Search: “figure four”
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The figure-four headscissors from guard uses a figure-four leg configuration — one leg bent behind the knee of the other — to lock the head squeeze from a bottom guard position. [1] The attacker traps...
The figure-four wrist lock from seated guard is a flexion submission where the attacker uses a figure-four grip configuration to isolate and bend the opponent's wrist from a bottom guard or seated pos...
The figure-four clamp finish for the twister from truck uses a figure-four leg configuration to lock the opponent's legs in place while applying the rotational neck crank. [1] From the truck position ...
The figure-four extension wrist lock uses a figure-four grip configuration to hyperextend the opponent's wrist — bending it backward beyond its natural range of motion. [1,2] The attacker grips the op...
The figure-four wrist lock from clinch uses a figure-four grip configuration — one hand gripping the opponent's wrist while the other hand grabs its own wrist to form a four-shaped structure — to appl...
The figure-four wrist lock from prone control is applied by trapping the face-down opponent's wrist and locking a figure-four grip configuration to apply concentrated flexion force. [1,2] The prone po...
The figure-four wrist lock from standing applies a figure-four grip configuration to the opponent's wrist while both fighters are on their feet, using the doubled leverage of the interlocked hands to ...
The figure-four wrist lock from seated guard uses a figure-four grip configuration to hyper-flex or hyper-extend the opponent's wrist while maintaining guard control. [1] The attacker isolates the opp...
The toe hold is a leg lock that applies combined plantarflexion and inversion to the ankle complex using a figure-four grip configuration. The attacker isolates the opponent's foot and twists it downw...
The Kimura Grip Sweep is a closed guard sweep that uses the kimura (figure-four) grip as both a submission threat and a sweeping mechanism — when the opponent defends the kimura by posturing, the atta...
The Toe Hold is a foot lock submission that attacks the ankle and foot by gripping the opponent's toes/ball of foot and rotating the foot outward (or inward) using a figure-four grip — creating torsio...
The Kimura lock (gyaku-ude-garami / double wristlock) is a shoulder lock where the attacker grips the opponent's wrist with one hand, threads the other arm under the opponent's elbow, and clasps a fig...
The standard headscissors strangle from guard is the fundamental leg-based head squeeze where the attacker traps the opponent's head between the thighs from a bottom guard position and squeezes. [1] T...
The Gable-Grip D'Arce from top half guard uses a palm-to-palm Gable grip (instead of the standard figure-four/RNC grip) to finish the D'Arce choke — providing a different compression angle and grip se...
The Body Triangle Back Control subfamily covers back control positions where the controlling fighter locks the legs in a figure-four configuration around the opponent's torso instead of using standard...
The Body Triangle Escape subfamily covers techniques for escaping when the opponent has secured back control with a body triangle — legs locked in a figure-four around the defender's torso rather than...
The anaconda choke is a front headlock arm triangle where the attacker threads one arm around the opponent's neck, under the far armpit, and locks a figure-four grip to create bilateral carotid compre...
The Lockdown Half Guard uses a double-leg interlock (lockdown) on the opponent's trapped leg — both of the guard player's legs wrap around the opponent's leg in a figure-four configuration. [1] The lo...
The Standard Whizzer Kimura transitions from the overhook position by reaching the free hand across to grab the opponent's wrist on the overhook side, then locking the figure-four grip by connecting t...
The one-arm rear naked choke is a variation where the attacker finishes the strangle using only the choking arm without the standard figure-four reinforcement from the second arm. [1,2] The choking ar...
The Hand-Clasp Guillotine is a guillotine choke variant that uses a palm-to-palm grip (both palms pressed together around the opponent's neck, like praying hands) rather than the traditional interlock...
The Leg Ride Control family covers the technique of using the legs to ride and control the opponent from behind — a wrestling-based control system where the top wrestler threads one or both legs betwe...
The Long D'Arce is the full-depth D'Arce choke from the front headlock where the choking arm threads deeply under the opponent's armpit and around the neck, with the hand reaching to clasp the bicep o...
The Japanese Necktie is a front headlock choke/crank hybrid that combines elements of the D'Arce choke and the front headlock guillotine — the attacker threads the choking arm under the opponent's arm...
The Lockdown System is a 10th Planet Jiu-Jitsu half guard control method where the bottom player crosses their feet in a figure-four lock over the opponent's trapped leg, creating an extremely powerfu...
The D'Arce choke from turtle is a species where the head-and-arm strangle is applied against an opponent who has assumed the turtle (all-fours) position. [1] The attacker positions to the side of the ...
The D'Arce choke (also called the Brabo choke) is a front headlock arm triangle where the attacker threads one arm under the opponent's armpit, across the neck, and locks a figure-four grip with the o...
Gator-roll wraps combine a front headlock choke grip with a rolling motion (the 'gator roll') to take the opponent to the ground while maintaining choking pressure. [1] The anaconda choke is the defin...
The anaconda choke from front headlock is applied by threading the attacking arm under the opponent's far-side arm and across the near side of the neck, then locking a figure-four grip and performing ...
The anaconda choke from turtle targets an opponent in the turtle position by the attacker threading the choking arm around the neck and under the far-side arm from a front-facing or side-facing angle,...
Leg chokes are submissions that use the legs — primarily the thighs and calves — to compress the neck and restrict blood flow or airflow. [1] The triangle choke (sankaku-jime) is the defining techniqu...
The headscissors strangle uses both legs wrapped around the opponent's head — typically in a figure-four leg configuration — to compress the carotid arteries and/or restrict breathing. [1,2] The attac...
The triangular strangle (sankaku-jime) is the primary triangle choke — the attacker locks a figure-four with the legs around the opponent's head and one arm, squeezing the thighs together to compress ...
The rear triangle applies the triangle choke from back control by locking the legs in a figure-four around the opponent's neck and one arm from behind. [1] The attacker, established on the opponent's ...
The standard triangle choke from closed guard is the foundational variety of the triangle family, where the attacker locks a figure-four leg configuration around the opponent's head and one arm from b...
The side triangle from side control applies the triangle choke while maintaining the perpendicular side control position, with the legs wrapping around the opponent's head and arm from a lateral angle...
Ankle locks are submissions that attack the ankle joint — primarily by hyperextending the talocrural joint (straight ankle lock) or rotating the subtalar joint (toe hold). [1,3] The straight ankle loc...
Hiza Garami is a knee lock technique in judo and jujutsu that attacks the knee joint by entangling the opponent's leg and applying rotational or hyperextension force. [1] The attacker controls the opp...
The Omoplata (Portuguese for 'shoulder blade') is a shoulder lock submission applied from the guard where the attacker uses their legs to isolate the opponent's arm and rotate the shoulder beyond its ...
Wrist locks target the radiocarpal and midcarpal joints of the wrist, applying hyperflexion, hyperextension, radial deviation, ulnar deviation, or rotational (pronation/supination) force to submit the...
Wrist extension locks force the hand backward (dorsiflexion), hyperextending the wrist joint and stressing the palmar ligaments and flexor tendons. [1,2] The gooseneck is the classic wrist extension l...
Wrist flexion locks force the hand forward (palmar flexion), compressing the wrist joint and stressing the dorsal ligaments and extensor tendons. [1,2] Nikkyo (二教, second teaching) in aikido is a clas...
The two-on-one wrist lock from seated guard is a flexion submission where the attacker uses both hands to control and bend a single wrist from a seated or guard position. [1] Both of the attacker's ha...
The Side Control Escape family within the Submission Escape group covers techniques for escaping submission attempts that are initiated from the side control position — combining submission defence wi...
The Jean Jacques Sweep is a half guard sweep from the 10th Planet Jiu-Jitsu system, executed from the lockdown position by establishing a deep underhook, elevating the opponent using a hip-whip motion...
The Half Guard Sweep family covers all sweeping (reversal) techniques executed from the half guard position — where the bottom player controls one of the opponent's legs between their own legs and use...
The Half Guard Lockdown is a control position from bottom half guard where the bottom player figure-fours their legs around the opponent's trapped leg, creating a powerful sweep and submission platfor...
The 10th Planet Joint Lock family covers joint lock submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — locks designed for no-gi grappling that are applied from the system's prop...
The 10th Planet Sweep family covers sweeping techniques developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — sweeps executed from the system's proprietary guard positions (Lockdown half guard...
Standard Grip Fighting for armlock defence involves clasping both hands together in a Gable grip, S-grip, or figure-four configuration to prevent the opponent from isolating and straightening the targ...