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The Z-Guard subfamily covers the half guard variation that combines the knee shield across the opponent's body with half guard leg control, creating a 'Z' shape with the legs. [1] Z-guard is essential...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The Z-lock from seated guard is a wrist lock that bends the opponent's wrist into a Z-shaped configuration by combining flexion with lateral deviation. [1] Applied from guard, the attacker traps the h...
Zombie is an advanced rubber guard control position within the 10th Planet Jiu-Jitsu system where the attacker maintains an overhook on the opponent's arm while threading one leg across the opponent's...
The Knee Shield Half Guard positions the guard player's top knee across the opponent's chest or midsection as a frame while maintaining half guard leg control on the bottom. [1] The knee shield create...
The Mawashi Grip is the specific belt grip used in sumo wrestling, where both wrestlers grip each other's mawashi (thick cotton loincloth) to control position and execute throws. [1] The mawashi grip ...
The Z-lock from prone control is applied against a face-down opponent by trapping the wrist and bending it into the angular Z-configuration, combining flexion with lateral deviation to create compound...
The Z-lock wrist lock from seated guard is a flexion-based submission that uses a distinctive Z-shaped arm configuration to hyperextend the opponent's wrist joint from a bottom guard or seated positio...
Seiken Jodan Tsuki is the fundamental upper-level straight punch in traditional karate, delivering the fore-fist (seiken — the front two knuckles of the index and middle fingers) to the opponent's fac...
Seiken Chudan Tsuki is the fundamental middle-level straight punch in traditional karate, delivering the fore-fist (seiken — the front two knuckles of the index and middle fingers) to the opponent's m...
The High Closed Guard positions the guard player's legs high on the opponent's back, with the ankles crossed near the shoulder blades rather than around the waist. [1] The high guard breaks the oppone...
The Overhook Closed Guard establishes the closed guard with an overhook (whizzer) control on one of the opponent's arms, pulling the arm across the body and trapping it. [1] The overhook grip creates ...
The Attacking Closed Guard subfamily covers closed guard configurations specifically set up for offensive attacks — sweeps, submissions, and transitions — rather than passive control. [1] Attacking cl...
The Standard Closed Guard subfamily covers the basic closed guard configurations focused on maintaining the position, controlling distance, and managing the opponent's posture before setting up attack...
Vom Tag ('from the roof' or 'from the day') is the high guard that raises the longsword above or behind the head, poised to deliver powerful descending cuts. [1] Vom Tag is the most aggressive of the ...
Wrist flexion locks force the hand forward (palmar flexion), compressing the wrist joint and stressing the dorsal ligaments and extensor tendons. [1,2] Nikkyo (二教, second teaching) in aikido is a clas...
Ko Uchi Gari (minor inner reap) is a judo ashi-waza technique in which the thrower reaps the opponent's near leg from the inside, using a small, quick hooking or sweeping action against the inner ankl...
The Advanced Rubber Guard covers the deeper positional sequences beyond Mission Control in Eddie Bravo's Rubber Guard system — including the Chill Dog, New York, Meathook, Zombie, and Dead Orchid posi...
Tony Montana is a 10th Planet leg lock attacking position for inside heel hook entries, reached from positions like 50/50 or outside ashi garami by 'zombieing' one leg over to transition and attack. [...
Seiken Chudan Uchi Uke (commonly called Uchi Uke or Inside Block) is the inside forearm block in traditional karate, deflecting straight punches and strikes directed at the midsection by sweeping the ...
Seiken Chudan Soto Uke (commonly abbreviated as Soto Uke) is the fundamental outside forearm block in traditional karate, deflecting straight punches and strikes directed at the midsection by sweeping...
Night of the Living Dead is an advanced rubber guard position combining Zombie control with an additional leg hook, creating an inescapable control platform. [1]
The Liechtenauer Cut subfamily covers the primary cutting techniques of HEMA longsword fencing, anchored in the German tradition's five master cuts (Fünf Meisterhäue) — Zornhau, Krumphau, Zwerchhau, S...
The clinch encompasses all standing grappling techniques performed at close range where both fighters have gripping contact — the critical transitional zone between striking distance and the ground. [...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
The Standing Position group encompasses all positions that occur while both fighters are on their feet, including stances, distance management frameworks, and standing guard positions. [1] Standing po...
The radial deviation wrist lock from closed guard applies sideways wrist pressure toward the thumb side while the attacker maintains closed guard control. [1,2] The attacker isolates the opponent's po...
The chin-down wrist lock from seated guard uses a sharp downward flexion of the opponent's wrist while controlling the forearm from guard position. [1] The attacker traps the opponent's hand and drive...
Wrist locks target the radiocarpal and midcarpal joints of the wrist, applying hyperflexion, hyperextension, radial deviation, ulnar deviation, or rotational (pronation/supination) force to submit the...
The two-on-one wrist lock from seated guard uses both hands to control and manipulate a single wrist while maintaining guard position. [1] The attacker grips the opponent's hand with both hands and ap...
The Zornhau (wrath cut) is the first and most important of Liechtenauer's five master cuts — a powerful diagonal descending cut from the dominant shoulder to the opponent's opposite side, delivered wi...
The figure-four wrist lock from seated guard uses a figure-four grip configuration to hyper-flex or hyper-extend the opponent's wrist while maintaining guard control. [1] The attacker isolates the opp...
The 10th Planet Guard family covers guard positions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system, designed exclusively for no-gi grappling and characterised by flexibility-based leg con...
The arm drag from seated guard applies a wrist flexion lock while the bottom player uses an arm drag to off-balance the top player from the guard position. [1,2] The guard player grips the opponent's ...
The Krav Maga Strike family covers striking techniques from the Israeli self-defence system designed specifically for real-world combat situations — emphasising maximum damage through gross motor move...
The Cross-Grip Closed Guard establishes the closed guard with a cross-body collar grip — the guard player grips the opponent's opposite-side collar, pulling across the centre line to break posture and...
A straight knee strike delivered from within the clinch, using collar ties and head control to pull the opponent into the rising knee.
The Standard Rear Headbutt Technique is executed by dropping the chin toward the chest, then explosively snapping the head backward to strike the opponent's face with the hard occipital bone. [1] The ...
The Stance-Distance Control family covers defensive techniques that manage the spatial relationship between fighters through stance selection, positional awareness, and range management. [1] Distance ...
The Long Guard Plum is a variation of the Thai plum where the attacker extends the arms to create distance before snapping the head down, using the extended position to manage range and timing. [1] Un...
The Kiss Of The Dragon subfamily covers the specific berimbolo variation where the guard player inverts and threads through the opponent's legs from a reverse De La Riva position, emerging on the othe...
The Standard Kiss Of The Dragon executes the fundamental version of this technique by establishing reverse De La Riva guard, inverting between the opponent's legs, and threading the head and shoulders...
The Russian Tie Drag subfamily uses the Russian tie grip — a two-on-one control where both hands grip the opponent's one arm at the wrist and above the elbow — to drag the opponent past the attacker a...
The Forearm Block raises the forearm horizontally above the head to create a shield against high strikes, using the flat surface of the forearm to absorb and deflect incoming attacks. [1] Unlike the r...
The Standard Forward Headbutt subfamily describes the conventional forward headbutt where the striker drives the forehead directly into the opponent's facial targets from a face-to-face position. [1] ...
The Zwerchhau (cross cut or thwart cut) is a horizontal cut delivered with the short edge (false edge) by rotating the hands so the hilt rises and the blade travels horizontally across the opponent's ...
The headscissors from guard is applied by the bottom player who traps the opponent's head between their thighs while in the guard position, then squeezes the legs together to compress the carotid arte...
New Jersey is a rubber guard position similar to New York but with a key grip difference — the foot is inside (behind the opponent's head) but without overhooking the opponent's arm. [1] In New York, ...
The standard headscissors strangle from guard is the fundamental leg-based head squeeze where the attacker traps the opponent's head between the thighs from a bottom guard position and squeezes. [1] T...
The reverse headscissors from guard applies the head squeeze with the attacker's legs oriented in the opposite direction compared to the standard version, typically with the attacker's hips angled or ...