Search: “bjj competition”
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The knee slice pass is the single most common guard pass in modern competitive BJJ, where the passer's shin acts as a wedge splitting the opponent's legs at a 45-degree diagonal angle while upper body...
The Leg Drag Pass family covers the technique of gripping one of the opponent's legs and dragging it across their body to clear the passing lane — one of the most dominant and controlling guard passes...
Open guard encompasses all guard positions where the bottom player's legs are NOT locked around the opponent, instead using feet on hips, hooks on legs, grips on sleeves/collars, and dynamic hip movem...
The Arm Lock family encompasses all joint lock submissions that target the shoulder, elbow, or wrist — hyperextending, rotating, or compressing these joints beyond their normal range of motion to forc...
The Marcelotine is a guillotine choke performed without the opponent's arm trapped inside, using a high elbow position over the opponent's trapezius to create direct blade-of-wrist pressure on the tra...
The guard is a ground grappling position where the bottom fighter uses their legs to control, defend, and attack the top player — widely considered Brazilian Jiu-Jitsu's most revolutionary contributio...
The Standard Standing Guard Position establishes the fundamental standing-versus-seated dynamic with one fighter standing and the other seated or on their back, using feet on hips, hooks, or grip-and-...
The Standard Cross-Sleeve Grip reaches across to grip the opponent's far sleeve at the wrist or forearm level, securing the fabric with a firm pull to control the distant arm. [1] The diagonal angle o...
The Standard Supine Rear Mount has the controlling fighter lying on their back with the opponent face-up on top, hooks or body triangle locked in, and seatbelt grip secured. [1] From this position, th...
The Omoplata (Portuguese for 'shoulder blade') is a shoulder lock submission applied from the guard where the attacker uses their legs to isolate the opponent's arm and rotate the shoulder beyond its ...
The Baseball Choke is a gi-based collar choke that uses a distinctive split grip — one hand gripping the collar palm-up and the other palm-down in opposite directions — creating a powerful rotational ...
The Guard Pull family covers techniques for transitioning from standing to a seated or guard position on the ground, deliberately choosing to fight from the bottom guard rather than continuing to enga...
The Standard Standing Guard subfamily covers the basic configuration where one fighter is on the ground in an open guard position while the other fighter is standing, creating the classic guard-passer...
The Leglock Defence family covers all defensive techniques against leg-based submissions including heel hooks, kneebars, toe holds, and ankle locks. [1] Leglock defence has become one of the most crit...
The Toe Hold is a foot lock submission that attacks the ankle and foot by gripping the opponent's toes/ball of foot and rotating the foot outward (or inward) using a figure-four grip — creating torsio...
The standard triangle choke from closed guard is the foundational variety of the triangle family, where the attacker locks a figure-four leg configuration around the opponent's head and one arm from b...
The Crab Ride is a back-taking transition where the attacker establishes control from behind the opponent by placing both feet on the opponent's inner thighs (like riding a crab), using this hook conf...
The Sweep group encompasses all ground-based reversal techniques where the bottom player uses leverage, momentum, and leg work to reverse the top and bottom positions — the primary offensive tool for ...
The mount is the most dominant ground position in grappling, where one fighter sits astride the opponent's torso with knees planted on either side, applying gravitational pressure and controlling the ...
The Grip Fighting Clinch group encompasses clinch positions defined by specific hand and clothing grip configurations, particularly those used in gi-based martial arts where gripping the uniform is a ...
Guard chokes are choking submissions executed from bottom guard positions — closed guard, open guard, half guard, and various guard variations. [1] These techniques exploit the guard player's ability ...
The Guard Sweep family within the Throw class covers sweeping techniques from guard that reverse the top and bottom positions — classified under Throw because sweeps achieve the same outcome as throws...
Bottom Escape covers all techniques for escaping inferior bottom positions where the opponent has established dominant top control — the defensive survival skills that keep a fighter in the fight afte...
The Takedown group covers all fundamental techniques for bringing an opponent from a standing position to the ground while the attacker remains in a dominant or neutral position — the essential bridge...
The Knee Pass (knee cut / knee slice) family covers one of the most versatile and highest-percentage guard passing techniques in BJJ — driving one knee across the opponent's thigh while establishing a...
The Toreando (bullfighter) Pass family covers the classic standing guard pass where the passer grips both of the opponent's pant legs (gi) or knees (no-gi) and throws them to one side while stepping a...
Guard passing encompasses all techniques used by the top player to navigate past the bottom player's legs and achieve a dominant position — it is the yin to the guard's yang and arguably the most comp...
Spider guard is a gi-dependent open guard where the bottom player grips both of the opponent's sleeves and places their feet on the opponent's biceps, creating a web of control that manages distance, ...
The Side Control Escape family within the Bottom Escape group covers the fundamental techniques for escaping from underneath side control — the most commonly encountered bad position in BJJ and the po...
Hiza Garami is a knee lock technique in judo and jujutsu that attacks the knee joint by entangling the opponent's leg and applying rotational or hyperextension force. [1] The attacker controls the opp...
The inside sankaku (honey hole/saddle) is the apex control position in the modern leg lock hierarchy, where the attacker forms a triangle configuration with their legs inside the opponent's trapped le...
The Double Hook back control inserts both feet inside the opponent's inner thighs from behind, creating two points of lower body control that prevent the opponent from turning, sliding down, or bridgi...
Closed guard is the most fundamental guard position in Brazilian Jiu-Jitsu, where the bottom player wraps their legs around the opponent's torso and locks their ankles behind the opponent's back, crea...
The Fundamental Mount family covers the core mount position variations and techniques for maintaining, controlling, and attacking from the mounted position — the apex of the BJJ positional hierarchy a...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The Standard Pistol Grip subfamily executes the fundamental pistol grip where four fingers are inserted into the sleeve opening and the hand closes into a fist, locking onto the fabric at the wrist en...
The Body Triangle Back Control subfamily covers back control positions where the controlling fighter locks the legs in a figure-four configuration around the opponent's torso instead of using standard...
Soto Makikomi is an outer winding throw in which tori wraps their arm over and around uke's arm and upper body from the outside, then drops and rolls laterally to bring uke crashing to the mat. [1,2] ...
The Pistol Grip family covers the specific gripping method where the attacker grips the opponent's sleeve or gi material by inserting the four fingers inside the sleeve end and closing the fist, creat...
The 10th Planet Joint Lock family covers joint lock submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — locks designed for no-gi grappling that are applied from the system's prop...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
Position Escape covers techniques for escaping from specialised control positions that don't fit within the standard mount, side control, or back escape categories — addressing unique positional chall...
The Defence class encompasses all techniques designed to prevent, neutralise, or mitigate an opponent's offensive actions across all ranges and phases of combat. [1] Defence is the complementary pilla...
The 10th Planet Escape family covers escape techniques for positions unique to Eddie Bravo's 10th Planet Jiu-Jitsu system — addressing the specific challenge of escaping the Truck, Twister Side Contro...
The omoplata is a shoulder lock applied from guard using the legs to isolate and torque the opponent's arm, forcing internal rotation of the glenohumeral joint beyond its normal range. The attacker sw...
Seoi Nage (back-carrying throw) is one of judo's most iconic and frequently used techniques, in which the thrower turns their back to the opponent, loads them onto the upper back or shoulder, and proj...
The Single Hook back control uses one foot inserted inside the opponent's thigh while the other leg is positioned differently — typically wrapped around the waist, posted on the mat, or in transition....
The Half Guard Sweep family covers all sweeping (reversal) techniques executed from the half guard position — where the bottom player controls one of the opponent's legs between their own legs and use...
The Guard Sweep family covers all sweeping techniques executed from guard positions to reverse the top and bottom positions — the primary offensive tool for the bottom player in BJJ. [1] Guard sweeps ...
The Same-Side Grip (Ai-Yotsu) subfamily covers the gripping configuration where both fighters adopt the same stance — both right-handed or both left-handed — creating a symmetrical clinch dynamic. [1]...