Search: “grip prevention”
50 results found
The Grip Breaking family covers defensive techniques focused on breaking or stripping the opponent's grips to prevent submission setups, guard controls, and positional dominance. [1] Grip breaking is ...
The Grip Fighting Defence subfamily covers armlock defence techniques where the defender prevents the submission by maintaining grip connections that stop the opponent from isolating and extending the...
The Choke Defence family covers all defensive techniques used to prevent or escape from choking attacks including blood chokes (strangulations that compress the carotid arteries), air chokes (compress...
The Hand Fighting Defence subfamily covers choke defensive techniques that focus on controlling the opponent's hands and grips to prevent them from securing the choking position. [1] Hand fighting is ...
The Standard Double Wrist Control positions the attacker's hands on both of the opponent's wrists, gripping firmly to control hand placement and prevent the opponent from establishing offensive grips ...
The Palm-to-Palm variation of the standing Cattle Choke uses a palm-to-palm clasp (Gable-style grip) to secure the choking configuration — the strongest clasp available, preventing grip stripping duri...
The Wrist Control family covers clinch positions where the attacker's primary control mechanism is gripping one or both of the opponent's wrists, providing direct control over the hands and their abil...
The Gable Grip finishing variation uses a palm-to-palm grip (no thumbs interlocked) to secure the short choke — the strongest clasp grip available, named after wrestling legend Dan Gable. [1] The Gabl...
Standard Grip Fighting for armlock defence involves clasping both hands together in a Gable grip, S-grip, or figure-four configuration to prevent the opponent from isolating and straightening the targ...
The Standard Guard Pull Technique grips the opponent's collar and sleeve, steps one foot to the opponent's hip, then swings the other leg around the opponent's waist while pulling the upper body in, c...
The arm drag with gi-specific grip uses the lapel, sleeve, or cuff of the gi uniform to secure the controlling grip for both the drag and the wrist lock, creating friction-based control that is imposs...
The Leglock Defence family covers all defensive techniques against leg-based submissions including heel hooks, kneebars, toe holds, and ankle locks. [1] Leglock defence has become one of the most crit...
The Armlock Defence family covers all defensive techniques used to prevent or escape from arm-based joint locks including armbars, kimuras, americanas, and wrist locks. [1] Armlock defence operates on...
The backdoor sweep is a deep half guard sweep where, when the initial forward sweep is blocked, the guard player exits out the back by riding the opponent's resistance to rotate behind them and establ...
The Standard Boot curls the toes downward, points the foot, and tucks the heel tight behind the opponent's thigh or hip, making the foot impossible to grip and preventing the opponent from isolating i...
The Standard Rear Lift executes the fundamental rear body lock lift where the attacker clasps the hands around the opponent's waist from behind, drops the hips, and explosively extends the legs and hi...
The Standard Wall Pin Position places the attacker's body against the opponent with the opponent's back flat against the cage, using a combination of chest pressure, underhooks or body lock, and low h...
The Double Wrist Control subfamily covers positions where the attacker controls both of the opponent's wrists simultaneously, completely managing the opponent's hand placement and grip establishment. ...
The Hand Fighting Escape subfamily covers back escape techniques that prioritise defending against the choke through hand fighting while systematically working to clear hooks and turn to face the oppo...
Sleeve-assisted rear strangles use the attacker's own gi sleeve — threaded behind the opponent's head — as a fulcrum or lever to enhance forearm compression from back control. [1,2] The sleeve wheel c...
The sliding collar choke from back control involves gripping the opponent's collar and progressively walking or sliding the grip across the neck to remove slack and increase pressure. [1,2] Rather tha...
The Cock Block is a defence against being slammed from closed guard or rubber guard, using leg positioning and grip adjustment to prevent the opponent from lifting. [1]
The Sit Guard Pull subfamily covers guard pulling techniques where the practitioner sits directly to the ground from standing, establishing a seated guard position. [1] The sit guard pull avoids the r...
The Inside Elbow Control subfamily covers positions where the attacker controls the opponent's elbow from the inside line, cupping or gripping the inner elbow to prevent the opponent from establishing...
The Standard Whizzer Kimura transitions from the overhook position by reaching the free hand across to grab the opponent's wrist on the overhook side, then locking the figure-four grip by connecting t...
The Rear Body Lock Takedown family encompasses all takedowns executed from behind the opponent with a locked grip around the torso. [1] Rear body lock position is one of the most dominant standing cli...
The 10th Planet Escape family covers escape techniques for positions unique to Eddie Bravo's 10th Planet Jiu-Jitsu system — addressing the specific challenge of escaping the Truck, Twister Side Contro...
The Standard Chair Sit Position is the base-level execution of the chair sit, with the controlling fighter seated directly behind the opponent, both hips on the mat, legs wrapped loosely around the op...
The Collar-Sleeve Guard subfamily covers the open guard position where the guard player controls one collar and one sleeve while using the feet to manage distance and create attacking angles. [1] The ...
The Escape Against Wrestler's Pin addresses the specific problem of being pinned by a wrestler who uses cross-face and underhook control rather than traditional BJJ side control grips. [1] Ribeiro dem...
The Standard Headlock Control wraps one arm around the opponent's head from the side, securing the head against the attacker's ribcage, while the other arm controls the opponent's near arm to prevent ...
The Standard Overhook Position wraps the arm over the opponent's bicep and shoulder, hooking deep so the hand can grip the opponent's far shoulder or lat, pulling the overhook arm tight against the at...
The Standard Inside Elbow Control positions the attacker's hand on the inside of the opponent's elbow, cupping the joint and using it as a steering handle to redirect the opponent's arm and prevent th...
The Standard Overhook subfamily covers the basic overhook position where the attacker wraps their arm over the top of the opponent's arm, hooking around the upper arm or shoulder and pulling it tight ...
The RNC Hand Fighting Escape uses active hand control to prevent the attacker from securing the rear naked choke grip while working toward positional escape. [1] The defender maintains constant two-on...
The Standard Scissor Sweep opens the closed guard, places the top knee (shin) across the opponent's chest as a frame, grips the collar and sleeve, then chops the bottom leg across the opponent's far k...
The one-hand thrust lapel choke from guard is a minimalist gi strangulation where the attacker uses a single hand to thrust the knuckles or fist deep into the opponent's collar, driving the lapel dire...
The Standard Front Headlock Position secures the opponent's head under one armpit, with the controlling arm wrapping around the neck so the hand reaches the far side of the opponent's head or chin. [1...
Standard Koshi Guruma executes the classical hip wheel where the thrower turns in, wraps the throwing arm around the opponent's neck, loads the opponent onto the hip, and rotates forward to wheel the ...
The Standard Chin Tuck pulls the chin firmly to the chest while tensing the neck muscles, creating a compressed space beneath the jawline that prevents the opponent from inserting their arm or collar ...
The Standard Single Wrist Control positions one hand on the opponent's wrist with a firm C-grip, controlling that arm while the free hand works for position — establishing collar ties, pummelling for ...
The Body Lock family encompasses clinch positions where the attacker secures a tight, locked grip around the opponent's torso, with the emphasis on the lock configuration of the hands rather than comp...
The ten-finger guillotine from standing snap-down is a no-arm-trapped variant where the attacker clasps all ten fingers together around the opponent's neck without trapping an arm inside the loop. [1]...
The figure-four wrist lock from prone control is applied by trapping the face-down opponent's wrist and locking a figure-four grip configuration to apply concentrated flexion force. [1,2] The prone po...
The Standard Guard Pull subfamily covers the traditional guard pull where the practitioner jumps to closed guard by gripping the opponent's gi or body, pulling themselves up onto the opponent's hips, ...
The figure-four wrist lock from seated guard is a flexion submission where the attacker uses a figure-four grip configuration to isolate and bend the opponent's wrist from a bottom guard or seated pos...
The Framing Clinch family covers clinch positions where the attacker uses extended arms and forearms as structural frames against the opponent's body, creating distance and control through rigid bone ...
The reverse guillotine from front headlock with overhook assist adds an overhook (whizzer) grip on the opponent's arm to supplement the strangling pressure and prevent escape. [1] After establishing t...
The Fundamental Guard Pass family covers the core guard passing techniques that form the foundation of every grappler's passing game — the essential methods for navigating past the opponent's legs to ...
The Ezekiel choke from guard with sleeve grip finish uses the attacker's own gi sleeve as a lever to compress the opponent's neck from the bottom guard position. [1] The attacker threads one arm behin...