Search: “neck control”
50 results found
The Rear Neck Crank From Back Without Hooks is a neck crank submission applied from a back-control position where the attacker does not have hooks (feet inside the opponent's thighs) — instead maintai...
The Head Control Clinch group encompasses all clinch positions where the primary mechanism of control is managing the opponent's head position, using collar ties, headlocks, front headlocks, or framin...
The three-quarter nelson crank from turtle applies a nelson variant where the attacker controls approximately three-quarters of the neck-cranking pathway — more than a half nelson but less than a full...
The cradle neck crank from side control is applied by the top player who locks a cradle grip — connecting the hands behind the opponent's head and under one leg — from the side control position, then ...
The Collar Tie family covers clinch positions where the attacker places one or both hands behind the opponent's neck, gripping the back of the neck or base of the skull to control the head and posture...
Eri Seoi Nage (collar back-carrying throw) is a seoi-nage variant in which the thrower grips the opponent's collar or lapel deeply with the throwing hand, turns in, and throws the opponent over the sh...
The gift wrap lapel choke uses a controlling position where the attacker wraps the opponent's own arm across their head or body and pins it there, then feeds the lapel around the neck to create a stra...
The Irish Collar Tie is a clinch position where one hand controls the back of the opponent's neck (collar tie) while the other hand controls their wrist on the same side — creating a diagonal control ...
Neck crank chokes are hybrid submissions that combine cervical spine manipulation with vascular or airway restriction. [4] Unlike pure chokes (which target blood/air) or pure cranks (which target the ...
Koshi Guruma (hip wheel) is a koshi-waza technique in which the thrower turns in, wraps one arm around the opponent's neck or head, and uses the hip as a fulcrum to wheel the opponent over in a forwar...
The Brabo choke from guard uses the opponent's lapel threaded across their neck while the attacker maintains an overhook from closed or open guard to create a collar strangle. [1,2] The attacker feeds...
The Double Collar Tie (Thai Plum) subfamily covers the clinch position where both hands grip behind the opponent's neck, creating maximum head control with bilateral grip. [1] The Thai plum is the sig...
The reverse guillotine from front headlock with overhook assist adds an overhook (whizzer) grip on the opponent's arm to supplement the strangling pressure and prevent escape. [1] After establishing t...
The Sprawl Front Headlock subfamily covers the front headlock position established after sprawling on an opponent's takedown attempt, where the attacker has driven their hips back and down to stuff th...
The rear neck crank from body triangle uses the stable body triangle back control to anchor the opponent's torso while the attacker grips under the chin, across the forehead, or on the face and pulls ...
Standard Koshi Guruma executes the classical hip wheel where the thrower turns in, wraps the throwing arm around the opponent's neck, loads the opponent onto the hip, and rotates forward to wheel the ...
The standard gogoplata from closed guard is a shin-across-throat choke where the attacker places the shin of one leg across the opponent's throat from a bottom guard position, then pulls the head down...
The lapel tail feed choke involves pulling out the tail end of the opponent's gi lapel and threading it around their neck from back control to create a noose-like strangle. [1,2] Unlike standard colla...
The 10th Planet Guard family covers guard positions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system, designed exclusively for no-gi grappling and characterised by flexibility-based leg con...
Lapel feed rear chokes involve pulling, threading, or feeding the opponent's lapel (or the attacker's own lapel) around the neck from back control to create a choking loop. [1,2] Unlike standard cross...
The Neck Lock family covers joint lock submissions that target the cervical spine through cranking, twisting, or compressing the neck beyond its normal range of motion — among the most dangerous and c...
The thrust lapel choke from guard is executed by the bottom player who grips the opponent's collar and drives the fist directly into the throat or the side of the neck, using a pistol-grip or thumb-in...
The fulcrum headlock choke uses a bony prominence — typically the wrist, forearm, or fist — as a focused pressure point against the throat or carotid from a front headlock position. [1,2] Unlike the w...
Forearm compression rear strangles use direct forearm-to-neck pressure from back control without relying on the gi collar or lapel. [1] The attacker threads the forearm across the opponent's throat an...
Single wing lapel chokes use one arm threaded under the opponent's armpit (creating a 'wing' control) while the other hand grips the collar to apply a strangle from back control. [1,2] The one-wing co...
The one-wing collar choke combines an underhook through the opponent's armpit ('wing' control) with a cross-collar grip on the opposite side to create an asymmetric strangle from back control or mount...
The Standard Front Headlock Position secures the opponent's head under one armpit, with the controlling arm wrapping around the neck so the hand reaches the far side of the opponent's head or chin. [1...
The headscissors from side control is applied by the top player who isolates the opponent's head and threads the legs around the neck while transitioning from a side control pin. [1,2] The attacker ty...
The Nelson neck crank uses a half-nelson or full-nelson position to drive the opponent's chin toward their chest (flexion) or force the head sideways, creating cervical spine pressure. [1,2] In the fu...
The wrist choke from front headlock is a species of the wrist-control-assisted front choke family where the attacker uses the bony edge of their own wrist as the primary choking surface against the op...
The Guillotine Escape subfamily covers techniques for escaping the guillotine choke (mae-hadaka-jime), a front headlock strangulation applied from standing or guard position. [1] Guillotine escapes mu...
The Cattle Choke (also called the Bulldog Choke) From Standing Headlock is a compression choke applied from a standing headlock position where the attacker wraps both arms around the opponent's neck a...
The sleeve wheel choke (judo's sode-guruma-jime, also known as the Ezekiel choke in Brazilian Jiu-Jitsu) threads one arm behind the opponent's head, feeds the gi sleeve of that arm across the neck wit...
Sliding lapel rear chokes involve gripping the opponent's collar from back control and sliding the hand across the neck to tighten the strangle progressively. [1,2] The sliding collar choke is the pri...
The one-hand thrust lapel choke from guard is a minimalist gi strangulation where the attacker uses a single hand to thrust the knuckles or fist deep into the opponent's collar, driving the lapel dire...
The crossface cradle from side control combines a crossface forearm drive with a cradle leg hook to fold the opponent in half, generating extreme cervical flexion stress. [1] The attacker drives the c...
The Stoner Control Arm Triangle applies an arm triangle choke (kata gatame / head-and-arm choke) from the Stoner Control rubber guard position, using the unique leg positioning of the rubber guard to ...
The Jiu-Claw is a 10th Planet Jiu-Jitsu submission from rubber guard where the attacker grips the opponent's face with an open-hand claw grip while the legs control posture, creating a combination fac...
The two-on-one choke from the front headlock uses both hands controlling the same side of the opponent's neck to concentrate the choking force. [1,2] The attacker wraps the neck from a front headlock ...
The Standard Front Headlock subfamily covers the basic front headlock position where the attacker wraps one arm around the opponent's neck from the front while the other hand controls the opponent's n...
Self lapel rear chokes use the attacker's own gi lapel — pulled out and fed around the opponent's neck — to create a choking loop from back control. [1,2] Unlike standard lapel feed chokes that use th...
The nelson neck crank from turtle is applied against a turtled opponent by the attacker threading a half-nelson or full-nelson grip behind the opponent's neck and cranking the head forward while maint...
The Cattle Choke From Side Ride is a compression choke applied from a side-riding position (the attacker is beside the opponent) rather than from standing — using the side control or side ride angle t...
The triangle choke from side control is applied by the bottom player who creates space from underneath the side control pin, threads one leg across the opponent's neck, and locks the triangle by trapp...
The Bread Cutter Choke is a gi-based submission applied from side control where the attacker reaches across the opponent's neck to grip the far collar, then drives the blade edge of the forearm across...
A subset of back control chokes where the attacker uses a cross-grip baseball bat configuration on the opponent’s lapel or collar while maintaining back control. [1] The arms rotate around the opponen...
Zombie is an advanced rubber guard control position within the 10th Planet Jiu-Jitsu system where the attacker maintains an overhook on the opponent's arm while threading one leg across the opponent's...
The Standard Leg Over threads the far leg over the opponent's head from behind, hooks the ankle or calf around the opponent's neck, and pulls backward to break the kesa gatame control and force the op...
The Choke Defence family covers all defensive techniques used to prevent or escape from choking attacks including blood chokes (strangulations that compress the carotid arteries), air chokes (compress...
The Over The Chin Finish is a rear naked choke variation where the choking arm is applied over the opponent's chin rather than under it — using the forearm to push the chin upward and backward while t...