Search: “basic standing guard”
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The Standard Worm Guard subfamily covers the basic worm guard configuration where the guard player extracts the opponent's lapel, threads it between the opponent's legs, and grips it from the other si...
The Standard Military Sabre Guard positions the sabre with the blade raised and angled to protect the head and dominant side, the arm slightly bent, and the point threatening the opponent's face — a b...
The Standard Closed Guard subfamily covers the basic closed guard configurations focused on maintaining the position, controlling distance, and managing the opponent's posture before setting up attack...
The Standard Full Guard Recovery executes the fundamental technique of re-closing the guard around the opponent's torso, typically by using frames and hip movement to create space, then bringing both ...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The Standard Guard Pull Technique grips the opponent's collar and sleeve, steps one foot to the opponent's hip, then swings the other leg around the opponent's waist while pulling the upper body in, c...
The Standard High Guard positions both fists beside the chin and temples, elbows tucked against the ribcage, with the forearms creating vertical shields on either side of the face. [1] The guard is he...
The Standard Turtle To Half Guard executes the transition by sitting the hips to one side, threading the inside leg between the opponent's legs to hook one leg, and establishing half guard with an imm...
The Standard Long Guard extends the lead arm fully forward, hand open or in a loose fist, placing the palm or forearm against the opponent's forehead, chin, or shoulder to create a frame that prevents...
The Standard Half Guard Recovery executes the fundamental technique of catching one of the opponent's legs with both legs during a guard pass, typically by threading the inside leg between the opponen...
The Standard Sit Guard Pull establishes a collar or sleeve grip, then sits directly to the ground while maintaining grip control, immediately establishing a seated guard position with the feet posted ...
The Standard Standing Guard subfamily covers the basic configuration where one fighter is on the ground in an open guard position while the other fighter is standing, creating the classic guard-passer...
The Standard Half Guard subfamily covers the basic half guard configurations where the guard player controls one of the opponent's legs between theirs from a side-lying or flat-on-back position. [1] T...
The Standard Sit-Up Guard establishes the basic sit-up position with one foot on the opponent's hip, the other leg ready for sweeps or entries, and hands controlling the opponent's arms or collar. [1]...
The Standard Collar-Sleeve establishes the basic collar-sleeve guard with one hand gripping the collar, the other gripping the sleeve, one foot on the hip, and the other foot on the bicep of the sleev...
The Standard Shell covers the head by placing both hands over the ears and temples, tucking the chin to the chest, and bringing the elbows together in front of the face, creating a compact protective ...
The Standard Old School sweep executes the classic half guard reversal by securing a deep underhook, switching the hips to come to the knees, and driving forward using the underhook to push the oppone...
The Standard Shin-On-Shin places the guard player's shin horizontally across the opponent's lead shin, with hands controlling the collar/sleeve or wrists, creating a connection point for guard entries...
The Standard Plan B executes the backup half guard sweep by redirecting the opponent's forward pressure into a sweep, typically involving a change of grip from the underhook to a different control and...
The Standard Cross-Arm Cover crosses both forearms in front of the face with the hands touching opposite shoulders or ears, creating a lattice of bone and muscle that protects the chin, nose, and temp...
The Standard Single Butterfly establishes one butterfly hook inside the opponent's thigh while the other foot is positioned on the mat, on the hip, or in a secondary control position. [1] This positio...
The Standard Turtle subfamily covers the basic defensive turtle position with the fighter on hands and knees, elbows tight to the body, chin tucked, and head down to protect against chokes and submiss...
The Standard Single Leg X establishes the basic SLX position with one foot on the opponent's hip and the other foot behind the knee of the same leg, both from the outside, with hands controlling the a...
The standard can opener is a cervical flexion crank applied from inside the opponent's closed guard, where the attacker clasps both hands behind the opponent's head and pulls it forward toward the che...
The standard triangle choke from closed guard is the foundational variety of the triangle family, where the attacker locks a figure-four leg configuration around the opponent's head and one arm from b...
The Standard Spider Sweep executes the fundamental spider guard sweep by controlling both sleeves, placing the feet on the biceps, then using an asymmetric push-pull with the legs to off-balance the o...
The Standard Elevator Sweep opens the closed guard, inserts a butterfly hook inside the opponent's thigh, secures an underhook or collar grip, then falls to one side while elevating with the hook to r...
The Standard Inversion Escape from north-south bridges the hips upward, rolls onto the upper back, and swings the legs over the body to hook around the opponent, recovering guard through the inversion...
The Standard Scissor Sweep opens the closed guard, places the top knee (shin) across the opponent's chest as a frame, grips the collar and sleeve, then chops the bottom leg across the opponent's far k...
The Standard Guillotine Counter wraps the arm around the shooting opponent's neck as they level-change for a takedown, secures the choking grip (arm-in or no-arm), and applies the choke either standin...
The Standard Mission Control establishes the base rubber guard by pulling the shin over the opponent's shoulder (typically the right shin over the left shoulder or vice versa) and controlling it with ...
The Standard Chair Sit establishes the basic chair sit position with the controlling fighter seated behind the opponent, hips on the mat, legs around the opponent's waist, and upper body control via s...
The Standard Toreando Pass is the classic execution of the bullfighter pass — gripping both pant legs at the knees, throwing the legs to one side while stepping around to the other, landing in side co...
The Standard New York establishes the advanced rubber guard configuration with maximum leg control over the opponent's shoulder and arm, creating direct submission threats from the position. [1] The s...
The Standard Snap Roll executes a quick lateral roll from turtle, tucking the shoulder and rolling explosively to the side to create separation and immediately transition to a guard position or stand ...
The Standard Shrimp Recovery executes the fundamental hip escape to recover guard, where the defender turns onto one hip, bridges to create momentary space, then drives the hips away from the opponent...
The Standard Pendulum Sweep executes the flower sweep by opening the guard, swinging the legs in a wide pendulum arc to the sweep side, while pulling the opponent's sleeve across the body and driving ...
The Standard Push Knee Reguard grips the opponent's knee with both hands and pushes it off the body toward the mat, then immediately closes the legs around the opponent's body to establish closed guar...
The Standard Square Stance positions both feet even, shoulder-width apart, with the body facing forward, knees slightly bent, and hands up guarding the head. [1] The standard square stance provides a ...
The Standard Hitchhiker Escape executes the fundamental hitchhiker defence by rotating the trapped arm thumb-upward while simultaneously turning the body toward the trapped arm, sliding toward the att...
The Standard De La Riva Sweep executes the fundamental DLR guard sweep by using the DLR hook to stretch and off-balance the opponent backward, controlling the ankle of the hooked leg while pulling the...
The Standard Electric Chair executes the sweep by securing the lockdown on the opponent's trapped leg, obtaining an underhook, then driving upward and outward with the underhook while extending the lo...
The Standard Chill Dog establishes the intermediate rubber guard position with the shin pulled over the opponent's shoulder, the arm threaded through the leg triangle, and the guard player controlling...
The Fundamental Guard Top family covers the essential skills for maintaining dominant top position when facing an opponent's guard — the basic posture, base, and grip management techniques that every ...
The Standard Collar-Sleeve Sweep executes the fundamental collar-sleeve sweep by placing one foot on the opponent's hip and the other foot on the bicep of the controlled sleeve arm, then off-balancing...
The Standard Bridge And Roll from side control bridges the hips explosively while turning into the opponent, using the bridge momentum and body rotation to tip the opponent over. [1] The defender time...
The Standard Hip Bump executes the sweep by sitting up explosively from closed guard, wrapping an overhook around the opponent's arm on one side, then driving the hips forward into the opponent's ches...
The Standard Heel Hook Escape executes the primary defence by counter-rotating the body in the direction of the heel hook's rotation to relieve the twisting force on the knee, then clearing the knee p...
The Standard Frame And Shrimp pushes both forearms against the opponent's knee on the belly, creates a momentary space through the frame, then hip escapes away from the knee while swinging the far leg...
The Standard Berimbolo Technique executes the full berimbolo from De La Riva guard by hooking the DLR leg deep, gripping the opponent's belt or pants, inverting by pulling the hips overhead, and spinn...