Search: “competition”
50 results found
The knee slice pass is the single most common guard pass in modern competitive BJJ, where the passer's shin acts as a wedge splitting the opponent's legs at a 45-degree diagonal angle while upper body...
The 10th Planet Escape family covers escape techniques for positions unique to Eddie Bravo's 10th Planet Jiu-Jitsu system — addressing the specific challenge of escaping the Truck, Twister Side Contro...
Open guard encompasses all guard positions where the bottom player's legs are NOT locked around the opponent, instead using feet on hips, hooks on legs, grips on sleeves/collars, and dynamic hip movem...
Seiken Chudan Tsuki is the fundamental middle-level straight punch in traditional karate, delivering the fore-fist (seiken — the front two knuckles of the index and middle fingers) to the opponent's m...
The belly smother is a smother lock applied by pressing the chest, abdomen, or ribcage directly over the opponent's face — primarily from mount position — to obstruct breathing through the nose and mo...
The Knee Pass (knee cut / knee slice) family covers one of the most versatile and highest-percentage guard passing techniques in BJJ — driving one knee across the opponent's thigh while establishing a...
Spider guard is a gi-dependent open guard where the bottom player grips both of the opponent's sleeves and places their feet on the opponent's biceps, creating a web of control that manages distance, ...
The TKD Takedown family covers takedown techniques found within Taekwondo and related Korean martial arts — techniques that are less emphasised than kicks but exist within the complete curriculum for ...
Seiken Jodan Tsuki is the fundamental upper-level straight punch in traditional karate, delivering the fore-fist (seiken — the front two knuckles of the index and middle fingers) to the opponent's fac...
Uraken Shomen Uchi is a snapping backfist strike delivered to the front (shomen) of the opponent, using the back of the first two knuckles (the dorsal surface of the index and middle finger knuckles) ...
The Judo Combination Throw family (renraku waza, 連絡技) covers the art of linking two or more throwing techniques together, where the first throw creates the reaction or off-balance needed for the secon...
The Wrestling Takedown family covers takedown techniques originating from competitive wrestling — freestyle, Greco-Roman, and folkstyle — the most battle-tested and highest-percentage takedown system ...
The guard is a ground grappling position where the bottom fighter uses their legs to control, defend, and attack the top player — widely considered Brazilian Jiu-Jitsu's most revolutionary contributio...
Hip locks target the coxofemoral (hip) joint by forcing extreme abduction, adduction, or rotation of the femur within the hip socket. [1,2] The hip is an inherently stable ball-and-socket joint with d...
Seiken Chudan Soto Uke (commonly abbreviated as Soto Uke) is the fundamental outside forearm block in traditional karate, deflecting straight punches and strikes directed at the midsection by sweeping...
The Single Stick (Solo Baston) family covers all techniques using a single rattan stick, which is the core weapon and primary training tool of Filipino martial arts. [1] Solo baston is the foundation ...
Headlock Throw is the family of wrestling throws executed from a headlock position, in which the attacker wraps one arm around the opponent's head or neck and uses hip rotation, lateral dropping, or r...
The Baseball Choke is a gi-based collar choke that uses a distinctive split grip — one hand gripping the collar palm-up and the other palm-down in opposite directions — creating a powerful rotational ...
Nerve locks are submission techniques that apply focused pressure directly to nerve bundles or pressure points, causing acute pain without necessarily threatening joint, vascular, or respiratory integ...
The Hand Technique Throw group, known in Japanese as te-waza, comprises all throwing techniques in which the primary mechanism of the throw is the action of the hands and arms rather than the hips or ...
Cranks and twists are submission techniques that apply rotational or torsional force to a body segment — most commonly the neck (neck cranks) or the arm — forcing the structure beyond its natural rota...
The Foot-Leg Technique Throw group, known in Japanese as ashi-waza, comprises all throwing techniques in which the primary mechanism of force generation is the action of the thrower's foot or leg agai...
The Fencing — Sport group covers all techniques within the three Olympic fencing disciplines — foil, epee, and sabre — as governed by the Federation Internationale d'Escrime (FIE). [1] Sport fencing i...
The Neck Lock family covers joint lock submissions that target the cervical spine through cranking, twisting, or compressing the neck beyond its normal range of motion — among the most dangerous and c...
The Disengage is the most fundamental indirect attack in Western fencing — a blade movement that passes the point under the opponent's blade to change the line of attack from one side to the other, de...
The Jiu-Claw is a 10th Planet Jiu-Jitsu submission from rubber guard where the attacker grips the opponent's face with an open-hand claw grip while the legs control posture, creating a combination fac...
Grip and finger locks are submission techniques that target the small joints of the hand — the fingers and thumb — by hyperextending, hyperflexing, or twisting individual digits or groups of digits be...
The Spin-Back Side Kick combines a full 180-degree spin with a thrusting side kick, generating tremendous rotational power that makes it one of the most powerful kicks in any martial art. [1] The prac...
The TKD Punch family encompasses the hand striking techniques (jirugi — punches, and taerigi — strikes) of Taekwondo, which are classified separately from the punching systems of boxing, karate, or Mu...
Pain compliance holds are submission techniques that generate sustained pain through pressure, pinching, or grinding — without directly threatening a joint, blood supply, or airway. [5] The goal is to...
The Wrestling Referee Position is the specific execution of the referee's position as used in wrestling competition, with the bottom wrestler on hands and knees, the top wrestler behind with the stand...
The Guard Pull family covers techniques for transitioning from standing to a seated or guard position on the ground, deliberately choosing to fight from the bottom guard rather than continuing to enga...
The Parry of Quarte is the most fundamental defensive action in Western fencing, deflecting attacks directed to the inside high line — the area of the chest and torso on the sword-arm side — by moving...
Standard Shuai Jiao represents the core throwing repertoire of shuai jiao, encompassing the fundamental trips, sweeps, hip throws, and shoulder wheels that form the basis of the art's competitive curr...
The Arm Lock family encompasses all joint lock submissions that target the shoulder, elbow, or wrist — hyperextending, rotating, or compressing these joints beyond their normal range of motion to forc...
The Pistol Grip family covers the specific gripping method where the attacker grips the opponent's sleeve or gi material by inserting the four fingers inside the sleeve end and closing the fist, creat...
The Straight Leg Hook Kick is delivered with the kicking leg kept straight (or nearly straight) throughout the entire hooking arc, creating a wider trajectory and longer reach than the standard bent-k...
Guard passing encompasses all techniques used by the top player to navigate past the bottom player's legs and achieve a dominant position — it is the yin to the guard's yang and arguably the most comp...
The Hopping Roundhouse Kick combines a quick skip-step forward with a rear-leg roundhouse kick, using the hop to close distance rapidly while maintaining the full power and circular trajectory of the ...
The Leg Drag Pass family covers the technique of gripping one of the opponent's legs and dragging it across their body to clear the passing lane — one of the most dominant and controlling guard passes...
The Toreando (bullfighter) Pass family covers the classic standing guard pass where the passer grips both of the opponent's pant legs (gi) or knees (no-gi) and throws them to one side while stepping a...
The Sweep group encompasses all ground-based reversal techniques where the bottom player uses leverage, momentum, and leg work to reverse the top and bottom positions — the primary offensive tool for ...
The Hapkido Throw family covers throwing techniques from Hapkido, the Korean martial art that synthesises joint locks, throws, kicks, and strikes into a comprehensive self-defence system. [1] Hapkido ...
The TKD Sacrifice Throw uses a falling-backward motion to throw the opponent over, adapted from judo sacrifice throws for TKD competition. [1]
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
The MMA Escape family covers escape techniques specifically adapted for mixed martial arts competition, where the threat of ground-and-pound strikes fundamentally changes the mechanics, urgency, and p...
The MMA Takedown family covers takedowns specifically adapted for mixed martial arts competition, where striking threats, the cage wall, and small gloves fundamentally alter takedown mechanics compare...
The Guard Sweep family covers all sweeping techniques executed from guard positions to reverse the top and bottom positions — the primary offensive tool for the bottom player in BJJ. [1] Guard sweeps ...
The Defence class encompasses all techniques designed to prevent, neutralise, or mitigate an opponent's offensive actions across all ranges and phases of combat. [1] Defence is the complementary pilla...
The Standard Pistol Grip subfamily executes the fundamental pistol grip where four fingers are inserted into the sleeve opening and the hand closes into a fist, locking onto the fabric at the wrist en...