Search: “full guard”
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The Full Guard Recovery subfamily covers techniques for re-establishing closed (full) guard — legs wrapped around the opponent's torso with ankles crossed — after the guard has been opened or partiall...
The Shrimp To Full Guard escape uses the hip escape to create enough space to swing both legs around the opponent's waist, closing the guard and establishing full guard from the mounted position. [1] ...
The Standard Full Guard Recovery executes the fundamental technique of re-closing the guard around the opponent's torso, typically by using frames and hip movement to create space, then bringing both ...
The Closed Guard family covers the guard position where the bottom fighter wraps the legs around the opponent's waist with ankles crossed behind the back, creating a locked-leg control that keeps the ...
The Standard Spider Guard establishes the full spider guard with both hands gripping the opponent's sleeves, both feet placed on the biceps, and the legs extended to create maximum distance and contro...
Closed guard is the most fundamental guard position in Brazilian Jiu-Jitsu, where the bottom player wraps their legs around the opponent's torso and locks their ankles behind the opponent's back, crea...
The High Closed Guard positions the guard player's legs high on the opponent's back, with the ankles crossed near the shoulder blades rather than around the waist. [1] The high guard breaks the oppone...
The Overhook Closed Guard establishes the closed guard with an overhook (whizzer) control on one of the opponent's arms, pulling the arm across the body and trapping it. [1] The overhook grip creates ...
The Low Closed Guard positions the guard player's legs around the opponent's waist at hip level, with ankles crossed below the small of the back. [1] The low guard is the standard, neutral closed guar...
The Lapel Worm Guard is the core worm guard technique where the opponent's extracted lapel is threaded between the legs, gripped with the far hand, and combined with DLR or reverse DLR hooks to create...
The Standard Closed Guard subfamily covers the basic closed guard configurations focused on maintaining the position, controlling distance, and managing the opponent's posture before setting up attack...
The Standard X-Guard subfamily covers the classic X-guard position with both legs inserted between the opponent's legs, one hook behind the knee and one on the hip, creating a strong X-configuration t...
The Closed Guard Sweep family covers all sweeps executed from the closed guard position, where the guard player wraps the legs around the opponent's waist with ankles crossed. [1] Closed guard sweeps ...
The Standard Lasso Guard uses a single lasso wrap on one side, with the other leg positioned as a secondary control (on the hip, bicep, or in spider guard configuration). [1] The standard single lasso...
The Reguard family covers defensive techniques specifically focused on recovering a full or half guard position after it has been compromised or partially passed by the opponent. [1] Reguarding is the...
The Half Guard Recovery subfamily covers techniques for establishing half guard — trapping one of the opponent's legs between the defender's legs — when full guard recovery is not possible. [1] Half g...
The Full X-Guard establishes the complete X-guard with both hooks fully inserted — one behind the opponent's knee and one on the hip — with the guard player's body directly underneath the opponent's c...
The Guard Pull From Turtle family covers techniques for transitioning from the turtle position directly into a guard position, typically half guard or full guard. [1] Rather than standing up or rollin...
The Knee Shield Half Guard positions the guard player's top knee across the opponent's chest or midsection as a frame while maintaining half guard leg control on the bottom. [1] The knee shield create...
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
The Mount Escape family covers all techniques for escaping the mount position, where the opponent sits on top of the defender's torso with legs straddling the body. [1] Mount is one of the most domina...
The Single Butterfly Hook subfamily covers positions where only one butterfly hook is inserted inside the opponent's thigh, with the other leg positioned differently — on the hip, on the mat, or in an...
The X-Guard family covers the guard position where the guard player places both legs between the opponent's legs in an X-configuration, with one hook behind the knee and one on the hip, creating a pow...
The Standard Shrimp Escape from north-south frames against the opponent's hips, bridges to create space, then hip escapes to one side, turning the body to create enough angle to reinsert a knee and re...
The Standard Scoot And Turn slides the hips downward along the attacker's body while simultaneously turning toward the bottom hook side, working to slip below the attacker's control and turn to face t...
The Hip Out Mount Escape is the fundamental technique for recovering guard from the bottom of mount position, combining a hip escape (shrimp) with an elbow-knee connection that inserts the knee betwee...
The Standard Deep Half establishes the deep half guard with the guard player fully underneath the opponent, one arm hugging the controlled leg, head positioned under the opponent's hip, with the body ...
The Shrimp Mount Escape subfamily covers mount escapes that use the hip escape (shrimp) movement to create space and recover guard from the mounted position. [1] The shrimp mount escape is the most co...
The Standard Single Butterfly establishes one butterfly hook inside the opponent's thigh while the other foot is positioned on the mat, on the hip, or in a secondary control position. [1] This positio...
The Standard Long Guard extends the lead arm fully forward, hand open or in a loose fist, placing the palm or forearm against the opponent's forehead, chin, or shoulder to create a frame that prevents...
The Guard Position group encompasses all positions where the bottom fighter uses the legs to control, manage distance, attack, and defend against the top fighter. [1] The guard is BJJ's most revolutio...
The Inversion Recovery subfamily covers defensive techniques where the fighter inverts their body (rolling onto the upper back/shoulders with hips elevated) to recover guard position when the guard ha...
The Standard Shrimp To Half Guard escapes mount by hip escaping to one side and inserting the bottom knee between the fighters, catching the opponent's leg to establish half guard. [1] The defender fr...
The Standard Single Leg X establishes the basic SLX position with one foot on the opponent's hip and the other foot behind the knee of the same leg, both from the outside, with hands controlling the a...
The One-Sleeve Spider Guard uses the spider guard on one side only — one foot on the bicep with sleeve control — while the other leg is positioned differently (on the hip, in DLR, or on the mat). [1] ...
The Guard Retention group encompasses all defensive techniques used on the ground to maintain or recover a guard position, preventing the opponent from passing to a dominant position. [1] Guard retent...
The guillotine choke from top half-guard is applied when the top player wraps the bottom player's neck in a guillotine grip while the bottom player retains a half-guard. [1,2] The top player typically...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
The Standard Knife Thrust drives the blade point directly forward into the target along the centreline, powered by extension of the arm and a forward step or body shift. [1] The thrust is delivered fr...
The Seated Butterfly Guard subfamily covers the standard butterfly guard position where the guard player sits upright with both butterfly hooks inside the opponent's thighs, using the seated posture f...
The Long Guard subfamily covers the defensive posture where one or both arms are extended forward, creating a barrier at maximum arm's length that disrupts the opponent's attacks before they develop f...
A loose, whipping jab thrown from a low guard with the arm nearly fully extended, popularized by Thomas Hearns and Naseem Hamed.
The Standard Berimbolo Technique executes the full berimbolo from De La Riva guard by hooking the DLR leg deep, gripping the opponent's belt or pants, inverting by pulling the hips overhead, and spinn...
The Jailbreak is a side control escape from the 10th Planet system where the bottom player tucks a foot between the opponent's legs to create space and prevent full side control establishment, allowin...
The Baby Bolo Sweep is a De La Riva guard sweep that uses a small inversion (a 'mini-berimbolo') to off-balance and sweep the opponent without committing to a full berimbolo back-take rotation. [1] Th...
The power guillotine from top half guard is a high-pressure variant where the attacker applies a guillotine choke while maintaining top position in half guard, using full body weight and hip pressure ...
The Reclined Butterfly Guard subfamily covers the butterfly guard variation where the guard player leans back at an angle rather than sitting fully upright, changing the leverage dynamics of the hooks...
The Standard De La Riva establishes the classic DLR guard with the outside hook wrapped around the opponent's lead leg, foot behind the knee, near hand controlling the ankle, and the far hand gripping...
Punches traveling in a direct linear path from the guard position to the target, generating power through hip rotation and full extension of the arm.
The Stacking Defence subfamily covers armlock defence techniques where the defender drives their weight forward and upward, compressing the attacker beneath them to relieve the extension pressure on t...