Search: “around”
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The Walk-Around Armbar is executed from side control by walking the legs around the opponent's head while maintaining arm control, transitioning into an armbar without needing to mount first. [1] This...
The Spin Around Cage Escape uses the cage to pivot and turn away from a pinning opponent, creating space to stand up or reverse position. [1]
The Standard Full Guard Recovery executes the fundamental technique of re-closing the guard around the opponent's torso, typically by using frames and hip movement to create space, then bringing both ...
Koshi Guruma (hip wheel) is a koshi-waza technique in which the thrower turns in, wraps one arm around the opponent's neck or head, and uses the hip as a fulcrum to wheel the opponent over in a forwar...
Head-loop lapel noose chokes use the opponent's collar looped over and around the head to create a noose-like constriction around the neck. [1] The loop choke — the primary technique — is applied by f...
The standard loop choke from guard is a gi strangulation where the attacker feeds one hand deep into the opponent's collar, loops it around the back of the neck, and uses the closed guard to trap the ...
The turtle cradle attacks a turtled opponent by threading the arms around both the head and one leg, linking the hands to fold the opponent out of their protective shell. [1] The attacker approaches f...
O Goshi (major hip throw) is one of judo's most fundamental techniques, in which the thrower turns in, wraps one arm around the opponent's waist, loads them onto the hip, and wheels them over by pulli...
The Instep Angular Front Kick (Lotus Kick) is a front kick delivered at an inward angle using the instep (top of the foot), sweeping upward in a curved lotus-petal arc to target the groin, inner thigh...
Standard Harai Makikomi is the classical form in which tori enters as for harai goshi — turning in, sweeping uke's leg — but instead of staying upright, tori wraps their throwing arm tightly around uk...
Soto Makikomi is an outer winding throw in which tori wraps their arm over and around uke's arm and upper body from the outside, then drops and rolls laterally to bring uke crashing to the mat. [1,2] ...
Uchi Makikomi is an inner winding throw in which tori wraps their arm around uke's body from the inside — threading the arm under uke's armpit — and then drops into a rolling sacrifice to bring uke to...
Standard Uchi Makikomi is the textbook inner winding throw in which tori threads their arm under uke's armpit, secures a tight grip around uke's torso, and drops into a lateral roll that carries uke t...
Rolling Sacrifice, or Makikomi Waza, is the family of sacrifice throws in which tori wraps their body around uke and rolls through the throw, using rotational momentum and body-weight entanglement to ...
Standard Ushiro Goshi executes the classical rear hip throw where the defender wraps both arms around the attacker's waist from behind as they attempt a hip throw, lifts them by driving the hips under...
Ushiro Goshi (rear hip throw) is a koshi-waza technique primarily used as a counter-throw, in which the defender blocks the opponent's hip throw attempt, lifts them from behind by wrapping the arms ar...
The Hooking Throw family encompasses ashi-waza techniques in which the thrower uses the foot or leg to hook behind or around the opponent's leg, trapping it and preventing retreat while the upper body...
Open guard encompasses all guard positions where the bottom player's legs are NOT locked around the opponent, instead using feet on hips, hooks on legs, grips on sleeves/collars, and dynamic hip movem...
The Imanari Roll is a rolling leg lock entry named after Japanese MMA fighter Masakazu Imanari — a forward shoulder roll from standing that threads the legs around the opponent's lead leg, landing dir...
Standard Sukui Nage executes the classical scoop throw where the thrower reaches between or around the opponent's legs, scoops the lower body upward with the arms, and drives the opponent over by rota...
The standard brabo choke from closed guard is a gi-based head-and-arm strangle where the attacker uses the opponent's own lapel to thread around the neck and arm from bottom guard. [1] The attacker fe...
The brabo choke from closed guard is applied by the bottom player who secures an overhook on the opponent's arm while feeding the lapel around the opponent's neck, creating an arm-in collar strangle f...
The flying triangle is a spectacular variety where the attacker jumps from standing directly into a triangle choke configuration around the opponent's head and arm. [1] The attacker leaps upward, thro...
The north-south choke is applied from the north-south position by wrapping one arm around the opponent's neck, dropping the shoulder downward in a 'paper cutter' motion against the wrist, and using bo...
The Imanari roll is a rolling entry into leg entanglement positions, developed by Japanese MMA fighter Masakazu Imanari around 1998-1999. [1] The attacker grips the opponent's ankle, drops onto their ...
The Body-Lock Takedown secures a tight body lock (clasping both hands around the opponent's torso, typically with one arm over the shoulder and one under the armpit, hands clasped behind the opponent'...
The headscissors from side control is applied by the top player who isolates the opponent's head and threads the legs around the neck while transitioning from a side control pin. [1,2] The attacker ty...
The Ten-Finger (No-Arm) Guillotine from standing snap-down is a guillotine variation where all ten fingers are interlocked around the opponent's neck WITHOUT trapping the arm — creating a pure neck-on...
The loop choke is executed by feeding the opponent's collar around their neck from underneath — typically from half guard, butterfly guard, or during a sprawl — creating a looping noose that constrict...
Standard O Goshi executes the classical major hip throw where the thrower turns in with the back to the opponent, wraps the throwing arm around the opponent's waist, loads the opponent onto the hip by...
The anaconda choke is a front headlock arm triangle where the attacker threads one arm around the opponent's neck, under the far armpit, and locks a figure-four grip to create bilateral carotid compre...
The Hand-Clasp Guillotine is a guillotine choke variant that uses a palm-to-palm grip (both palms pressed together around the opponent's neck, like praying hands) rather than the traditional interlock...
The Standard Inversion Escape from north-south bridges the hips upward, rolls onto the upper back, and swings the legs over the body to hook around the opponent, recovering guard through the inversion...
The Hooked Hook Kick features an exaggerated hooking motion at the end of the arc, wrapping around the opponent's guard to strike the back of the head or neck. [1] The deep hook action pulls the foot ...
The Standard Guard Pull Technique grips the opponent's collar and sleeve, steps one foot to the opponent's hip, then swings the other leg around the opponent's waist while pulling the upper body in, c...
The gift wrap lapel choke uses a controlling position where the attacker wraps the opponent's own arm across their head or body and pins it there, then feeds the lapel around the neck to create a stra...
The Triangle Escape subfamily covers techniques for escaping the sankaku-jime (triangle choke), where the attacker uses the legs to form a triangle around the defender's head and one arm, creating a s...
The Standard Push Knee Reguard grips the opponent's knee with both hands and pushes it off the body toward the mat, then immediately closes the legs around the opponent's body to establish closed guar...
The Standard Heel Drag hooks one foot around the opponent's same-side ankle, drags it inward toward the centreline, and simultaneously inserts the knee through the space created to establish half guar...
The Krav Maga 360 Defence is a comprehensive blocking system that uses six forearm blocking positions arranged around the body to intercept strikes coming from any angle — above, below, left, right, f...
The Long D'Arce is the full-depth D'Arce choke from the front headlock where the choking arm threads deeply under the opponent's armpit and around the neck, with the hand reaching to clasp the bicep o...
The Marcelotine (High-Elbow Guillotine from Standing Snap-Down) is the most devastating guillotine choke variation — developed and perfected by Marcelo Garcia, where the choking arm secures the head w...
The Full Guard Recovery subfamily covers techniques for re-establishing closed (full) guard — legs wrapped around the opponent's torso with ankles crossed — after the guard has been opened or partiall...
The anaconda choke from front headlock with gator roll entry uses a rolling transition to tighten the head-and-arm strangle while repositioning the opponent from their knees to their side. [1] The att...
The Body Lock family encompasses clinch positions where the attacker secures a tight, locked grip around the opponent's torso, with the emphasis on the lock configuration of the hands rather than comp...
The Japanese necktie is a front headlock choke that combines blood choke compression with neck crank mechanics, executed by threading one arm under the opponent's arm and around their head (similar to...
The Shrimp To Full Guard escape uses the hip escape to create enough space to swing both legs around the opponent's waist, closing the guard and establishing full guard from the mounted position. [1] ...
The lapel tail feed choke involves pulling out the tail end of the opponent's gi lapel and threading it around their neck from back control to create a noose-like strangle. [1,2] Unlike standard colla...
The north-south choke from the north-south position is applied by wrapping one arm around the opponent's neck while the attacker's body lies perpendicular on top, facing the opposite direction. [1] Th...
The Gut Wrench Suplex is a suplex variation executed from the par terre (ground) position in which the attacker secures a body lock around the opponent's midsection while the opponent is on all fours,...