Search: “bjj basics”
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The Fundamental Guard Pass family covers the core guard passing techniques that form the foundation of every grappler's passing game — the essential methods for navigating past the opponent's legs to ...
The Toreando (bullfighter) Pass family covers the classic standing guard pass where the passer grips both of the opponent's pant legs (gi) or knees (no-gi) and throws them to one side while stepping a...
The Standard Cross-Sleeve Grip reaches across to grip the opponent's far sleeve at the wrist or forearm level, securing the fabric with a firm pull to control the distant arm. [1] The diagonal angle o...
The Standard Sprawl Headlock executes the fundamental sprawl-to-headlock sequence where the defender sprawls on a takedown attempt, drives hips to the mat, and secures the opponent's head under the ar...
The Standard Sprawl subfamily covers the full sprawl defence where the defender drives both hips simultaneously backward and downward, landing heavy on the attacker's upper body while removing both le...
The Standard Pistol Grip Position executes the fundamental pistol grip with fingers inserted into the sleeve opening at the wrist, hand closed into a fist with thumb pressing against the index finger....
The Standard Quarter Sprawl kicks the attacked leg back and away from the opponent's grip while the opposite leg maintains its position for base. [1] The defender simultaneously drives the hip of the ...
The Standard Outside Arm Drag executes the fundamental outside arm drag where the attacker grips the opponent's wrist and elbow, pulling the arm outward and away from the body while stepping to the in...
The Standard Worm Guard subfamily covers the basic worm guard configuration where the guard player extracts the opponent's lapel, threads it between the opponent's legs, and grips it from the other si...
The Standard Overhook Counter hooks the arm over the opponent's attacking arm at shoulder depth, drives the hip forward on the overhook side, and uses the combined arm-and-hip pressure to redirect the...
The Standard Inversion Recovery executes the fundamental guard recovery inversion where the defender rolls onto the upper back, elevates the hips overhead, and uses the momentum to bring the legs back...
The Standard Inside Arm Drag executes the fundamental inside arm drag where the attacker grips the opponent's wrist with the same-side hand and the tricep with the cross hand, then pulls the arm sharp...
The Standard Kenka-Yotsu positions two fighters in opposite stances, with each gripping the other's collar and sleeve in a mirror-image configuration. [1] In this position, the lapel grip is relativel...
The Standard Cross-Collar Grip reaches the attacking hand across the opponent's chest to grip the far lapel or collar, typically at shoulder height. [1] The grip is secured with a deep thumb-inside or...
The Standard Crossface Block executes the crossface defence by placing the forearm bone directly across the attacker's jaw or cheekbone as they shoot, then driving the hips back while pushing the head...
The Standard Crossface Defence subfamily applies the crossface by driving the forearm across the shooting opponent's jaw or cheekbone during their takedown attempt, turning the head and disrupting the...
The Standard Guillotine Counter wraps the arm around the shooting opponent's neck as they level-change for a takedown, secures the choking grip (arm-in or no-arm), and applies the choke either standin...
The Standard Hip Frame places the forearm across the opponent's hip bone, with the elbow braced against the defender's own hip or thigh, creating a rigid strut that prevents the opponent from closing ...
The Standard Hitchhiker executes the armbar escape by pointing the thumb of the trapped arm upward (the hitchhiker position), then rotating the entire body in the direction the thumb is pointing. [1] ...
The Standard Shin-On-Shin places the guard player's shin horizontally across the opponent's lead shin, with hands controlling the collar/sleeve or wrists, creating a connection point for guard entries...
The Standard Collar-Sleeve establishes the basic collar-sleeve guard with one hand gripping the collar, the other gripping the sleeve, one foot on the hip, and the other foot on the bicep of the sleev...
The Standard Single Leg X establishes the basic SLX position with one foot on the opponent's hip and the other foot behind the knee of the same leg, both from the outside, with hands controlling the a...
The Standard Front Headlock Position secures the opponent's head under one armpit, with the controlling arm wrapping around the neck so the hand reaches the far side of the opponent's head or chin. [1...
The Standard Knee-Elbow Frame brings the inside knee up to meet the elbow on the same side, with the forearm blocking across the opponent's shoulder or chest while the knee blocks the hip line. [1] Th...
The Standard Reverse Knee On Belly positions the top fighter facing the opponent's legs with one knee on the abdomen and the posted foot toward the head, providing access to straight ankle locks, toe ...
Standard Hip Pressure defence drives the hips forward toward the opponent's body, closing the space between the hip and the opponent's grips on the leg. [1] The defender pushes the hip of the attacked...
The Standard Re-Pummel executes the fundamental pummelling action by swimming the arm inside the opponent's underhook, driving the elbow down and the hand up through the gap between the opponent's arm...
The Standard Whizzer Kimura transitions from the overhook position by reaching the free hand across to grab the opponent's wrist on the overhook side, then locking the figure-four grip by connecting t...
The Standard Chair Sit establishes the basic chair sit position with the controlling fighter seated behind the opponent, hips on the mat, legs around the opponent's waist, and upper body control via s...
Standard Posture Defence maintains an upright spine with the head high, chest lifted, and hips forward, creating an aligned body position that prevents the opponent from breaking the defender down for...
The Standard Half Guard Recovery executes the fundamental technique of catching one of the opponent's legs with both legs during a guard pass, typically by threading the inside leg between the opponen...
The Standard Knee On Chest places the knee directly on the opponent's sternum or upper chest, with the shin applying diagonal pressure across the ribcage, while the posted foot provides base and the h...
Standard Spinal Twist Defence works to keep the shoulders and hips aligned, preventing the opponent from creating the rotational separation needed for spinal twist submissions. [1] The defender focuse...
The Standard New York establishes the advanced rubber guard configuration with maximum leg control over the opponent's shoulder and arm, creating direct submission threats from the position. [1] The s...
The Standard Two-On-One Grip Break grips the opponent's wrist with one hand and their fingers with the other, then peels the grip open by pulling the fingers in the direction opposite to their curl wh...
The Standard Full Guard Recovery executes the fundamental technique of re-closing the guard around the opponent's torso, typically by using frames and hip movement to create space, then bringing both ...
The Standard Sit-Up Guard establishes the basic sit-up position with one foot on the opponent's hip, the other leg ready for sweeps or entries, and hands controlling the opponent's arms or collar. [1]...
The Standard Shrimp Recovery executes the fundamental hip escape to recover guard, where the defender turns onto one hip, bridges to create momentary space, then drives the hips away from the opponent...
The Standard Stiff Arm extends the arm fully against the opponent's collar bone, bicep, or shoulder, locking the elbow and using skeletal alignment to maintain distance without relying on muscular eff...
The Standard Twister Side Control establishes the specific body positioning and grips needed for the twister submission, with the top fighter controlling the bottom fighter's far leg and head in a way...
The Standard Pistol Grip subfamily executes the fundamental pistol grip where four fingers are inserted into the sleeve opening and the hand closes into a fist, locking onto the fabric at the wrist en...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The Standard Single Butterfly establishes one butterfly hook inside the opponent's thigh while the other foot is positioned on the mat, on the hip, or in a secondary control position. [1] This positio...
The Standard Chill Dog establishes the intermediate rubber guard position with the shin pulled over the opponent's shoulder, the arm threaded through the leg triangle, and the guard player controlling...
Standard Stacking drives the defender's weight forward by standing up and driving the hips into the attacker, folding them in half while maintaining grip on the trapped arm. [1] The defender posts on ...
The Standard Mission Control establishes the base rubber guard by pulling the shin over the opponent's shoulder (typically the right shin over the left shoulder or vice versa) and controlling it with ...
Standard Hand Fighting defence against chokes involves using both hands to control the opponent's choking hand — typically gripping the wrist and pulling it away from the neck while simultaneously blo...
The Standard Standing Guard subfamily covers the basic configuration where one fighter is on the ground in an open guard position while the other fighter is standing, creating the classic guard-passer...
The Standard Calf Slicer Defence works to extend the leg and remove the knee from the folded position that creates the compression. [1] The defender pushes against the attacker's leg or hip to create ...
The Standard Crossface Control drives the forearm bone (radius/ulna) across the opponent's jaw or cheekbone, using the rigid bone structure to turn the head while the other arm controls the opponent's...