Search: “Submission During Pass”
50 results found
The Von Flue Counter is a guillotine escape that converts the defender's position into a counter-submission by passing to side control while the attacker maintains the guillotine grip, then applying s...
The Attacking Closed Guard subfamily covers closed guard configurations specifically set up for offensive attacks — sweeps, submissions, and transitions — rather than passive control. [1] Attacking cl...
Kneebars from guard are applied when the bottom player catches the opponent's leg during passing attempts and transitions to a kneebar position, controlling the thigh and applying hip pressure to hype...
Spider guard is a gi-dependent open guard where the bottom player grips both of the opponent's sleeves and places their feet on the opponent's biceps, creating a web of control that manages distance, ...
The Peruvian necktie from closed guard with shin across the neck applies the necktie's signature leg-over-head mechanic from a bottom guard position. [1] The attacker, playing closed guard, wraps the ...
The standard brabo choke from closed guard is a gi-based head-and-arm strangle where the attacker uses the opponent's own lapel to thread around the neck and arm from bottom guard. [1] The attacker fe...
The D'Arce choke from turtle is a species where the head-and-arm strangle is applied against an opponent who has assumed the turtle (all-fours) position. [1] The attacker positions to the side of the ...
Smother locks are submission techniques that obstruct an opponent's breathing by covering the nose and mouth with the body — typically the chest, belly, shoulder, or arm — creating a seal that prevent...
A Damn Good Guard is BJ Penn's term for an active closed guard that immediately threatens with submissions while preventing the top player from posturing up or passing. [1] The guard player maintains ...
Lower limb nerve locks target the nerve pathways of the legs — primarily the peroneal nerve (running along the outside of the knee), the sciatic nerve (posterior thigh), and the tibial nerve (behind t...
The Guard Top group covers all positions, techniques, and strategies for the fighter on top when the opponent is playing guard — the offensive counterpart to the guard player's sweeps and submissions....
The ear pull from guard is a pain compliance technique where the attacker, while playing guard, grips the opponent's ear and pulls or twists to create pain and disrupt posture. [1,2] From closed or op...
The loop choke is executed by feeding the opponent's collar around their neck from underneath — typically from half guard, butterfly guard, or during a sprawl — creating a looping noose that constrict...
The Stacking Defence subfamily covers armlock defence techniques where the defender drives their weight forward and upward, compressing the attacker beneath them to relieve the extension pressure on t...
The loop choke from guard is applied when the bottom player threads one hand behind the opponent's neck and grips their own collar or the opponent's collar, creating a loop of fabric around the neck t...
Standard Stacking drives the defender's weight forward by standing up and driving the hips into the attacker, folding them in half while maintaining grip on the trapped arm. [1] The defender posts on ...
The Stack Triangle Escape uses forward pressure to fold the attacker's body by driving the defender's weight over the top, compressing the attacker and changing the triangle angle to relieve the choke...
The Fundamental Side Control family covers the core side control variations and techniques for maintaining chest-to-chest control, attacking with submissions, and transitioning to more dominant positi...
The Side Control family covers the dominant top position where the controlling fighter lies perpendicular to the bottom fighter, chest-to-chest, having passed the guard to achieve a lateral pin. [1] S...
Calf slicers from guard are applied when the bottom player catches the opponent's leg during guard passing attempts, threading a shin behind the knee and folding the calf. [1,2] Common entries include...
The Pressure Pass family covers guard passing techniques that use heavy bodyweight, chest-to-chest compression, and methodical forward drive to flatten the guard player, immobilise their hips, and slo...
The Hip Pressure Defence subfamily covers leg lock defence techniques where the defender drives their hips toward the opponent, reducing the space needed for the submission's rotational or extension m...
The Toe Hold is a foot lock submission that attacks the ankle and foot by gripping the opponent's toes/ball of foot and rotating the foot outward (or inward) using a figure-four grip — creating torsio...
The side headscissors applies the leg-based head squeeze from side control, where the attacker is positioned perpendicular to the supine opponent. [1] The attacker captures the opponent's head between...
The Posture Guillotine Escape uses postural adjustment to relieve the choking pressure of the guillotine by extending the spine and lifting the chin line above the attacker's choking arm. [1] The defe...
The guard is a ground grappling position where the bottom fighter uses their legs to control, defend, and attack the top player — widely considered Brazilian Jiu-Jitsu's most revolutionary contributio...
The Defence class encompasses all techniques designed to prevent, neutralise, or mitigate an opponent's offensive actions across all ranges and phases of combat. [1] Defence is the complementary pilla...
The Inside Heel Hook Entry covers the specific pathways used to enter inside sankaku (saddle) ashi garami for the inside heel hook — the most dangerous submission in modern grappling. [1] Entries incl...
The Standard Hitchhiker Escape executes the fundamental hitchhiker defence by rotating the trapped arm thumb-upward while simultaneously turning the body toward the trapped arm, sliding toward the att...
The figure-four wrist lock from seated guard is a flexion submission where the attacker uses a figure-four grip configuration to isolate and bend the opponent's wrist from a bottom guard or seated pos...
The Z-lock wrist lock from seated guard is a flexion-based submission that uses a distinctive Z-shaped arm configuration to hyperextend the opponent's wrist joint from a bottom guard or seated positio...
The lapel tail feed choke involves pulling out the tail end of the opponent's gi lapel and threading it around their neck from back control to create a noose-like strangle. [1,2] Unlike standard colla...
The two-on-one wrist lock from seated guard is a flexion submission where the attacker uses both hands to control and bend a single wrist from a seated or guard position. [1] Both of the attacker's ha...
The kneebar is a joint lock that hyperextends the knee by isolating the opponent's leg and using the hips as a fulcrum against the knee joint, similar to how an armbar uses the hips against the elbow....
Side control is a dominant ground position where the top player lies chest-to-chest across the opponent's torso, perpendicular to their body, using a combination of crossface, underhook, and chest pre...
The chin-down wrist lock from seated guard is a flexion-based wrist submission where the attacker, working from a seated or guard position, traps the opponent's hand and forces the wrist into acute fl...
The standard loop choke from guard is a gi strangulation where the attacker feeds one hand deep into the opponent's collar, loops it around the back of the neck, and uses the closed guard to trap the ...
The reverse headscissors from guard applies the head squeeze with the attacker's legs oriented in the opposite direction compared to the standard version, typically with the attacker's hips angled or ...
The Top Position group encompasses all dominant ground positions where the fighter on top has passed the opponent's guard and achieved a controlling position. [1] Top positions represent the upper hal...
The Half Guard Recovery subfamily covers techniques for establishing half guard — trapping one of the opponent's legs between the defender's legs — when full guard recovery is not possible. [1] Half g...
The Guard Retention group encompasses all defensive techniques used on the ground to maintain or recover a guard position, preventing the opponent from passing to a dominant position. [1] Guard retent...
The Guillotine Escape subfamily covers techniques for escaping the guillotine choke (mae-hadaka-jime), a front headlock strangulation applied from standing or guard position. [1] Guillotine escapes mu...
The Leg Lock family encompasses all joint lock submissions targeting the hip, knee, or ankle joints of the lower extremity — including heel hooks, kneebars, toe holds, calf slicers, and straight ankle...
The flying triangle is a spectacular variety where the attacker jumps from standing directly into a triangle choke configuration around the opponent's head and arm. [1] The attacker leaps upward, thro...
The calf slicer (also called calf crush or calf compression) works by placing a hard fulcrum — typically the shin or forearm — behind the opponent's knee and folding the lower leg back, crushing the c...
The Baseball Choke is a gi-based collar choke that uses a distinctive split grip — one hand gripping the collar palm-up and the other palm-down in opposite directions — creating a powerful rotational ...
The Standard Side Control subfamily covers the basic lateral side control position where the top fighter lies perpendicular to the bottom fighter, using chest pressure and arm controls to maintain the...
The Standard Standing Guard Position establishes the fundamental standing-versus-seated dynamic with one fighter standing and the other seated or on their back, using feet on hips, hooks, or grip-and-...
The Hand Fighting Defence subfamily covers choke defensive techniques that focus on controlling the opponent's hands and grips to prevent them from securing the choking position. [1] Hand fighting is ...
The Standard Standing Guard subfamily covers the basic configuration where one fighter is on the ground in an open guard position while the other fighter is standing, creating the classic guard-passer...