Search: “d pu h fu g do

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Guillotine Choke From Top Half-Guard Power GuillotinevarietySubmission

The power guillotine from top half guard is a high-pressure variant where the attacker applies a guillotine choke while maintaining top position in half guard, using full body weight and hip pressure ...

High Closed GuardgenusPosition

The High Closed Guard positions the guard player's legs high on the opponent's back, with the ankles crossed near the shoulder blades rather than around the waist. [1] The high guard breaks the oppone...

Harai GoshiSub-FamilyThrow

Harai Goshi (sweeping hip throw) is one of judo's most powerful and dynamic techniques, in which the thrower turns in, places the hip beneath the opponent, and sweeps the opponent's leg with the back ...

Standard Guard Pull TechniquegenusEscape and Reversal

The Standard Guard Pull Technique grips the opponent's collar and sleeve, steps one foot to the opponent's hip, then swings the other leg around the opponent's waist while pulling the upper body in, c...

Waiter Deep HalfgenusPosition

The Waiter Deep Half positions the guard player in deep half guard with the free leg extended upward to hook the opponent's far leg — holding it like a waiter holding a tray — creating a sweeping plat...

Standard Turtle To Half GuardgenusEscape and Reversal

The Standard Turtle To Half Guard executes the transition by sitting the hips to one side, threading the inside leg between the opponent's legs to hook one leg, and establishing half guard with an imm...

Lockdown Half GuardgenusPosition

The Lockdown Half Guard uses a double-leg interlock (lockdown) on the opponent's trapped leg — both of the guard player's legs wrap around the opponent's leg in a figure-four configuration. [1] The lo...

Guard Pull From TurtlefamilyEscape and Reversal

The Guard Pull From Turtle family covers techniques for transitioning from the turtle position directly into a guard position, typically half guard or full guard. [1] Rather than standing up or rollin...

Standard Deep HalfgenusPosition

The Standard Deep Half establishes the deep half guard with the guard player fully underneath the opponent, one arm hugging the controlled leg, head positioned under the opponent's hip, with the body ...

Uki GoshiSub-FamilyThrow

Uki Goshi (floating hip throw) is considered one of the earliest techniques developed in Kodokan judo, in which the thrower turns partially (not fully turning the back), places the hip against the opp...

Fundamental PunchfamilyStrike

The Fundamental Punch family covers punching techniques that span multiple martial arts traditions beyond Western boxing — including backfists, hammer fists, spinning backfists, and superman punches t...

Deep Half SweepSub-FamilyEscape and Reversal

The Deep Half Sweep subfamily covers sweeps from the deep half guard, an advanced half guard variation where the guard player dives deep underneath the opponent, positioning their body entirely beneat...

Standard Spider GuardgenusPosition

The Standard Spider Guard establishes the full spider guard with both hands gripping the opponent's sleeves, both feet placed on the biceps, and the legs extended to create maximum distance and contro...

Guantanamo EscapeSub-FamilyEscape and Reversal

The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...

Fundamental Open Hand StrikefamilyStrike

The Fundamental Open Hand Strike family covers striking techniques delivered with an open hand rather than a closed fist — including palm strikes, knife-hand strikes (shuto/chop), ridge-hand strikes, ...

Standard De La Riva SweepgenusEscape and Reversal

The Standard De La Riva Sweep executes the fundamental DLR guard sweep by using the DLR hook to stretch and off-balance the opponent backward, controlling the ankle of the hooked leg while pulling the...

Standard Uki GoshigenusThrow

Standard Uki Goshi executes the classical floating hip throw where the thrower turns partially to the side, places the hip against the opponent's front hip, and uses a sweeping hip motion combined wit...

Seiken Gedan BaraiSub-FamilyDefence

Seiken Gedan Barai (commonly called Gedan Barai or Low Block) is the fundamental downward sweeping block in traditional karate, deflecting attacks directed at the lower body — low punches, front kicks...

Two-on-One Choke From Front Headlock Long-Lever PullvarietySubmission

The two-on-one choke from front headlock with long-lever pull uses both hands to grip the opponent's wrist and pull the arm across the throat in an extended, long-range lever action. [1] From front he...

Standard Headscissors StranglevarietySubmission

The standard headscissors strangle from guard is the fundamental leg-based head squeeze where the attacker traps the opponent's head between the thighs from a bottom guard position and squeezes. [1] T...

Standing Arm DragSub-FamilyTakedown

The Standing Arm Drag subfamily covers arm drag takedowns from a standing position, where the attacker grabs the opponent's arm and pulls it across to create an angle for attack. [1] From standing, th...

Standard Inside Arm DraggenusClinch

The Standard Inside Arm Drag executes the fundamental inside arm drag where the attacker grips the opponent's wrist with the same-side hand and the tricep with the cross hand, then pulls the arm sharp...

Straight PunchfamilyStrike

Punches traveling in a direct linear path from the guard position to the target, generating power through hip rotation and full extension of the arm.

Deep Half GuardSub-FamilyPosition

The Deep Half Guard subfamily covers the advanced half guard variation where the guard player dives deep underneath the opponent, positioning the body entirely beneath the opponent's hips with the hea...

Old School SweepSub-FamilyEscape and Reversal

The Old School Sweep subfamily covers the classic half guard underhook sweep where the guard player obtains an underhook, comes up to the knees, and drives the opponent over using the underhook levera...

Falling Step PunchSub-FamilyStrike

The Falling Step Punch is a punching method where the fighter initiates a controlled forward fall and times the punch to land at the exact instant the lead foot touches the ground, transferring the fu...

Mission ControlSub-FamilyPosition

The Mission Control subfamily covers the fundamental rubber guard position where the guard player pulls the shin over the opponent's shoulder and holds it in place with the opposite hand, controlling ...

Smashing ElbowSub-FamilyStrike

The Smashing Elbow subfamily encompasses powerful downward elbow strikes characterised by maximal force generation, where the striker drops their full bodyweight behind the elbow to deliver a heavy, c...

Standard Double Wrist ControlgenusClinch

The Standard Double Wrist Control positions the attacker's hands on both of the opponent's wrists, gripping firmly to control hand placement and prevent the opponent from establishing offensive grips ...

Punt Kick to FaceSub-FamilyStrike

The Punt Kick to Face is a soccer-style kicking motion directed at a grounded opponent's head, delivering the instep in a wide swinging arc identical to a football punt — one of the most devastating a...

Standard Khao LoigenusStrike

The fundamental flying knee executed by explosively pushing off the ground, driving one knee upward while pulling the opponent's head down with the hands to maximize impact.

Standard Ko Soto GarigenusTakedown

The Standard Ko Soto Gari executes the fundamental minor outer reap where the attacker drives the opponent's weight backward over their heels using a push-pull hand action, then reaps the loaded heel ...

Half-Pivot Hook KickSub-FamilyStrike

The Half-Pivot Hook Kick uses only a 90-degree pivot rather than the standard hook kick's full 180-degree turn, enabling significantly faster delivery at closer range at the cost of reduced power. [1]...

Kneebar EscapeSub-FamilyEscape and Reversal

The Kneebar Escape subfamily covers techniques for escaping the kneebar (hiza-juji-gatame), where the attacker hyperextends the knee joint by controlling the leg and applying hip pressure against the ...

Cross Collar Choke From GuardspeciesSubmission

The cross collar choke from guard (jūji-jime) is a fundamental gi strangle executed from closed guard by feeding both hands deep into the opponent's collar with crossed grips. [1,2] The attacker pulls...

Shrimp Mount EscapeSub-FamilyEscape and Reversal

The Shrimp Mount Escape subfamily covers mount escapes that use the hip escape (shrimp) movement to create space and recover guard from the mounted position. [1] The shrimp mount escape is the most co...

Standard Two-On-One DraggenusTakedown

The Standard Two-On-One Drag executes the fundamental two-on-one drag takedown where the attacker secures both hands on one of the opponent's arms and uses a sharp pulling motion to drag the opponent ...

Standard Shrimp RecoverygenusDefence

The Standard Shrimp Recovery executes the fundamental hip escape to recover guard, where the defender turns onto one hip, bridges to create momentary space, then drives the hips away from the opponent...

Rear UppercutgenusStrike

An uppercut thrown with the rear hand, generating greater power through full hip rotation and weight transfer while driving upward from the back leg.

Baby Bolo SweepgenusEscape and Reversal

The Baby Bolo Sweep is a De La Riva guard sweep that uses a small inversion (a 'mini-berimbolo') to off-balance and sweep the opponent without committing to a full berimbolo back-take rotation. [1] Th...

Pistol GripfamilyClinch

The Pistol Grip family covers the specific gripping method where the attacker grips the opponent's sleeve or gi material by inserting the four fingers inside the sleeve end and closing the fist, creat...

Standard Berimbolo TechniquegenusEscape and Reversal

The Standard Berimbolo Technique executes the full berimbolo from De La Riva guard by hooking the DLR leg deep, gripping the opponent's belt or pants, inverting by pulling the hips overhead, and spinn...

Uki OtoshiSub-FamilyThrow

Uki Otoshi (floating drop) is a te-waza technique in which the thrower drops to one knee while pulling the opponent forward and downward, using the sudden level change and pulling action to project th...

Standard Outside Ankle PickgenusTakedown

The Standard Outside Ankle Pick executes the fundamental outside-angle ankle pick where the attacker pushes the opponent's weight to one side using a collar tie or post, then reaches to the outside of...

CrossSub-FamilyStrike

A powerful straight punch thrown with the rear hand, rotating the hips and shoulders fully to generate maximum force along a direct line to the target.

Standard Shrimp EscapegenusEscape and Reversal

The Standard Shrimp Escape from north-south frames against the opponent's hips, bridges to create space, then hip escapes to one side, turning the body to create enough angle to reinsert a knee and re...

Defence Against UppercutSub-FamilyDefence

The Defence Against Uppercut is the Krav Maga technique for defending against rising uppercut punches — close-range attacks that drive the fist upward from below into the chin, jaw, or solar plexus. [...

Standard Cross-Collar GripgenusClinch

The Standard Cross-Collar Grip reaches the attacking hand across the opponent's chest to grip the far lapel or collar, typically at shoulder height. [1] The grip is secured with a deep thumb-inside or...

Standard Re-PummelgenusDefence

The Standard Re-Pummel executes the fundamental pummelling action by swimming the arm inside the opponent's underhook, driving the elbow down and the hand up through the gap between the opponent's arm...

Standard Superman Punch TechniquegenusStrike

The fundamental superman punch executed by lifting the rear knee as if throwing a kick, then driving the rear hand forward as a straight punch while pulling the kicking leg back for counter-momentum.