Search: “Leg Entanglement”
38 results found
The Leg Entanglement (Ashi Garami) family covers the system of leg-on-leg control positions that serve as the platform for all modern leg lock attacks — the positional hierarchy that revolutionised su...
The Leg Pummeling Defence subfamily covers defensive techniques where the defender systematically frees their legs from the opponent's entanglement, working to remove the legs from positions that expo...
The Knee Knot is a leg entanglement position where the attacker's legs create a complex knot-like configuration around the opponent's knee — a controlling position primarily used for kneebar attacks a...
Rolling Entry takedowns are techniques where the attacker uses a forward or lateral roll to rapidly close distance and enter into leg entanglements, takedowns, or submission positions — sacrificing st...
The knee knot is a leg entanglement control position originating from sambo where the attacker intertwines their legs around the opponent's trapped leg — placing one leg over the opponent's hip (knee ...
The Imanari roll is a rolling entry into leg entanglement positions, developed by Japanese MMA fighter Masakazu Imanari around 1998-1999. [1] The attacker grips the opponent's ankle, drops onto their ...
The Leglock Defence family covers all defensive techniques against leg-based submissions including heel hooks, kneebars, toe holds, and ankle locks. [1] Leglock defence has become one of the most crit...
The Leg Lock family encompasses all joint lock submissions targeting the hip, knee, or ankle joints of the lower extremity — including heel hooks, kneebars, toe holds, calf slicers, and straight ankle...
The Standard Calf Slicer Defence works to extend the leg and remove the knee from the folded position that creates the compression. [1] The defender pushes against the attacker's leg or hip to create ...
The inside sankaku (honey hole/saddle) is the apex control position in the modern leg lock hierarchy, where the attacker forms a triangle configuration with their legs inside the opponent's trapped le...
Standard Leg Pummeling uses the free leg to swim inside or outside the opponent's controlling hooks, systematically clearing entanglements while maintaining boot defence on the endangered foot. [1] Th...
Hiza Garami is a knee lock technique in judo and jujutsu that attacks the knee joint by entangling the opponent's leg and applying rotational or hyperextension force. [1] The attacker controls the opp...
The twister is a cervical rotation crank that applies extreme lateral rotation and flexion to the spine by trapping the opponent's legs (via a lockdown or leg entanglement) while cranking the head in ...
The Reverse Knee On Belly subfamily covers the variation where the top fighter faces the opponent's legs rather than their head, placing the knee on the belly while looking toward the opponent's feet....
Inside Sankaku (also called the Saddle, Honey Hole, or Game Over position) is the most dominant leg entanglement position in modern grappling — a configuration where the attacker's legs form a triangl...
The 10th Planet Joint Lock family covers joint lock submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — locks designed for no-gi grappling that are applied from the system's prop...
The Leg Lock Entry family covers techniques for entering leg entanglement positions (ashi garami) from standing — primarily through rolling entries, sit-outs, and guard-pull-to-leg-lock transitions th...
The Single Leg X-Guard subfamily covers the guard variation where the guard player hooks both legs on the outside of one of the opponent's legs — one foot on the hip and one behind the knee — controll...
The Electric Chair Submission is a groin and inner-thigh hyperextension applied from the lockdown half guard position, where the attacker elevates the opponent's trapped leg upward and outward while s...
The Reaping Heel Hook covers heel hook attacks applied with a 'reaping' leg configuration — where the attacker's outside leg crosses over the opponent's hip line, creating additional rotational contro...
The Jean Jacques Sweep is a half guard sweep from the 10th Planet Jiu-Jitsu system, executed from the lockdown position by establishing a deep underhook, elevating the opponent using a hip-whip motion...
The kneebar is a joint lock that hyperextends the knee by isolating the opponent's leg and using the hips as a fulcrum against the knee joint, similar to how an armbar uses the hips against the elbow....
Hip locks target the coxofemoral (hip) joint by forcing extreme abduction, adduction, or rotation of the femur within the hip socket. [1,2] The hip is an inherently stable ball-and-socket joint with d...
The Standard Single Leg X establishes the basic SLX position with one foot on the opponent's hip and the other foot behind the knee of the same leg, both from the outside, with hands controlling the a...
The Standard Reverse Knee On Belly positions the top fighter facing the opponent's legs with one knee on the abdomen and the posted foot toward the head, providing access to straight ankle locks, toe ...
The Boot Defence subfamily covers the technique of hiding the foot from the opponent's grip by curling the toes, pointing the foot, and tucking the heel behind the opponent's body or thigh. [1] The bo...
The calf slicer (also called calf crush or calf compression) works by placing a hard fulcrum — typically the shin or forearm — behind the opponent's knee and folding the lower leg back, crushing the c...
The Standard Old School sweep executes the classic half guard reversal by securing a deep underhook, switching the hips to come to the knees, and driving forward using the underhook to push the oppone...
The power guillotine from top half guard is a high-pressure variant where the attacker applies a guillotine choke while maintaining top position in half guard, using full body weight and hip pressure ...
The Esgrima Pass is a half guard passing technique where the passer uses a fencing-like leg threading motion — sliding the shin forward and through the opponent's half guard like a sword being drawn f...
The X-Guard family covers the guard position where the guard player places both legs between the opponent's legs in an X-configuration, with one hook behind the knee and one on the hip, creating a pow...
Tony Montana is a 10th Planet leg lock attacking position for inside heel hook entries, reached from positions like 50/50 or outside ashi garami by 'zombieing' one leg over to transition and attack. [...
Game Over is a 10th Planet leg lock finishing position corresponding to what the Danaher system calls 'inside ashi garami' — a reaping heel hook position where the attacker reaps the opponent's leg to...
The Crab Ride is a back-taking transition where the attacker establishes control from behind the opponent by placing both feet on the opponent's inner thighs (like riding a crab), using this hook conf...
The Truck Position is a 10th Planet Jiu-Jitsu back-body entanglement where the attacker controls the opponent from behind with a calf hook (leg threaded between the opponent's legs hooking the calf), ...
The Lasso Guard subfamily covers the open guard position where the guard player wraps one leg over the opponent's arm and threads it through, creating a 'lasso' that entangles the arm and provides pow...
The 10th Planet Choke family covers choking submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — specifically designed for no-gi grappling and applied from the system's proprietar...
The 10th Planet Sweep family covers sweeping techniques developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — sweeps executed from the system's proprietary guard positions (Lockdown half guard...