Search: “ground position”
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The TKD Ground Position family covers ground fighting positions and techniques within Taekwondo's curriculum, which though primarily a striking and kicking art, includes ground awareness and basic pos...
The Referee Position family covers the specific turtle-like starting position used in wrestling, where one fighter starts on hands and knees and the other starts on top with a defined grip position. [...
The Top Position group encompasses all dominant ground positions where the fighter on top has passed the opponent's guard and achieved a controlling position. [1] Top positions represent the upper hal...
The Guard Position Standing family covers the standing guard positions used in grappling, where one fighter controls the standing opponent's posture or distance while seated or positioned on the groun...
The Standing Escape group encompasses all techniques for returning to a standing position from the ground, whether from bottom position, guard, or after being taken down. [1] Standing escapes are crit...
The mount is the most dominant ground position in grappling, where one fighter sits astride the opponent's torso with knees planted on either side, applying gravitational pressure and controlling the ...
The Takedown group covers all fundamental techniques for bringing an opponent from a standing position to the ground while the attacker remains in a dominant or neutral position — the essential bridge...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
Rolling Entry takedowns are techniques where the attacker uses a forward or lateral roll to rapidly close distance and enter into leg entanglements, takedowns, or submission positions — sacrificing st...
Ankle locks from prone control (ashi-garami position) are applied when the attacker controls the opponent's leg while both fighters are on the ground, typically with the attacker lying on their back a...
The guard is a ground grappling position where the bottom fighter uses their legs to control, defend, and attack the top player — widely considered Brazilian Jiu-Jitsu's most revolutionary contributio...
The gooseneck extension wrist lock bends the wrist backward while curling the fingers downward, creating a shape resembling a goose's neck. [1,2] The attacker grips the back of the opponent's hand and...
The Stand Up From Turtle family covers techniques for transitioning from the turtle position directly to a standing position, escaping the ground entirely. [1] Standing up from turtle is particularly ...
The Standard Referee Position places the bottom wrestler on hands and knees with the top wrestler positioned behind with one arm around the waist and one hand on the elbow. [1] This standardised start...
The Friendship Position is a guard top posture where both fighters have mutual grips on each other's biceps, creating a temporary neutral position. [1] BJ Penn uses this position as a control point be...
The Mount family covers the dominant ground position where the top fighter sits on the bottom fighter's torso, with legs straddling the body. [1] The mount is one of the most dominant positions in the...
The Position class encompasses all distinct body configurations and spatial relationships between fighters that define the tactical landscape of grappling and striking combat. [1] Positions are the fo...
The Heel Stomp from Shell drives the heel downward from the shell position onto a grounded or crouching opponent. [1]
The Prone Rear Mount is a back control variation where the opponent is face-down (prone) with the attacker mounted on their back — creating a devastating control position used in MMA ground-and-pound ...
Knee strikes delivered to a grounded opponent or while in a ground position, commonly used in ground-and-pound situations from top control.
Standard Ura Nage is the classical form of the rear throw in which tori secures a deep body lock around uke's waist or torso, drops their hips low, and arches backward explosively to lift uke off the ...
The Standard Single Leg Wrestle-Up attacks one of the opponent's legs from the bottom — typically from half guard or seated guard — by securing the leg with both arms, then driving upward to standing ...
The Gut Wrench Suplex is a suplex variation executed from the par terre (ground) position in which the attacker secures a body lock around the opponent's midsection while the opponent is on all fours,...
The Standard Shell covers the head by placing both hands over the ears and temples, tucking the chin to the chest, and bringing the elbows together in front of the face, creating a compact protective ...
The Headbutt group encompasses all striking techniques in which the fighter uses the skull — particularly the hard frontal bone above the brow ridge — as an impact weapon to strike the opponent. [1] T...
The Up-Kick from Shell is a powerful upward kick delivered from the defensive shell position on the ground, targeting a standing opponent's face or body as they attempt to enter the guard. [1]
The Guard Pull family covers techniques for transitioning from standing to a seated or guard position on the ground, deliberately choosing to fight from the bottom guard rather than continuing to enga...
The Technical Standup family covers systematic methods of returning to a standing position from the ground while maintaining defensive awareness and balance. [1] The technical standup is distinguished...
Techniques that off-balance and project an opponent from a standing position to the ground, using leverage, momentum, and body mechanics as the primary force multipliers.
The Forearm Block raises the forearm horizontally above the head to create a shield against high strikes, using the flat surface of the forearm to absorb and deflect incoming attacks. [1] Unlike the r...
The Spin-Forward Back Kick is a back kick preceded by a forward-moving spin, simultaneously closing distance and generating rotational power. [1] Unlike a standard spinning back kick which maintains p...
A hammer fist driven straight downward onto the target, commonly used in ground-and-pound positions or against a bent-over opponent.
Standard Shuai Jiao Throw Technique is the fundamental throwing execution in shuai jiao in which the practitioner grips the opponent's jacket, uses circular footwork to create an angular off-balance, ...
TKD Ground Control adapts basic pinning and control concepts for taekwondo practitioners who find themselves on the ground in MMA. [1]
The Standard Standing Guard subfamily covers the basic configuration where one fighter is on the ground in an open guard position while the other fighter is standing, creating the classic guard-passer...
The Beat Down Position is a modified side control optimised for ground-and-pound strikes in MMA. [1] The attacker adjusts their weight distribution and hand positioning to create maximum striking leve...
Bottom Escape covers all techniques for escaping inferior bottom positions where the opponent has established dominant top control — the defensive survival skills that keep a fighter in the fight afte...
The Guard Retention group encompasses all defensive techniques used on the ground to maintain or recover a guard position, preventing the opponent from passing to a dominant position. [1] Guard retent...
The Sit Guard Pull subfamily covers guard pulling techniques where the practitioner sits directly to the ground from standing, establishing a seated guard position. [1] The sit guard pull avoids the r...
The Horse Stance (kiba-dachi in Japanese, ma bu in Chinese) is a wide low-stance position with both feet pointing forward, knees deeply bent, and weight distributed equally between both legs — as if s...
The two-on-one wrist lock from prone control is applied against a face-down opponent by isolating one wrist with both hands and bending it into flexion using the doubled grip leverage. [1,2] The prone...
Alber (the fool) is the low guard that positions the longsword with the point directed toward the ground in front of the fencer, arms extended downward. [1] Alber is considered a provocative or 'fooli...
The Low Mount subfamily covers the mount variation where the top fighter's hips are positioned low on the opponent's waist or hips, providing a more stable but less submission-oriented mounting positi...
The Drop Front Kick is a front kick delivered while the practitioner intentionally drops their body toward the ground, creating an unexpected low-angle attack that bypasses standing defences by striki...
The Takedown class encompasses all techniques designed to bring a standing opponent to the ground while the attacker remains in a dominant or neutral position. [1] Takedowns are distinguished from thr...
The Standard Sit Guard Pull establishes a collar or sleeve grip, then sits directly to the ground while maintaining grip control, immediately establishing a seated guard position with the feet posted ...
The Standard Mount positions the top fighter straddling the opponent's torso with the hips centred on the midsection, knees tight to the sides, and feet hooked under the opponent's thighs or extended ...
The Hip Out Mount Escape is the fundamental technique for recovering guard from the bottom of mount position, combining a hip escape (shrimp) with an elbow-knee connection that inserts the knee betwee...
The rat guard is a closed guard system where the guard player breaks the opponent's posture, secures a necktie and tricep grip, then swings an arm to threaten a guillotine, causing the opponent to pre...
The Guillotine Escape subfamily covers techniques for escaping the guillotine choke (mae-hadaka-jime), a front headlock strangulation applied from standing or guard position. [1] Guillotine escapes mu...