Search: “Break the grip”
44 results found
The Grip Breaking family covers defensive techniques focused on breaking or stripping the opponent's grips to prevent submission setups, guard controls, and positional dominance. [1] Grip breaking is ...
The Two-On-One Grip Break subfamily covers grip breaking techniques where the defender uses both hands against one of the opponent's gripping hands, creating a two-against-one mechanical advantage to ...
The Standard Two-On-One Grip Break grips the opponent's wrist with one hand and their fingers with the other, then peels the grip open by pulling the fingers in the direction opposite to their curl wh...
The Posture Break subfamily covers grip breaking techniques that deny or break the opponent's grips by using postural changes — standing up, posturing the spine upright, or changing the angle of the b...
The Standard Posture Break strips the opponent's grips by extending the spine upright, pushing the hips forward, and driving the chest up, using the entire body's postural strength to overcome the opp...
The Grip Fighting Defence subfamily covers armlock defence techniques where the defender prevents the submission by maintaining grip connections that stop the opponent from isolating and extending the...
The arm-drag wrist lock applies wrist flexion — bending the wrist toward the inner forearm — using an arm-drag grip as the controlling mechanism. [1,2] The attacker uses a standard arm-drag motion to ...
The Submission Defence group encompasses all defensive techniques used to prevent, escape from, or neutralise submission attempts including chokes, joint locks, compressions, and cranks. [1] Submissio...
The Fundamental Guard Top family covers the essential skills for maintaining dominant top position when facing an opponent's guard — the basic posture, base, and grip management techniques that every ...
The Guard Top family within the Guard Group covers the techniques and strategies for the top player when trapped inside an opponent's guard — maintaining posture, controlling grips, and working to bre...
The Standard Pistol Grip subfamily executes the fundamental pistol grip where four fingers are inserted into the sleeve opening and the hand closes into a fist, locking onto the fabric at the wrist en...
The Cross-Grip Closed Guard establishes the closed guard with a cross-body collar grip — the guard player grips the opponent's opposite-side collar, pulling across the centre line to break posture and...
The Ezekiel choke from mount with sleeve grip finish is the most common application of the Ezekiel, using the mounted position's weight advantage combined with the sleeve-assisted forearm strangle. [1...
Finger locks are small-joint manipulation techniques that isolate and hyperextend, hyperflex, or laterally deviate one or more fingers beyond their anatomical range. [1,2] Techniques include single-fi...
The open guard triangle applies the triangle choke from open guard positions such as spider guard, lasso guard, or de la Riva guard, where the attacker's legs are actively engaged with the opponent's ...
Seiken Gedan Barai (commonly called Gedan Barai or Low Block) is the fundamental downward sweeping block in traditional karate, deflecting attacks directed at the lower body — low punches, front kicks...
The Standard Collar-Sleeve Sweep executes the fundamental collar-sleeve sweep by placing one foot on the opponent's hip and the other foot on the bicep of the controlled sleeve arm, then off-balancing...
The Standard Granby Roll executes the fundamental shoulder roll escape from turtle by tucking the chin, dropping the shoulder, and rolling over the shoulder and back to emerge facing the opponent in a...
The Seatbelt Escape family covers techniques for breaking the seatbelt grip (over-under arm control from behind) — the most critical first step in any back escape, because the seatbelt grip enables th...
The Foot Stomp is a close-range stomping strike delivered onto the top of the opponent's foot, typically executed from the clinch position against the cage in MMA, used to create pain, disrupt the opp...
The Switch From Turtle subfamily covers the wrestling-derived escape where the turtled fighter performs a 'switch' — a direction-changing standup that reverses the facing direction to escape the oppon...
Eri Seoi Nage (collar back-carrying throw) is a seoi-nage variant in which the thrower grips the opponent's collar or lapel deeply with the throwing hand, turns in, and throws the opponent over the sh...
The Standard Crucifix Roll executes the fundamental crucifix escape by bridging explosively and rolling toward the side where the arm is trapped by the opponent's legs, using the rolling momentum to d...
The thrust lapel choke from guard is executed by the bottom player who grips the opponent's collar and drives the fist directly into the throat or the side of the neck, using a pistol-grip or thumb-in...
The Two-On-One Snap Down subfamily uses a two-on-one arm control (both hands gripping one of the opponent's arms) to snap the opponent's posture down, using the controlled arm as a lever to break post...
The Cross-Collar Grip subfamily covers positions where the attacker reaches across the opponent's body to grip the far side of the collar or lapel, creating a cross-body connection that generates stro...
The rat guard is a closed guard system where the guard player breaks the opponent's posture, secures a necktie and tricep grip, then swings an arm to threaten a guillotine, causing the opponent to pre...
Standard Grip Fighting for armlock defence involves clasping both hands together in a Gable grip, S-grip, or figure-four configuration to prevent the opponent from isolating and straightening the targ...
The Worm Guard family covers the guard position that uses the opponent's own gi lapel as a controlling tool, threading it around the leg and using it as a grip to control distance and set up sweeps. [...
The Standard Collar Tie Snap executes the fundamental collar tie snap down where the attacker, with one hand gripping behind the opponent's neck (collar tie), pulls sharply downward to break the oppon...
The Standard Knife Disarm is a technique that intercepts an incoming knife attack, controls the weapon arm through a joint lock or wrist manipulation, and strips the knife from the attacker's grip. [1...
The Standard De La Riva Sweep executes the fundamental DLR guard sweep by using the DLR hook to stretch and off-balance the opponent backward, controlling the ankle of the hooked leg while pulling the...
Hak Kor Erawan (Break the Elephant's Neck) is a devastating clinch technique that twists the opponent's neck using the clinch grip, named after the mythical three-headed elephant Erawan. [1] It combin...
The Overhook Butterfly Sweep uses an overhook (whizzer) grip on one of the opponent's arms combined with a butterfly hook elevation to execute a powerful sweep. [1] The overhook pulls the opponent's a...
The Collar Tie family covers clinch positions where the attacker places one or both hands behind the opponent's neck, gripping the back of the neck or base of the skull to control the head and posture...
The Posture Guillotine Escape uses postural adjustment to relieve the choking pressure of the guillotine by extending the spine and lifting the chin line above the attacker's choking arm. [1] The defe...
A crossface-based variation of the arm triangle choke applied from the guard position. Instead of using a collar grip, the attacker drives a crossface under the opponent’s head, trapping the far arm a...
The Wrestling Referee Position is the specific execution of the referee's position as used in wrestling competition, with the bottom wrestler on hands and knees, the top wrestler behind with the stand...
The ear pull from guard is a pain compliance technique where the attacker, while playing guard, grips the opponent's ear and pulls or twists to create pain and disrupt posture. [1,2] From closed or op...
The Fundamental Guard Pass family covers the core guard passing techniques that form the foundation of every grappler's passing game — the essential methods for navigating past the opponent's legs to ...
The Collar Tie Snap Down subfamily uses a collar tie grip — one hand behind the opponent's neck — to snap the opponent's posture down, driving their head toward the mat and creating a takedown opportu...
Nerve locks are submission techniques that apply focused pressure directly to nerve bundles or pressure points, causing acute pain without necessarily threatening joint, vascular, or respiratory integ...
The chin strap neck crank uses a cupping grip under the opponent's chin to force cervical flexion — driving the chin toward the chest. [1,2] The attacker places one or both hands under the chin in a '...
The Toe Hold is a foot lock submission that attacks the ankle and foot by gripping the opponent's toes/ball of foot and rotating the foot outward (or inward) using a figure-four grip — creating torsio...