Search: “MMA guard”
50 results found
The Goes Guard is a specific open guard configuration from MMA grappling where the bottom player hooks one leg behind the opponent's knee while controlling the same-side sleeve or wrist, creating a dy...
The Open Guard Stack Pass in MMA involves stacking the opponent's legs overhead while maintaining posture for strikes, transitioning from striking to passing in one movement. [1]
Muddy Waters is an advanced rubber guard high-guard position designed for striking (elbows) and armbar setups. [1] Eddie Bravo describes it as 'the absolute best way to set up an armbar from the guard...
The Guard Top group covers all positions, techniques, and strategies for the fighter on top when the opponent is playing guard — the offensive counterpart to the guard player's sweeps and submissions....
The DeSouza Special is an MMA-specific technique that converts a defended double-leg takedown attempt directly into a guard pass, bypassing the intermediate step of landing in the opponent's guard. [1...
The rat guard is a closed guard system where the guard player breaks the opponent's posture, secures a necktie and tricep grip, then swings an arm to threaten a guillotine, causing the opponent to pre...
The Butterfly Pass in MMA context combines pressure passing with striking, using strikes to disrupt the butterfly guard player's hooks before driving through. [1]
The High Closed Guard positions the guard player's legs high on the opponent's back, with the ankles crossed near the shoulder blades rather than around the waist. [1] The high guard breaks the oppone...
The Overhook Closed Guard establishes the closed guard with an overhook (whizzer) control on one of the opponent's arms, pulling the arm across the body and trapping it. [1] The overhook grip creates ...
The Z-Guard subfamily covers the half guard variation that combines the knee shield across the opponent's body with half guard leg control, creating a 'Z' shape with the legs. [1] Z-guard is essential...
The Knee Shield Half Guard positions the guard player's top knee across the opponent's chest or midsection as a frame while maintaining half guard leg control on the bottom. [1] The knee shield create...
The Mission Control subfamily covers the fundamental rubber guard position where the guard player pulls the shin over the opponent's shoulder and holds it in place with the opposite hand, controlling ...
The Attacking Closed Guard subfamily covers closed guard configurations specifically set up for offensive attacks — sweeps, submissions, and transitions — rather than passive control. [1] Attacking cl...
The Full Guard Recovery subfamily covers techniques for re-establishing closed (full) guard — legs wrapped around the opponent's torso with ankles crossed — after the guard has been opened or partiall...
The Standard Full Guard Recovery executes the fundamental technique of re-closing the guard around the opponent's torso, typically by using frames and hip movement to create space, then bringing both ...
The Technical Standup X-Guard sweep completes the sweep by using the X-guard hooks to elevate the opponent's leg while performing a technical standup to rise underneath them, taking them off their fee...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The Standard Standing Guard Position establishes the fundamental standing-versus-seated dynamic with one fighter standing and the other seated or on their back, using feet on hips, hooks, or grip-and-...
The Standard Half Guard Recovery executes the fundamental technique of catching one of the opponent's legs with both legs during a guard pass, typically by threading the inside leg between the opponen...
The Standard Long Guard extends the lead arm fully forward, hand open or in a loose fist, placing the palm or forearm against the opponent's forehead, chin, or shoulder to create a frame that prevents...
The Standard Seated Butterfly establishes the fundamental butterfly guard with the guard player sitting upright, both hooks inserted inside the opponent's thighs, hands controlling the upper body via ...
The Lockdown Half Guard uses a double-leg interlock (lockdown) on the opponent's trapped leg — both of the guard player's legs wrap around the opponent's leg in a figure-four configuration. [1] The lo...
The Standard Closed Guard subfamily covers the basic closed guard configurations focused on maintaining the position, controlling distance, and managing the opponent's posture before setting up attack...
The Half Guard Recovery subfamily covers techniques for establishing half guard — trapping one of the opponent's legs between the defender's legs — when full guard recovery is not possible. [1] Half g...
The Underhook Half Guard positions the guard player with a deep underhook on the opponent's far arm while maintaining half guard leg control, creating the most offensively oriented half guard configur...
The Seated Butterfly Guard subfamily covers the standard butterfly guard position where the guard player sits upright with both butterfly hooks inside the opponent's thighs, using the seated posture f...
The Single Butterfly Hook subfamily covers positions where only one butterfly hook is inserted inside the opponent's thigh, with the other leg positioned differently — on the hip, on the mat, or in an...
The Standard Turtle To Half Guard executes the transition by sitting the hips to one side, threading the inside leg between the opponent's legs to hook one leg, and establishing half guard with an imm...
The New York subfamily covers the advanced rubber guard position where the guard player has progressed past Chill Dog to establish a deeper, more controlling configuration that directly threatens subm...
The Long Guard subfamily covers the defensive posture where one or both arms are extended forward, creating a barrier at maximum arm's length that disrupts the opponent's attacks before they develop f...
The Ankle Pick X-Guard sweep completes the X-guard sweep by reaching out and picking the opponent's far ankle while elevating with the X-guard hooks, removing their base and toppling them. [1] From th...
The Inversion Recovery subfamily covers defensive techniques where the fighter inverts their body (rolling onto the upper back/shoulders with hips elevated) to recover guard position when the guard ha...
The High Guard Cover subfamily positions both hands high beside the head with the elbows tucked tight, creating a protective frame around the head and face that absorbs and deflects incoming strikes. ...
The X-Guard Sweep subfamily covers sweeps from the X-guard position, a highly effective butterfly guard derivative where the guard player places both legs between the opponent's legs in an X-configura...
The Turtle To Half Guard subfamily covers the specific transition from turtle to half guard, where the turtled fighter sits through to one hip while capturing one of the opponent's legs in a half guar...
The Standard Single Butterfly establishes one butterfly hook inside the opponent's thigh while the other foot is positioned on the mat, on the hip, or in a secondary control position. [1] This positio...
The high-elbow guillotine from front headlock sprawl applies the elevated elbow guillotine mechanics while maintaining the dominant sprawl position. [1] After sprawling on a takedown attempt, the atta...
The Chill Dog subfamily covers the rubber guard position where the guard player has advanced past Mission Control by threading the arm through and securing a deeper leg position, creating set-ups for ...
The 10th Planet Guard family covers guard positions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system, designed exclusively for no-gi grappling and characterised by flexibility-based leg con...
The Standard High Guard positions both fists beside the chin and temples, elbows tucked against the ribcage, with the forearms creating vertical shields on either side of the face. [1] The guard is he...
The Standard New York establishes the advanced rubber guard configuration with maximum leg control over the opponent's shoulder and arm, creating direct submission threats from the position. [1] The s...
The Standard Chill Dog establishes the intermediate rubber guard position with the shin pulled over the opponent's shoulder, the arm threaded through the leg triangle, and the guard player controlling...
The Standard Mission Control establishes the base rubber guard by pulling the shin over the opponent's shoulder (typically the right shin over the left shoulder or vice versa) and controlling it with ...
A crossface-based variation of the arm triangle choke applied from the guard position. Instead of using a collar grip, the attacker drives a crossface under the opponent’s head, trapping the far arm a...
The Rubber Guard family covers the guard system developed by Eddie Bravo that uses extreme leg flexibility to control the opponent's posture from the guard by pulling the shin over the opponent's shou...
The Shrimp To Full Guard escape uses the hip escape to create enough space to swing both legs around the opponent's waist, closing the guard and establishing full guard from the mounted position. [1] ...
The Standard Old School sweep executes the classic half guard reversal by securing a deep underhook, switching the hips to come to the knees, and driving forward using the underhook to push the oppone...
The Mike Pyle Special is a guard pass named after UFC veteran Mike Pyle, combining wrestling-based pressure with a specific leg threading movement to bypass the open guard. [1]
The Arm Trap Triangle controls the opponent's arm first (trapping it across the body), then uses the trapped arm as leverage to lock in a triangle choke from guard. [1]
Noogie Control uses the knuckles pressed into the opponent's temple or forehead from guard to create discomfort and force posture changes that open submissions. [1] Eddie Bravo developed this as an MM...