Search: “sleeve control”
45 results found
The Standard Collar-Sleeve establishes the basic collar-sleeve guard with one hand gripping the collar, the other gripping the sleeve, one foot on the hip, and the other foot on the bicep of the sleev...
Sleeve-assisted rear strangles use the attacker's own gi sleeve — threaded behind the opponent's head — as a fulcrum or lever to enhance forearm compression from back control. [1,2] The sleeve wheel c...
The Collar-Sleeve Sweep subfamily covers sweeps from the collar-sleeve guard, where the guard player controls one collar and one sleeve while using the feet to manage distance and off-balance the oppo...
The Collar-Sleeve Guard subfamily covers the open guard position where the guard player controls one collar and one sleeve while using the feet to manage distance and create attacking angles. [1] The ...
The Collar-Sleeve Grip family covers the classical judo and BJJ gripping configuration where one hand grips the opponent's collar (lapel) and the other grips the sleeve, establishing the standard bila...
The Standard Spider Sweep executes the fundamental spider guard sweep by controlling both sleeves, placing the feet on the biceps, then using an asymmetric push-pull with the legs to off-balance the o...
The Goes Guard is a specific open guard configuration from MMA grappling where the bottom player hooks one leg behind the opponent's knee while controlling the same-side sleeve or wrist, creating a dy...
The Fundamental Choke family covers the core choking techniques that form the foundation of submission grappling's choke curriculum — the essential air chokes, collar chokes, and hybrid chokes that ev...
The thrust lapel choke from guard is executed by the bottom player who grips the opponent's collar and drives the fist directly into the throat or the side of the neck, using a pistol-grip or thumb-in...
The Spider Guard Sweep subfamily covers sweeps from the spider guard, where the guard player controls both of the opponent's sleeves and places the feet on the biceps, using the extended legs and slee...
The sleeve wheel choke (judo's sode-guruma-jime, also known as the Ezekiel choke in Brazilian Jiu-Jitsu) threads one arm behind the opponent's head, feeds the gi sleeve of that arm across the neck wit...
The Cross-Grip family covers clinch gripping configurations where the attacker reaches across the opponent's body to grip the far collar or far sleeve, creating a diagonal or cross-body control that g...
Spider guard is a gi-dependent open guard where the bottom player grips both of the opponent's sleeves and places their feet on the opponent's biceps, creating a web of control that manages distance, ...
The Pistol Grip family covers the specific gripping method where the attacker grips the opponent's sleeve or gi material by inserting the four fingers inside the sleeve end and closing the fist, creat...
The Cross-Sleeve Grip subfamily covers positions where the attacker reaches across to grip the opponent's far sleeve, controlling the distant arm at an angle that is mechanically disadvantageous for t...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The One-Sleeve Spider Guard uses the spider guard on one side only — one foot on the bicep with sleeve control — while the other leg is positioned differently (on the hip, in DLR, or on the mat). [1] ...
The Standard Collar-Sleeve Sweep executes the fundamental collar-sleeve sweep by placing one foot on the opponent's hip and the other foot on the bicep of the controlled sleeve arm, then off-balancing...
The Ezekiel choke from mount with sleeve grip finish is the most common application of the Ezekiel, using the mounted position's weight advantage combined with the sleeve-assisted forearm strangle. [1...
The Open Guard Sweep family covers all sweeps from open guard positions — guard variations where the guard player's legs are not closed around the opponent and instead use feet on hips, hooks, or slee...
The Goes Guard Push Sweep uses the Goes Guard configuration to push the opponent backward over the hooked leg, leveraging the sleeve control to prevent the opponent from posting. [1]
The Guard Top family within the Guard Group covers the techniques and strategies for the top player when trapped inside an opponent's guard — maintaining posture, controlling grips, and working to bre...
The triangle choke from open guard is applied from various open guard configurations — spider guard, lasso guard, De La Riva guard, or simply open guard with feet on hips — by shooting one leg across ...
Open guard encompasses all guard positions where the bottom player's legs are NOT locked around the opponent, instead using feet on hips, hooks on legs, grips on sleeves/collars, and dynamic hip movem...
The arm drag with gi-specific grip uses the lapel, sleeve, or cuff of the gi uniform to secure the controlling grip for both the drag and the wrist lock, creating friction-based control that is imposs...
The Standard Sit Guard Pull establishes a collar or sleeve grip, then sits directly to the ground while maintaining grip control, immediately establishing a seated guard position with the feet posted ...
The Standard De La Riva establishes the classic DLR guard with the outside hook wrapped around the opponent's lead leg, foot behind the knee, near hand controlling the ankle, and the far hand gripping...
The one-hand thrust lapel choke from guard is a minimalist gi strangulation where the attacker uses a single hand to thrust the knuckles or fist deep into the opponent's collar, driving the lapel dire...
Sleeve-assisted forearm strangles use the attacker's own gi sleeve as a fulcrum against the throat while the opposite arm provides compression from behind the head. [1,2] The Ezekiel choke (sode-gurum...
Forearm and collar chokes are submission techniques that use the gi lapel, collar, or the bare forearm pressed against the front or side of the neck to restrict blood flow or airflow. [1] This family ...
The Grip Fighting Clinch group encompasses clinch positions defined by specific hand and clothing grip configurations, particularly those used in gi-based martial arts where gripping the uniform is a ...
The Arm Wrap Choke is a closed guard submission where the attacker wraps the opponent's arm across their own neck and secures a deep collar grip on the far side, creating a choking mechanism that uses...
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
The Ezequiel Choke from the Back applies the Ezequiel (Sode Guruma Jime) choking mechanism from the back control position rather than the traditional mount. [1] The attacker threads one arm under the ...
The Standard Cross-Sleeve Grip reaches across to grip the opponent's far sleeve at the wrist or forearm level, securing the fabric with a firm pull to control the distant arm. [1] The diagonal angle o...
The Standard Spider Guard establishes the full spider guard with both hands gripping the opponent's sleeves, both feet placed on the biceps, and the legs extended to create maximum distance and contro...
The Standard Pistol Grip subfamily executes the fundamental pistol grip where four fingers are inserted into the sleeve opening and the hand closes into a fist, locking onto the fabric at the wrist en...
The Standard Pistol Grip Position executes the fundamental pistol grip with fingers inserted into the sleeve opening at the wrist, hand closed into a fist with thumb pressing against the index finger....
The Ezekiel choke (sode-guruma-jime) uses the attacker's own gi sleeve as a fulcrum: one arm threads behind the opponent's head, the opposite hand feeds through the sleeve of the first arm, and the fi...
The Open Guard family covers all guard positions where the guard player's legs are not closed around the opponent, instead using feet on hips, hooks, or grip-and-foot combinations to maintain guard co...
The Posture Break subfamily covers grip breaking techniques that deny or break the opponent's grips by using postural changes — standing up, posturing the spine upright, or changing the angle of the b...
Ippon Seoi Nage (single-arm back-carrying throw) is the most widely practised seoi-nage variant, in which the thrower releases the lapel grip, reaches under the opponent's arm to secure it with the th...
The Standard Ko Uchi Gari executes the fundamental minor inner reap where the attacker steps inside the opponent's stance, hooks the inside of the opponent's rear heel with the sole of the foot, and r...
Standard Sumi Gaeshi is the classical execution of the corner reversal throw in which tori secures a standard sleeve-and-lapel grip, steps in close, places the sole of one foot against the inside of u...
The Collar Elbow Clinch is the most fundamental clinch position in wrestling, where one hand grips the back of the opponent's neck or collar (the collar tie) while the other hand controls the opponent...