Search: “arm thread”
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The crucifix rear strangle is applied from the crucifix position, where the attacker traps one of the opponent's arms with their legs (typically threading the far arm between the legs and locking it) ...
The anaconda choke from turtle targets an opponent in the turtle position by the attacker threading the choking arm around the neck and under the far-side arm from a front-facing or side-facing angle,...
The Standard Chill Dog establishes the intermediate rubber guard position with the shin pulled over the opponent's shoulder, the arm threaded through the leg triangle, and the guard player controlling...
The arm triangle rear naked crossover combines elements of the rear naked choke and arm triangle by trapping the opponent's arm alongside their neck while the choking arm threads across the front of t...
The Gift Wrap Mount uses one arm to control both of the opponent's arms by threading one arm through and wrapping it around — 'gift wrapping' the arms together — creating a dominant control that frees...
The D'Arce choke from turtle is a species where the head-and-arm strangle is applied against an opponent who has assumed the turtle (all-fours) position. [1] The attacker positions to the side of the ...
The anaconda choke from sprawl is initiated after the attacker sprawls to defend a takedown, trapping the opponent's head and threading the choking arm under the far-side arm and across the neck. [1,2...
The face crank from crucifix is applied when the attacker has secured the crucifix position — trapping one of the opponent's arms with the legs (typically the far arm threaded between the legs) while ...
The anaconda choke from turtle with gator roll uses the signature rolling transition to attack an opponent in the turtle position. [1] The attacker positions to the side of the turtled opponent, threa...
The Hybrid RNC Kata Gatame is a crossover submission that combines elements of the rear naked choke (applied from back control) with the arm triangle (kata gatame) — threading the choking arm around t...
Standard Fireman's Carry Technique is the textbook execution in which the wrestler secures a collar tie and wrist control, drops to both knees while threading the arm between the opponent's legs to gr...
The anaconda choke from sprawl with hip-walk finish applies the head-and-arm strangle after sprawling on a takedown attempt, then uses the hip-walk method to progressively tighten the compression. [1]...
Standard Modified Fireman's Carry is the most common variation in which the attacker enters from a collar tie or arm drag, drops to one knee, threads the arm between the opponent's legs, and completes...
The Underhook family covers clinch positions where the attacker threads their arm under the opponent's arm from inside, hooking around the upper body and securing inside position. [1] The underhook is...
The Japanese necktie is a front headlock choke that combines blood choke compression with neck crank mechanics, executed by threading one arm under the opponent's arm and around their head (similar to...
A no-gi variation of the arm triangle choke applied from half guard. The attacker threads their arm under the opponent’s head and traps the far arm, then uses shoulder pressure, chest connection, and ...
The anaconda choke from front headlock with gator roll entry uses a rolling transition to tighten the head-and-arm strangle while repositioning the opponent from their knees to their side. [1] The att...
The Leg Weave Pass is a pressure-based guard pass where the passer weaves one arm through and around the opponent's legs, creating a configuration that pins one leg while clearing the other — a method...
The Lasso Guard subfamily covers the open guard position where the guard player wraps one leg over the opponent's arm and threads it through, creating a 'lasso' that entangles the arm and provides pow...
The three-quarter nelson crank from turtle applies a nelson variant where the attacker controls approximately three-quarters of the neck-cranking pathway — more than a half nelson but less than a full...
The standard twister from truck is the signature cervical rotation submission of the 10th Planet Jiu-Jitsu system, applied from the truck position by rotating the opponent's spine along its longitudin...
Standard Fireman's Carry is the classical execution of the shoulder wheel throw in which the attacker drops beneath the opponent, loads them fully across the shoulders by threading one arm between the...
The wrestling-entry twister accesses the twister submission through a traditional wrestling back ride transition rather than the truck position commonly associated with 10th Planet Jiu-Jitsu. [1] The ...
Fireman's Carry, known in wrestling as the fireman's carry throw or kata guruma in judo, is a family of throws in which the attacker ducks under the opponent, loads them across their shoulders, and wh...
A no-gi variation of the arm triangle choke applied from the open guard. Without the aid of collar grips, the attacker uses arm threading, shoulder pressure, and hip angling to isolate the opponent’s ...
Sleeve-assisted forearm strangles use the attacker's own gi sleeve as a fulcrum against the throat while the opposite arm provides compression from behind the head. [1,2] The Ezekiel choke (sode-gurum...
The short choke is a compact rear strangle variation where the attacker uses a shallow grip — often just the forearm across the side of the neck targeting the carotid, with a palm-to-palm or fist grip...
Sleeve-assisted rear strangles use the attacker's own gi sleeve — threaded behind the opponent's head — as a fulcrum or lever to enhance forearm compression from back control. [1,2] The sleeve wheel c...
A flexion wrist lock involves forcing the hand downward toward the inner forearm (palmar flexion), applying pressure on the radiocarpal joint. Causes intense pain and injury risk.
The sleeve wheel choke (judo's sode-guruma-jime, also known as the Ezekiel choke in Brazilian Jiu-Jitsu) threads one arm behind the opponent's head, feeds the gi sleeve of that arm across the neck wit...
The Ezequiel Choke from the Back applies the Ezequiel (Sode Guruma Jime) choking mechanism from the back control position rather than the traditional mount. [1] The attacker threads one arm under the ...
A kata gatame variation against turtle where the choke is secured before rolling the defender over to complete the finish. The attacker threads to trap the arm across the neck, locks the head-and-arm,...
The power nelson crank from front headlock is a cervical flexion attack where the attacker drives the opponent's head downward using a nelson-style arm placement combined with aggressive downward forc...
The D'Arce choke applied against an opponent in the turtle position, where the attacker threads the choking arm under the turtled opponent's neck and near-side arm. This entry exploits the opponent's ...
The twister from truck is applied from the 'truck' position, where the attacker controls the opponent's far leg by threading their own legs through in a lockdown-style configuration while positioned b...
The Ezekiel choke from mount with sleeve grip finish is the most common application of the Ezekiel, using the mounted position's weight advantage combined with the sleeve-assisted forearm strangle. [1...
The Ezekiel choke (sode-guruma-jime) uses the attacker's own gi sleeve as a fulcrum: one arm threads behind the opponent's head, the opposite hand feeds through the sleeve of the first arm, and the fi...
The Ezekiel choke from guard with sleeve grip finish uses the attacker's own gi sleeve as a lever to compress the opponent's neck from the bottom guard position. [1] The attacker threads one arm behin...
The Standard Crucifix establishes the full crucifix position by trapping one of the opponent's arms between the legs (using a figure-four leg configuration) and controlling the other arm with both han...
A no-gi guard variation of the arm triangle where the attacker first immobilizes the opponent’s arm via wrist control (pinning the wrist to the mat or across the chest). With the wrist anchored, the a...
The arm triangle choke (kata-gatame) is a family of blood chokes that use the attacker's arms in combination with the opponent's own trapped shoulder to compress both carotid arteries. [1,2] The defin...
The turtle cradle attacks a turtled opponent by threading the arms around both the head and one leg, linking the hands to fold the opponent out of their protective shell. [1] The attacker approaches f...
The gift wrap lapel choke uses a controlling position where the attacker wraps the opponent's own arm across their head or body and pins it there, then feeds the lapel around the neck to create a stra...
The twister from back ride is applied when the attacker has a back ride position with one hook controlling the opponent's far leg (the 'truck' entry) and threads an arm under the opponent's chin from ...
The D'Arce choke applied from the top half-guard position, where the attacker threads the arm under the bottom player's neck while they attempt to underhook or recover guard. This entry capitalises on...
The double under pass is a fundamental pressure-based guard pass where the passer threads both arms underneath the opponent's legs, gable-grips the hands together near the hips, and stacks the opponen...
The Hand Fighting Defence subfamily covers choke defensive techniques that focus on controlling the opponent's hands and grips to prevent them from securing the choking position. [1] Hand fighting is ...
The Bread Cutter Choke is a gi-based submission applied from side control where the attacker reaches across the opponent's neck to grip the far collar, then drives the blade edge of the forearm across...
The Peruvian necktie from front headlock with shin across the neck is the standard application of this technique, where the attacker holds a front headlock and swings one leg over the opponent's head,...
The Chill Dog subfamily covers the rubber guard position where the guard player has advanced past Mission Control by threading the arm through and securing a deeper leg position, creating set-ups for ...