Search: “Gi”
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The arm drag with gi-specific grip uses the lapel, sleeve, or cuff of the gi uniform to secure the controlling grip for both the drag and the wrist lock, creating friction-based control that is imposs...
The Gift Wrap Mount uses one arm to control both of the opponent's arms by threading one arm through and wrapping it around — 'gift wrapping' the arms together — creating a dominant control that frees...
The gift wrap lapel choke uses a controlling position where the attacker wraps the opponent's own arm across their head or body and pins it there, then feeds the lapel around the neck to create a stra...
The Baseball Choke is a gi-based collar choke that uses a distinctive split grip — one hand gripping the collar palm-up and the other palm-down in opposite directions — creating a powerful rotational ...
A no-gi variation of the arm triangle choke applied from the closed guard. Without the collar grip, the attacker uses arm positioning and shoulder pressure to trap the opponent’s head and arm. Proper ...
The No-Gi Hybrid RNC is the no-gi variation of the Hybrid RNC Kata Gatame crossover — executed without gi grips, relying on body positioning, forearm placement, and wrist control to maintain the hybri...
The Gi Hybrid RNC is the gi variation of the Hybrid RNC Kata Gatame crossover — using lapel and collar grips to reinforce the hybrid choke configuration, adding the mechanical advantage of gi fabric t...
A no-gi variation of the arm triangle choke applied from half guard. The attacker threads their arm under the opponent’s head and traps the far arm, then uses shoulder pressure, chest connection, and ...
A no-gi variation of the arm triangle choke applied from the open guard. Without the aid of collar grips, the attacker uses arm threading, shoulder pressure, and hip angling to isolate the opponent’s ...
A no-gi guard variation of the arm triangle where the attacker first immobilizes the opponent’s arm via wrist control (pinning the wrist to the mat or across the chest). With the wrist anchored, the a...
Forearm and collar chokes are submission techniques that use the gi lapel, collar, or the bare forearm pressed against the front or side of the neck to restrict blood flow or airflow. [1] This family ...
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
The 10th Planet Sweep family covers sweeping techniques developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — sweeps executed from the system's proprietary guard positions (Lockdown half guard...
The Worm Guard family covers the guard position that uses the opponent's own gi lapel as a controlling tool, threading it around the leg and using it as a grip to control distance and set up sweeps. [...
The Grip Fighting Clinch group encompasses clinch positions defined by specific hand and clothing grip configurations, particularly those used in gi-based martial arts where gripping the uniform is a ...
The Collar-Sleeve Grip family covers the classical judo and BJJ gripping configuration where one hand grips the opponent's collar (lapel) and the other grips the sleeve, establishing the standard bila...
The Lasso Guard subfamily covers the open guard position where the guard player wraps one leg over the opponent's arm and threads it through, creating a 'lasso' that entangles the arm and provides pow...
The standard brabo choke from closed guard is a gi-based head-and-arm strangle where the attacker uses the opponent's own lapel to thread around the neck and arm from bottom guard. [1] The attacker fe...
The Bread Cutter Choke is a gi-based submission applied from side control where the attacker reaches across the opponent's neck to grip the far collar, then drives the blade edge of the forearm across...
Spider guard is a gi-dependent open guard where the bottom player grips both of the opponent's sleeves and places their feet on the opponent's biceps, creating a web of control that manages distance, ...
Self lapel rear chokes use the attacker's own gi lapel — pulled out and fed around the opponent's neck — to create a choking loop from back control. [1,2] Unlike standard lapel feed chokes that use th...
The Choke Defence family covers all defensive techniques used to prevent or escape from choking attacks including blood chokes (strangulations that compress the carotid arteries), air chokes (compress...
The Collar-Sleeve Sweep subfamily covers sweeps from the collar-sleeve guard, where the guard player controls one collar and one sleeve while using the feet to manage distance and off-balance the oppo...
Lapel feed rear chokes involve pulling, threading, or feeding the opponent's lapel (or the attacker's own lapel) around the neck from back control to create a choking loop. [1,2] Unlike standard cross...
The body lock pass uses a gable grip or clasp around the opponent's waist or lower back, driving the chest into the opponent's torso to eliminate space, then incrementally clearing the legs to advance...
The high-elbow guillotine from front headlock sprawl applies the elevated elbow guillotine mechanics while maintaining the dominant sprawl position. [1] After sprawling on a takedown attempt, the atta...
The Godfather Sweep is a 10th Planet Jiu-Jitsu technique executed from The Stomp Position — a specific guard configuration entered when the opponent achieves double underhooks from inside the practiti...
The 10th Planet Choke family covers choking submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — specifically designed for no-gi grappling and applied from the system's proprietar...
The Body Lock Pass is a modern pressure-based guard pass where the passer secures a body lock (arms locked around the opponent's waist/hips) and uses heavy forward drive to pass the guard — the techni...
The Rubber Guard family covers the guard system developed by Eddie Bravo that uses extreme leg flexibility to control the opponent's posture from the guard by pulling the shin over the opponent's shou...
The 10th Planet Guard family covers guard positions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system, designed exclusively for no-gi grappling and characterised by flexibility-based leg con...
The Standard Seated Butterfly establishes the fundamental butterfly guard with the guard player sitting upright, both hooks inserted inside the opponent's thighs, hands controlling the upper body via ...
The standard loop choke from guard is a gi strangulation where the attacker feeds one hand deep into the opponent's collar, loops it around the back of the neck, and uses the closed guard to trap the ...
The Toreando (bullfighter) Pass family covers the classic standing guard pass where the passer grips both of the opponent's pant legs (gi) or knees (no-gi) and throws them to one side while stepping a...
The Ezekiel choke (sode-guruma-jime) uses the attacker's own gi sleeve as a fulcrum: one arm threads behind the opponent's head, the opposite hand feeds through the sleeve of the first arm, and the fi...
The Toe Hold is a foot lock submission that attacks the ankle and foot by gripping the opponent's toes/ball of foot and rotating the foot outward (or inward) using a figure-four grip — creating torsio...
The standard rear naked choke (hadaka-jime) is one of the most fundamental and highest-percentage rear strangles in grappling. [1,2] From back control, the attacker wraps one arm around the opponent's...
Forearm compression rear strangles use direct forearm-to-neck pressure from back control without relying on the gi collar or lapel. [1] The attacker threads the forearm across the opponent's throat an...
The north-south choke is a strangulation applied from the north-south position (kami-shiho-gatame orientation), where the attacker lies chest-to-chest on top of the opponent but facing the opposite di...
Heel hooks are among the most powerful and dangerous joint lock submissions in grappling, attacking the knee's rotational ligaments (ACL, MCL, LCL, meniscus) by controlling the heel and twisting the l...
The Pistol Grip family covers the specific gripping method where the attacker grips the opponent's sleeve or gi material by inserting the four fingers inside the sleeve end and closing the fist, creat...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
Leg chokes are submissions that use the legs — primarily the thighs and calves — to compress the neck and restrict blood flow or airflow. [1] The triangle choke (sankaku-jime) is the defining techniqu...
The Standard De La Riva establishes the classic DLR guard with the outside hook wrapped around the opponent's lead leg, foot behind the knee, near hand controlling the ankle, and the far hand gripping...
The Standard Sit Guard Pull establishes a collar or sleeve grip, then sits directly to the ground while maintaining grip control, immediately establishing a seated guard position with the feet posted ...
The Half Guard Sweep family covers all sweeping (reversal) techniques executed from the half guard position — where the bottom player controls one of the opponent's legs between their own legs and use...
The Neck Lock family covers joint lock submissions that target the cervical spine through cranking, twisting, or compressing the neck beyond its normal range of motion — among the most dangerous and c...
The MMA Escape family covers escape techniques specifically adapted for mixed martial arts competition, where the threat of ground-and-pound strikes fundamentally changes the mechanics, urgency, and p...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The D'Arce choke applied from the front headlock position, one of the most common entries for this arm-triangle variation. The attacker uses a snap-down or sprawl to establish front headlock control, ...