Search: “Half Guard Escape”
39 results found
The Standard Shrimp To Half Guard escapes mount by hip escaping to one side and inserting the bottom knee between the fighters, catching the opponent's leg to establish half guard. [1] The defender fr...
The power guillotine from top half guard is a high-pressure variant where the attacker applies a guillotine choke while maintaining top position in half guard, using full body weight and hip pressure ...
The Turtle To Half Guard subfamily covers the specific transition from turtle to half guard, where the turtled fighter sits through to one hip while capturing one of the opponent's legs in a half guar...
The Standard Turtle To Half Guard executes the transition by sitting the hips to one side, threading the inside leg between the opponent's legs to hook one leg, and establishing half guard with an imm...
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
The Deep Half Sweep subfamily covers sweeps from the deep half guard, an advanced half guard variation where the guard player dives deep underneath the opponent, positioning their body entirely beneat...
The J.J. Back Escape recovers half guard from back control using a specific hip slide and leg hook technique, named after Jean Jacques Machado. [1]
The Old School Sweep subfamily covers the classic half guard underhook sweep where the guard player obtains an underhook, comes up to the knees, and drives the opponent over using the underhook levera...
The Hip Out Mount Escape is the fundamental technique for recovering guard from the bottom of mount position, combining a hip escape (shrimp) with an elbow-knee connection that inserts the knee betwee...
The Standard Shrimp Escape from north-south frames against the opponent's hips, bridges to create space, then hip escapes to one side, turning the body to create enough angle to reinsert a knee and re...
The Mount Escape family covers all techniques for escaping the mount position, where the opponent sits on top of the defender's torso with legs straddling the body. [1] Mount is one of the most domina...
The Shrimp Mount Escape subfamily covers mount escapes that use the hip escape (shrimp) movement to create space and recover guard from the mounted position. [1] The shrimp mount escape is the most co...
The Waiter Sweep is a deep half guard sweep where the guard player hooks the opponent's far leg with the foot (holding it like a waiter holding a tray), then elevates and sweeps the opponent over by e...
The Standard Old School sweep executes the classic half guard reversal by securing a deep underhook, switching the hips to come to the knees, and driving forward using the underhook to push the oppone...
The Sweep — Guard Reversal group encompasses all techniques for reversing position from a bottom guard position to a top position, constituting the offensive component of the Escape and Reversal class...
The Standard Plan B executes the backup half guard sweep by redirecting the opponent's forward pressure into a sweep, typically involving a change of grip from the underhook to a different control and...
The B. Smith Escape recovers half guard from north-south position using a specific bridging and hip movement sequence. [1]
The Guard Pull From Turtle family covers techniques for transitioning from the turtle position directly into a guard position, typically half guard or full guard. [1] Rather than standing up or rollin...
The Plan B Sweep subfamily covers the half guard sweep that is typically used when the primary underhook sweep fails and the opponent drives their weight down, creating an opportunity for an alternati...
The Push Knee And Reguard subfamily covers knee-on-belly escapes where the defender pushes the pressing knee off the body directly, then immediately reinserts the legs to establish guard before the op...
The Electric Chair Submission is a groin and inner-thigh hyperextension applied from the lockdown half guard position, where the attacker elevates the opponent's trapped leg upward and outward while s...
The Standard Push Knee Reguard grips the opponent's knee with both hands and pushes it off the body toward the mat, then immediately closes the legs around the opponent's body to establish closed guar...
The Hand-Clasp Guillotine is a guillotine choke variant that uses a palm-to-palm grip (both palms pressed together around the opponent's neck, like praying hands) rather than the traditional interlock...
The Electric Chair Sweep subfamily covers the half guard sweep that uses a lockdown (double leg interlock) on the opponent's trapped leg combined with an underhook to stretch and sweep the opponent by...
The backdoor sweep is a deep half guard sweep where, when the initial forward sweep is blocked, the guard player exits out the back by riding the opponent's resistance to rotate behind them and establ...
The Standard Heel Drag hooks one foot around the opponent's same-side ankle, drags it inward toward the centreline, and simultaneously inserts the knee through the space created to establish half guar...
The Standard Bridge And Roll Kesa executes the fundamental kesa gatame escape by trapping the opponent's far arm, bridging explosively toward the opponent's head, and rolling them over the bridge. [1]...
The Standard Frame And Shrimp pushes both forearms against the opponent's knee on the belly, creates a momentary space through the frame, then hip escapes away from the knee while swinging the far leg...
The Single Leg Wrestle-Up subfamily covers standing techniques where the bottom fighter attacks one of the opponent's legs from the ground, using a single-leg takedown entry to stand up and attack sim...
The Standard Electric Chair executes the sweep by securing the lockdown on the opponent's trapped leg, obtaining an underhook, then driving upward and outward with the underhook while extending the lo...
The Wrestle-Up family covers techniques for returning to a standing position by using wrestling-based movements — such as single-leg and double-leg entries — from the bottom position to stand up while...
The Standard Scoot And Turn slides the hips downward along the attacker's body while simultaneously turning toward the bottom hook side, working to slip below the attacker's control and turn to face t...
The Standard Single Leg Wrestle-Up attacks one of the opponent's legs from the bottom — typically from half guard or seated guard — by securing the leg with both arms, then driving upward to standing ...
The Kipping Escape subfamily covers mount escape techniques that use a sharp hip thrust (kip) to explosively create space, disrupting the opponent's base and enabling escape or reversal. [1] The kippi...
The Guard Retention group encompasses all defensive techniques used on the ground to maintain or recover a guard position, preventing the opponent from passing to a dominant position. [1] Guard retent...
The Baby Bolo Sweep is a De La Riva guard sweep that uses a small inversion (a 'mini-berimbolo') to off-balance and sweep the opponent without committing to a full berimbolo back-take rotation. [1] Th...
The Alcatraz is a mount escape from the 10th Planet system where the bottom player frames on the opponent's hips, hip escapes to one side, uses the far-side leg to hook under the opponent's foot and e...
The Heel Drag Escape subfamily covers mount escape techniques where the defender uses one foot to hook and drag the opponent's ankle, creating enough space to insert the knee and transition to half gu...
The Double Leg Wrestle-Up subfamily covers standing techniques where the bottom fighter executes a double-leg takedown-style entry from the ground, using the double-leg drive to simultaneously stand u...