Search: “10th Planet Guard”
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The 10th Planet Guard family covers guard positions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system, designed exclusively for no-gi grappling and characterised by flexibility-based leg con...
The 10th Planet Escape family covers escape techniques for positions unique to Eddie Bravo's 10th Planet Jiu-Jitsu system — addressing the specific challenge of escaping the Truck, Twister Side Contro...
The 10th Planet Choke family covers choking submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — specifically designed for no-gi grappling and applied from the system's proprietar...
The 10th Planet Joint Lock family covers joint lock submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — locks designed for no-gi grappling that are applied from the system's prop...
The 10th Planet Sweep family covers sweeping techniques developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — sweeps executed from the system's proprietary guard positions (Lockdown half guard...
The Rubber Guard family covers the guard system developed by Eddie Bravo that uses extreme leg flexibility to control the opponent's posture from the guard by pulling the shin over the opponent's shou...
Zombie is an advanced rubber guard control position within the 10th Planet Jiu-Jitsu system where the attacker maintains an overhook on the opponent's arm while threading one leg across the opponent's...
Rubber Guard uses extreme leg flexibility to control the opponent from closed guard by placing the foot behind the opponent's head, creating a platform for submissions and sweeps without relying on gi...
The Half Guard Lockdown is a control position from bottom half guard where the bottom player figure-fours their legs around the opponent's trapped leg, creating a powerful sweep and submission platfor...
The Jean Jacques Sweep is a half guard sweep from the 10th Planet Jiu-Jitsu system, executed from the lockdown position by establishing a deep underhook, elevating the opponent using a hip-whip motion...
Stoner control is a half-guard control position from the 10th Planet lockdown system where the guard player triangles their legs around the opponent's trapped leg and swims an arm underneath the oppon...
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
Muddy Waters is an advanced rubber guard high-guard position designed for striking (elbows) and armbar setups. [1] Eddie Bravo describes it as 'the absolute best way to set up an armbar from the guard...
The Lockdown System is a 10th Planet Jiu-Jitsu half guard control method where the bottom player crosses their feet in a figure-four lock over the opponent's trapped leg, creating an extremely powerfu...
The invisible collar is an advanced rubber guard control position providing 'the ultimate control from guard,' reached by progressing through Mission Control and New York. [1] The guard player underho...
New Jersey is a rubber guard position similar to New York but with a key grip difference — the foot is inside (behind the opponent's head) but without overhooking the opponent's arm. [1] In New York, ...
The Go-Go Plata (Gogoplata) is an unorthodox submission that uses the shin bone pressed across the opponent's trachea while the hands pull the head downward into the shin, creating a windpipe compress...
The Jiu-Claw is a 10th Planet Jiu-Jitsu submission from rubber guard where the attacker grips the opponent's face with an open-hand claw grip while the legs control posture, creating a combination fac...
The Godfather Sweep is a 10th Planet Jiu-Jitsu technique executed from The Stomp Position — a specific guard configuration entered when the opponent achieves double underhooks from inside the practiti...
The Stoner Control Arm Triangle applies an arm triangle choke (kata gatame / head-and-arm choke) from the Stoner Control rubber guard position, using the unique leg positioning of the rubber guard to ...
The Homer Simpson sweep is a deep half guard sweep where the guard player hugs the opponent's knee tightly, pinches their own knees together to prevent leg extraction, and rolls backward toward the op...
The Neck Lock family covers joint lock submissions that target the cervical spine through cranking, twisting, or compressing the neck beyond its normal range of motion — among the most dangerous and c...
The Alcatraz is a mount escape from the 10th Planet system where the bottom player frames on the opponent's hips, hip escapes to one side, uses the far-side leg to hook under the opponent's foot and e...
The Jailbreak is a side control escape from the 10th Planet system where the bottom player tucks a foot between the opponent's legs to create space and prevent full side control establishment, allowin...
The Exhumer is a rubber guard technique for recovering Mission Control when the opponent has partially escaped, using a digging motion to re-establish the high guard position. [1]
The Lockdown Half Guard uses a double-leg interlock (lockdown) on the opponent's trapped leg — both of the guard player's legs wrap around the opponent's leg in a figure-four configuration. [1] The lo...
The Jaws of Life is a critical transitional position from the lockdown half guard where the guard player establishes double underhooks on the opponent while maintaining the lockdown leg configuration....
The Cocoon is a transitional rubber guard position where both legs wrap the opponent's torso while arm control is maintained, serving as a launching pad for X-guard sweeps and leg attacks. [1]
The Cocoon to X-Guard Sweep transitions from the Cocoon position to X-guard hooks, then sweeps the opponent by extending the legs while controlling the ankle. [1]
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
The Tunnel Escape from side control creates space by threading the near-side arm through a tunnel-like gap under the opponent's chest to recover butterfly guard. [1]
The Jailbreak Variation is an alternate version of the standard Jailbreak side control escape using an arm hook instead of the standard underhook for guard recovery. [1]
The Stick Shift Sweep uses a gear-shifting hand motion to switch underhook control in half guard, creating an off-balance angle for a technical sweep. [1]
The Stomp Position is entered when the opponent achieves double underhooks from inside guard; the bottom player uses the position to set up stomps, sweeps, and the Godfather series. [1]
Night of the Living Dead is an advanced rubber guard position combining Zombie control with an additional leg hook, creating an inescapable control platform. [1]
The Electric Chair Submission is a groin and inner-thigh hyperextension applied from the lockdown half guard position, where the attacker elevates the opponent's trapped leg upward and outward while s...
The Loco Plata is a variant of the Go-Go Plata (Gogoplata) that attacks the opponent's throat with the shin from a modified angle, using a lateral or diagonal shin placement rather than the standard d...
Mud Dog Control is a rubber guard position maintaining an underhook from bottom while the legs control posture, creating a platform for back takes and sweeps. [1]
Noogie Control uses the knuckles pressed into the opponent's temple or forehead from guard to create discomfort and force posture changes that open submissions. [1] Eddie Bravo developed this as an MM...
The Crocodile is a rubber guard transition position where the leg is threaded across the opponent's back while maintaining head control, resembling a crocodile's death roll setup. [1]
New Stomp is Eddie Bravo's updated version of The Stomp Position with refined hand placement and hip angle for better control against wrestlers. [1]
Super Stomp is an elevated variant of The Stomp Position that creates additional downward pressure and opens transitions to back takes. [1]
The Twist Back Sweep combines a twisting motion from half guard with a back-take attempt, sweeping the opponent when they resist the back exposure. [1]
The Half Guard Sweep family covers all sweeping (reversal) techniques executed from the half guard position — where the bottom player controls one of the opponent's legs between their own legs and use...
The Fundamental Choke family covers the core choking techniques that form the foundation of submission grappling's choke curriculum — the essential air chokes, collar chokes, and hybrid chokes that ev...
Cranks and twists are submission techniques that apply rotational or torsional force to a body segment — most commonly the neck (neck cranks) or the arm — forcing the structure beyond its natural rota...
The Advanced Rubber Guard covers the deeper positional sequences beyond Mission Control in Eddie Bravo's Rubber Guard system — including the Chill Dog, New York, Meathook, Zombie, and Dead Orchid posi...
The Cock Block is a defence against being slammed from closed guard or rubber guard, using leg positioning and grip adjustment to prevent the opponent from lifting. [1]
The Ice Pick is a wrist lock submission from rubber guard that isolates the opponent's hand and applies leverage against the wrist joint. [1]
The B. Smith Escape recovers half guard from north-south position using a specific bridging and hip movement sequence. [1]