The Standard Headlock Control wraps one arm around the opponent's head from the side, securing the head against the attacker's ribcage, while the other arm controls the opponent's near arm to prevent ...
The Posture Defence subfamily covers choke defensive techniques that use body positioning and postural alignment to prevent the opponent from applying choking pressure. [1] Posture defence addresses t...
The Submission Escape group encompasses all techniques for escaping submission attempts — joint locks, chokes, and compression holds — that have been initiated but not yet fully secured. [1] Submissio...
The Choke Escape family covers all techniques for escaping choke and strangulation submissions once they have been initiated. [1] Choke escapes are among the most urgent defensive techniques in grappl...
The Standard Seated Butterfly establishes the fundamental butterfly guard with the guard player sitting upright, both hooks inserted inside the opponent's thighs, hands controlling the upper body via ...
The rat guard is a closed guard system where the guard player breaks the opponent's posture, secures a necktie and tricep grip, then swings an arm to threaten a guillotine, causing the opponent to pre...
The Dogfight Position is the neutral/advantageous position reached when the half guard bottom player comes to their knees with an underhook — both fighters are on their knees in a wrestling-like clinc...
The Front Headlock Turtle subfamily covers the attacking position where the top fighter controls the turtled opponent from the head side, using a front headlock (head-and-arm control) to break down th...
The Standard Front Headlock Turtle positions the attacking fighter in front of and over the turtled opponent, with one arm wrapped around the head and the other controlling the near arm or reaching un...
Chokes and strangles are submission techniques that restrict either blood flow (strangles) or airflow (chokes) to force a tap out or render an opponent unconscious. [6] The distinction between a choke...