Search: “stab”
45 results found
The Defence Against Knife Stab redirects the stabbing arm using a burst of movement off the line of attack, combined with immediate counter-strikes and weapon control. [1]
The Knife Thrust subfamily covers all stabbing and piercing actions performed with a knife, where the point of the blade is driven directly into the target. [1] Thrusting is biomechanically the most e...
The Standard Knife Thrust drives the blade point directly forward into the target along the centreline, powered by extension of the arm and a forward step or body shift. [1] The thrust is delivered fr...
The Standard Stiff Arm extends the arm fully against the opponent's collar bone, bicep, or shoulder, locking the elbow and using skeletal alignment to maintain distance without relying on muscular eff...
The Standard Hip Sit drops the hips sharply downward and backward when the opponent initiates a takedown, lowering the centre of gravity below the attacker's grip while widening the base for stability...
The Knife Defence family covers defensive techniques against edged weapon attacks, including slashing and stabbing attacks with knives, blades, and other edged weapons. [1] Knife defence is extremely ...
The Standard Technical Standup subfamily covers the fundamental technique of rising from a seated or downed position while maintaining a defensive base and guard throughout the standing motion. [1] Th...
The Low Closed Guard positions the guard player's legs around the opponent's waist at hip level, with ankles crossed below the small of the back. [1] The low guard is the standard, neutral closed guar...
The Knee Shield Half Guard positions the guard player's top knee across the opponent's chest or midsection as a frame while maintaining half guard leg control on the bottom. [1] The knee shield create...
The Shin-On-Shin Guard subfamily covers the guard position where the guard player places the shin across the opponent's shin, using the bone-on-bone contact as a frame and lever for sweeps and transit...
The Horse Stance (kiba-dachi in Japanese, ma bu in Chinese) is a wide low-stance position with both feet pointing forward, knees deeply bent, and weight distributed equally between both legs — as if s...
The Staggered Wrestling Stance subfamily covers the low, wide fighting stance used in wrestling, with one foot slightly forward, knees deeply bent, and a low centre of gravity. [1] The wrestling stanc...
The Near Side Knee On Belly positions the knee on the opponent's near side (closest to the controlling fighter) with the posted foot on the far side, creating the most common and mechanically stable k...
The Full Mount subfamily covers the standard mount position where the top fighter sits with the hips on the opponent's torso, legs straddling the body, and full bodyweight applied. [1] Full mount prov...
The High Mount subfamily covers the mount variation where the top fighter slides the hips up toward the opponent's chest or shoulders, creating a higher mounting position that increases submission acc...
The Low Mount subfamily covers the mount variation where the top fighter's hips are positioned low on the opponent's waist or hips, providing a more stable but less submission-oriented mounting positi...
The Standard Low Mount positions the top fighter's hips on the opponent's waist or lower abdomen, with a wider base and lower centre of gravity for maximum stability. [1] The standard low mount priori...
The Side Control family covers the dominant top position where the controlling fighter lies perpendicular to the bottom fighter, chest-to-chest, having passed the guard to achieve a lateral pin. [1] S...
The Standard Front Headlock Turtle positions the attacking fighter in front of and over the turtled opponent, with one arm wrapped around the head and the other controlling the near arm or reaching un...
The Defensive Turtle family covers the turtle positions from the perspective of the defending fighter, who uses the curled-up posture to protect against submissions, pins, and strikes while working to...
The Standard Turtle subfamily covers the basic defensive turtle position with the fighter on hands and knees, elbows tight to the body, chin tucked, and head down to protect against chokes and submiss...
The Downward Back Kick drives the heel downward and backward at approximately 30-45° below horizontal, targeting the opponent's knee joint, shin, or instep (top of the foot) from behind — a stomping b...
The Standard Inside Crescent Kick is executed by swinging the kicking leg in a wide arc from the outside toward the centreline, with the leg relatively straight and the foot contacting the target — ty...
The Flying Kick family encompasses all kicking techniques delivered while the attacker is airborne, having leapt off the ground before executing the kick in midair. [1] Flying kicks sacrifice the stab...
The Foot Stomp is a close-range stomping strike delivered onto the top of the opponent's foot, typically executed from the clinch position against the cage in MMA, used to create pain, disrupt the opp...
The Heel Roundhouse Kick is a roundhouse kick variant that strikes with the heel instead of the shin or instep, concentrating the kick's circular force onto a small, hard, bony surface for maximum pen...
The Inside Low Kick is a roundhouse kick targeting the inside of the opponent's lead or rear leg, striking the inner thigh (adductor muscles) or the inner knee area. [1] The inside low kick attacks a ...
A side-control kata gatame finished with one knee pinning the near-side hip and the opposite leg posted (knee-on-belly–style base). The knee-hip pin blocks shrimping and guard recovery while the poste...
The cross collar choke from back control is executed by inserting one hand deep into the far-side collar with the wrist blade rotated toward the carotid artery, and the other hand gripping the near-si...
The cross collar choke from body triangle combines the powerful hip control of the body triangle with a cross-grip lapel strangle from behind. [1,2] The body triangle locks the attacker's legs around ...
Single wing lapel chokes use one arm threaded under the opponent's armpit (creating a 'wing' control) while the other hand grips the collar to apply a strangle from back control. [1,2] The one-wing co...
The Ezekiel choke from mount uses the sleeve of the gi to create a forearm strangle while the attacker maintains the dominant mounted position. [1,2] The attacker threads one hand through their own sl...
The anaconda choke from front headlock with hip-walk finish uses a slow, grinding hip-walking motion to tighten the strangle rather than a rolling transition. [1] After establishing the anaconda arm w...
The anaconda choke from front headlock with sit-through finish uses a sit-through motion to transition the attacker from a sprawl or kneeling position to a seated position beside the opponent, tighten...
The rear neck crank from back without hooks is a cervical-spine submission applied from a partial back position — chest-to-back contact established, but no hooks or body triangle. [1] Rather than rely...
The rear neck crank from body triangle uses the stable body triangle back control to anchor the opponent's torso while the attacker grips under the chin, across the forehead, or on the face and pulls ...
Standard clinch lock techniques are the foundational standing submission methods applied from basic clinch positions — underhooks, overhooks, collar ties, and body locks. [1] These include standing gu...
Hara-gatame from standing is a standing armbar where the attacker uses their stomach or abdomen as the fulcrum against which the opponent's arm is hyperextended. [1,2] The attacker grabs the opponent'...
Hip locks target the coxofemoral (hip) joint by forcing extreme abduction, adduction, or rotation of the femur within the hip socket. [1,2] The hip is an inherently stable ball-and-socket joint with d...
The Body-Lock Takedown secures a tight body lock (clasping both hands around the opponent's torso, typically with one arm over the shoulder and one under the armpit, hands clasped behind the opponent'...
Standard Fencing Footwork encompasses the core movement vocabulary of competitive fencing: the en garde stance (front foot forward, feet perpendicular, knees bent), the advance (front foot leads, rear...
The Reverse Grip (also called icepick grip) holds the knife with the blade extending from the little-finger side of the fist, point downward. [1] This grip excels at close-range downward stabs, hookin...
The Standard Tantō-Jutsu subfamily covers the core tantō techniques taught in koryū curricula, including forward thrusts, upward stabs, slashing cuts, and the defensive tantō-dori (knife-taking) metho...
The Fundamental Guard Top family covers the essential skills for maintaining dominant top position when facing an opponent's guard — the basic posture, base, and grip management techniques that every ...
Combat Base is a guard-top position where one knee is up and one knee is down, creating a stable platform that allows the top player to defend sweeps while setting up guard passes. [1] Danaher conside...