Search: “gi guard”
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A no-gi variation of the arm triangle choke applied from half guard. The attacker threads their arm under the opponent’s head and traps the far arm, then uses shoulder pressure, chest connection, and ...
A no-gi variation of the arm triangle choke applied from the closed guard. Without the collar grip, the attacker uses arm positioning and shoulder pressure to trap the opponent’s head and arm. Proper ...
A no-gi variation of the arm triangle choke applied from the open guard. Without the aid of collar grips, the attacker uses arm threading, shoulder pressure, and hip angling to isolate the opponent’s ...
A no-gi guard variation of the arm triangle where the attacker first immobilizes the opponent’s arm via wrist control (pinning the wrist to the mat or across the chest). With the wrist anchored, the a...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
Spider guard is a gi-dependent open guard where the bottom player grips both of the opponent's sleeves and places their feet on the opponent's biceps, creating a web of control that manages distance, ...
The Rubber Guard family covers the guard system developed by Eddie Bravo that uses extreme leg flexibility to control the opponent's posture from the guard by pulling the shin over the opponent's shou...
The Half Guard Sweep family covers all sweeping (reversal) techniques executed from the half guard position — where the bottom player controls one of the opponent's legs between their own legs and use...
The Standard De La Riva establishes the classic DLR guard with the outside hook wrapped around the opponent's lead leg, foot behind the knee, near hand controlling the ankle, and the far hand gripping...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The cross collar choke from guard (jūji-jime) is a fundamental gi strangle executed from closed guard by feeding both hands deep into the opponent's collar with crossed grips. [1,2] The attacker pulls...
The Collar-Sleeve Guard subfamily covers the open guard position where the guard player controls one collar and one sleeve while using the feet to manage distance and create attacking angles. [1] The ...
A collar-grip variation of the arm triangle choke applied from the guard position. The attacker uses one hand to grip the opponent’s collar (gi) while trapping the head and arm, anchoring the choke an...
The Lockdown System is a 10th Planet Jiu-Jitsu half guard control method where the bottom player crosses their feet in a figure-four lock over the opponent's trapped leg, creating an extremely powerfu...
The Collar-Sleeve Sweep subfamily covers sweeps from the collar-sleeve guard, where the guard player controls one collar and one sleeve while using the feet to manage distance and off-balance the oppo...
The 10th Planet Guard family covers guard positions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system, designed exclusively for no-gi grappling and characterised by flexibility-based leg con...
The Standard Seated Butterfly establishes the fundamental butterfly guard with the guard player sitting upright, both hooks inserted inside the opponent's thighs, hands controlling the upper body via ...
The Worm Guard family covers the guard position that uses the opponent's own gi lapel as a controlling tool, threading it around the leg and using it as a grip to control distance and set up sweeps. [...
The 10th Planet Choke family covers choking submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — specifically designed for no-gi grappling and applied from the system's proprietar...
The Godfather Sweep is a 10th Planet Jiu-Jitsu technique executed from The Stomp Position — a specific guard configuration entered when the opponent achieves double underhooks from inside the practiti...
The standard loop choke from guard is a gi strangulation where the attacker feeds one hand deep into the opponent's collar, loops it around the back of the neck, and uses the closed guard to trap the ...
The standard brabo choke from closed guard is a gi-based head-and-arm strangle where the attacker uses the opponent's own lapel to thread around the neck and arm from bottom guard. [1] The attacker fe...
The Lasso Guard subfamily covers the open guard position where the guard player wraps one leg over the opponent's arm and threads it through, creating a 'lasso' that entangles the arm and provides pow...
The one-hand thrust lapel choke from guard is a minimalist gi strangulation where the attacker uses a single hand to thrust the knuckles or fist deep into the opponent's collar, driving the lapel dire...
The Standard Guard Pull subfamily covers the traditional guard pull where the practitioner jumps to closed guard by gripping the opponent's gi or body, pulling themselves up onto the opponent's hips, ...
The Spider Guard Sweep subfamily covers sweeps from the spider guard, where the guard player controls both of the opponent's sleeves and places the feet on the biceps, using the extended legs and slee...
The Fundamental Choke family covers the core choking techniques that form the foundation of submission grappling's choke curriculum — the essential air chokes, collar chokes, and hybrid chokes that ev...
A crossface-based variation of the arm triangle choke applied from the guard position. Instead of using a collar grip, the attacker drives a crossface under the opponent’s head, trapping the far arm a...
The Arm Wrap Choke is a closed guard submission where the attacker wraps the opponent's arm across their own neck and secures a deep collar grip on the far side, creating a choking mechanism that uses...
The Butterfly Guard family covers the guard position where the bottom fighter sits with both feet hooked inside the opponent's thighs, using the hooks as levers for sweeping, off-balancing, and transi...
The dogfight is a 50/50 kneeling position where both grapplers are on their knees, one with an underhook and the opponent with a whizzer (overhook), occurring at the terminal stages of half guard swee...
Rubber Guard uses extreme leg flexibility to control the opponent from closed guard by placing the foot behind the opponent's head, creating a platform for submissions and sweeps without relying on gi...
The clamp guard is a closed guard sub-position where the guard player controls the inside space between the opponent's arms with their legs, lying on their hip (not flat) with the inside knee blocking...
The gooseneck wrist lock from guard is applied by the bottom player who traps the opponent's hand and bends the wrist into flexion while simultaneously curling the fingers, creating the distinctive cu...
Forearm and collar chokes are submission techniques that use the gi lapel, collar, or the bare forearm pressed against the front or side of the neck to restrict blood flow or airflow. [1] This family ...
The backstep pass is a guard pass where the passer rotates their hips 180 degrees away from the opponent while maintaining weight on the trapped leg, converting a stalled knee-cut or half guard positi...
The Exhumer is a rubber guard technique for recovering Mission Control when the opponent has partially escaped, using a digging motion to re-establish the high guard position. [1]
The Body Lock Pass is a modern pressure-based guard pass where the passer secures a body lock (arms locked around the opponent's waist/hips) and uses heavy forward drive to pass the guard — the techni...
The Cocoon is a transitional rubber guard position where both legs wrap the opponent's torso while arm control is maintained, serving as a launching pad for X-guard sweeps and leg attacks. [1]
The Flank Cut delivers a cutting attack to the side of the opponent's torso, targeting the area below the arm on either the left or right flank. [1] The flank cut requires an upward or lateral blade t...
The Ezekiel choke from guard with sleeve grip finish uses the attacker's own gi sleeve as a lever to compress the opponent's neck from the bottom guard position. [1] The attacker threads one arm behin...
The Stomp Position is entered when the opponent achieves double underhooks from inside guard; the bottom player uses the position to set up stomps, sweeps, and the Godfather series. [1]
Night of the Living Dead is an advanced rubber guard position combining Zombie control with an additional leg hook, creating an inescapable control platform. [1]
Mud Dog Control is a rubber guard position maintaining an underhook from bottom while the legs control posture, creating a platform for back takes and sweeps. [1]
Noogie Control uses the knuckles pressed into the opponent's temple or forehead from guard to create discomfort and force posture changes that open submissions. [1] Eddie Bravo developed this as an MM...
The Crocodile is a rubber guard transition position where the leg is threaded across the opponent's back while maintaining head control, resembling a crocodile's death roll setup. [1]
New Stomp is Eddie Bravo's updated version of The Stomp Position with refined hand placement and hip angle for better control against wrestlers. [1]
Super Stomp is an elevated variant of The Stomp Position that creates additional downward pressure and opens transitions to back takes. [1]
The guillotine choke from top half-guard is applied when the top player wraps the bottom player's neck in a guillotine grip while the bottom player retains a half-guard. [1,2] The top player typically...
The 10th Planet Joint Lock family covers joint lock submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — locks designed for no-gi grappling that are applied from the system's prop...