Search: “reach

50 results found

Bent-Body Side KickSub-FamilyStrike

The Bent-Body Side Kick uses an exaggerated lateral body lean away from the target, bending at the waist toward the ground on the non-kicking side, to extend the effective reach of the side kick by ap...

PolearmgroupWeapon

The Polearm group encompasses all fighting techniques using long-shafted weapons — typically ranging from five to twelve feet in length — that combine reach advantage with the leverage provided by a l...

Uraken Shomen UchiSub-FamilyStrike

Uraken Shomen Uchi is a snapping backfist strike delivered to the front (shomen) of the opponent, using the back of the first two knuckles (the dorsal surface of the index and middle finger knuckles) ...

Outside Ankle PickSub-FamilyTakedown

The Outside Ankle Pick subfamily targets the opponent's far-side (outside) ankle, reaching to the outside of the opponent's stance to capture the far foot. [1] The outside ankle pick requires creating...

Fencing Distance ControlgenusDefence

Fencing Distance Control applies the fencing concept of measure — the precise management of distance using footwork advances, retreats, and checks — to unarmed combat defence. [1] The fencing approach...

Instep Angular Front KickSub-FamilyStrike

The Instep Angular Front Kick (Lotus Kick) is a front kick delivered at an inward angle using the instep (top of the foot), sweeping upward in a curved lotus-petal arc to target the groin, inner thigh...

Standard Low SinglegenusTakedown

The Standard Low Single executes the fundamental low-level single leg where the attacker drops deeply — often to both knees — and reaches forward to capture the opponent's lead ankle or lower shin. [1...

Ankle PickfamilyTakedown

The Ankle Pick family covers takedowns where the attacker controls the opponent's upper body with one hand while reaching down to pick up or block the opponent's ankle with the other hand, collapsing ...

Ankle Pick X-GuardgenusEscape and Reversal

The Ankle Pick X-Guard sweep completes the X-guard sweep by reaching out and picking the opponent's far ankle while elevating with the X-guard hooks, removing their base and toppling them. [1] From th...

Standard Outside Ankle PickgenusTakedown

The Standard Outside Ankle Pick executes the fundamental outside-angle ankle pick where the attacker pushes the opponent's weight to one side using a collar tie or post, then reaches to the outside of...

Standard Sukui NagegenusThrow

Standard Sukui Nage executes the classical scoop throw where the thrower reaches between or around the opponent's legs, scoops the lower body upward with the arms, and drives the opponent over by rota...

Standard Front Headlock PositiongenusClinch

The Standard Front Headlock Position secures the opponent's head under one armpit, with the controlling arm wrapping around the neck so the hand reaches the far side of the opponent's head or chin. [1...

Bent-Body Long Roundhouse KickSub-FamilyStrike

The Bent-Body Long Roundhouse Kick uses extreme lateral body lean to maximise reach at the cost of balance. [1] By bending the torso away from the kicking leg, the practitioner extends the effective r...

Out-Fighting Range ControlSub-FamilyDefence

The Out-Fighting Range Control subfamily covers defensive techniques for maintaining long fighting range, keeping the opponent at the maximum effective distance where the defender's longest weapons ca...

Long RangeSub-FamilyPosition

The Long Range subfamily covers the fighting distance where fighters are beyond punching range, requiring kicks, long jabs, or forward movement to close distance. [1] Long range is the distance where ...

Cradle From Top Half GuardspeciesSubmission

The cradle neck crank from top half-guard is applied when the top player locks a cradle from the half-guard position by reaching around the opponent's head with one arm and under the near-side leg wit...

Standard Inside Ankle PickgenusTakedown

The Standard Inside Ankle Pick executes the fundamental inside-angle ankle pick where the attacker uses a collar tie to snap the opponent's posture forward, loading their weight onto the near foot, th...

Outside Low SinglegenusTakedown

The Outside Low Single attacks the opponent's far leg from an outside angle, reaching across the body to capture the far ankle from the outside. [1] This genus requires the attacker to create an angle...

Standard Kenka-YotsugenusClinch

The Standard Kenka-Yotsu positions two fighters in opposite stances, with each gripping the other's collar and sleeve in a mirror-image configuration. [1] In this position, the lapel grip is relativel...

Oblique Back Side KickSub-FamilyStrike

The Oblique Back Side Kick is delivered diagonally backward at approximately 45 degrees, combining the mechanics of a back kick with the thrusting trajectory of a side kick. [1] This angle is optimal ...

LungeSub-FamilyWeapon

The Lunge is the fundamental attacking movement in Western fencing, combining a full arm extension with a powerful forward drive of the body to deliver a thrust across a distance greater than the fenc...

Fundamental Side ControlfamilyPosition

The Fundamental Side Control family covers the core side control variations and techniques for maintaining chest-to-chest control, attacking with submissions, and transitioning to more dominant positi...

Side ControlgroupPosition

Side control is a dominant ground position where the top player lies chest-to-chest across the opponent's torso, perpendicular to their body, using a combination of crossface, underhook, and chest pre...

Hand-on-the-Floor Hook KickSub-FamilyStrike

The Hand-on-the-Floor Hook Kick uses one hand on the ground for support and balance while delivering a hook kick. [1] The hand support allows the practitioner to kick from an extremely low position wi...

Cross-Sleeve GripSub-FamilyClinch

The Cross-Sleeve Grip subfamily covers positions where the attacker reaches across to grip the opponent's far sleeve, controlling the distant arm at an angle that is mechanically disadvantageous for t...

Standard Cross-Collar GripgenusClinch

The Standard Cross-Collar Grip reaches the attacking hand across the opponent's chest to grip the far lapel or collar, typically at shoulder height. [1] The grip is secured with a deep thumb-inside or...

Standard Cross-Sleeve GripgenusClinch

The Standard Cross-Sleeve Grip reaches across to grip the opponent's far sleeve at the wrist or forearm level, securing the fabric with a firm pull to control the distant arm. [1] The diagonal angle o...

Fundamental Pin EscapefamilyEscape and Reversal

The Fundamental Pin Escape family covers the core techniques for escaping wrestling pins and judo hold-downs — the essential survival skills that prevent a loss by fall in wrestling or ippon by osaeko...

Defence Against Hook PunchSub-FamilyDefence

The Defence Against Hook Punch is the Krav Maga technique for defending against circular hook punches to the head or body, using a raised forearm shield that absorbs and deflects the hook's arc while ...

Defence Against UppercutSub-FamilyDefence

The Defence Against Uppercut is the Krav Maga technique for defending against rising uppercut punches — close-range attacks that drive the fist upward from below into the chin, jaw, or solar plexus. [...

Cross-Collar GripSub-FamilyClinch

The Cross-Collar Grip subfamily covers positions where the attacker reaches across the opponent's body to grip the far side of the collar or lapel, creating a cross-body connection that generates stro...

Cross-GripfamilyClinch

The Cross-Grip family covers clinch gripping configurations where the attacker reaches across the opponent's body to grip the far collar or far sleeve, creating a diagonal or cross-body control that g...

Time ThrustSub-FamilyWeapon

The Time Thrust (Arrêt) is a stop-hit delivered into the opponent's attack, exploiting a tempo where the attacker is committed but has not yet reached the target. [1] It requires precise timing and co...

Bent-Body Spin-Back Hook KickSub-FamilyStrike

The Bent-Body Spin-Back Hook Kick combines the spinning hook kick with lateral body lean, creating an extended-range spinning hook attack. [1] The lean compensates for the body's natural tendency to s...

Half Guard SweepfamilyEscape and Reversal

The Half Guard Sweep family covers all sweeping (reversal) techniques executed from the half guard position — where the bottom player controls one of the opponent's legs between their own legs and use...

Waiter SweepgenusEscape and Reversal

The Waiter Sweep is a deep half guard sweep where the guard player hooks the opponent's far leg with the foot (holding it like a waiter holding a tray), then elevates and sweeps the opponent over by e...

Wrestling Bottom EscapefamilyEscape and Reversal

The Wrestling Bottom Escape family covers escape techniques from the wrestling bottom (referee's) position — the on-hands-and-knees starting position used in folkstyle wrestling where one wrestler is ...

Georgian Rear Belt GripgenusClinch

The Georgian Rear Belt Grip is a signature gripping configuration from Georgian judo and wrestling where the attacker reaches deep behind the opponent to grip the back of the belt with one hand while ...

Bridge And Roll Side ControlSub-FamilyEscape and Reversal

The Bridge And Roll Side Control subfamily covers side control escapes where the defender bridges explosively and rolls the opponent over, reversing from bottom to top position. [1] The bridge and rol...

Standard Gun DefenceSub-FamilyDefence

The Standard Gun Defence subfamily covers the fundamental techniques for defending against a handgun presented at close range, including muzzle redirection, weapon control, and disarm sequences. [1] T...

Rear Belt GripSub-FamilyClinch

The Rear Belt Grip subfamily covers positions where the attacker grips the opponent's belt from behind, reaching around the body to secure the belt at the back of the waist. [1] The rear belt grip est...

Standard Whizzer KimuragenusDefence

The Standard Whizzer Kimura transitions from the overhook position by reaching the free hand across to grab the opponent's wrist on the overhook side, then locking the figure-four grip by connecting t...

Hip SprawlgenusDefence

The Hip Sprawl drives the hips backward and away from the attacker while maintaining light chest contact, creating distance between the defender's legs and the attacker's grasp. [1] The hip sprawl emp...

Standard Front Belt GripgenusClinch

The Standard Front Belt Grip secures the opponent's belt from the front, typically reaching over the opponent's arm or through the clinch to grab the belt at the side or front of the waist. [1] The gr...

Hand-on-the-Floor Side KickSub-FamilyStrike

The Hand-on-the-Floor Side Kick is delivered with one hand touching the ground for support, maximising reach and enabling kicks from unusually low or extended positions. [1] By using the hand as an ad...

Peterson RollSub-FamilyEscape and Reversal

The Peterson Roll subfamily covers the wrestling-derived turtle escape where the bottom fighter reaches across, hooks the opponent's far arm, and rolls over the shoulder to reverse the position. [1] N...

Standard Peterson RollgenusEscape and Reversal

The Standard Peterson Roll executes the wrestling reversal by hooking the opponent's far arm from the turtle position, then rolling over the shoulder on the hooked-arm side to reverse the position and...

Dogfight PositionSub-FamilyPosition

The Dogfight Position is the neutral/advantageous position reached when the half guard bottom player comes to their knees with an underhook — both fighters are on their knees in a wrestling-like clinc...

Tony MontanagenusPosition

Tony Montana is a 10th Planet leg lock attacking position for inside heel hook entries, reached from positions like 50/50 or outside ashi garami by 'zombieing' one leg over to transition and attack. [...

Bent-Body Hook KickSub-FamilyStrike

The Bent-Body Hook Kick uses lateral body lean to extend the reach of the hook kick significantly beyond standard range. [1] The lean creates a counterbalance that allows the kicking leg to travel fur...