Search: “all fours”
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The figure-four clamp finish for the twister from truck uses a figure-four leg configuration to lock the opponent's legs in place while applying the rotational neck crank. [1] From the truck position ...
The figure-four headscissors from guard uses a figure-four leg configuration — one leg bent behind the knee of the other — to lock the head squeeze from a bottom guard position. [1] The attacker traps...
The figure-four wrist lock from seated guard is a flexion submission where the attacker uses a figure-four grip configuration to isolate and bend the opponent's wrist from a bottom guard or seated pos...
The figure-four extension wrist lock uses a figure-four grip configuration to hyperextend the opponent's wrist — bending it backward beyond its natural range of motion. [1,2] The attacker grips the op...
The Angle Four Strike is a backhand horizontal strike targeting the opponent's right elbow, ribs, or hip (from the attacker's perspective), travelling horizontally from the attacker's left to right. [...
The figure-four wrist lock from clinch uses a figure-four grip configuration — one hand gripping the opponent's wrist while the other hand grabs its own wrist to form a four-shaped structure — to appl...
The Rapier Guard subfamily covers the four primary guard positions of Italian rapier fencing — Prima, Seconda, Terza, and Quarta — each named for the hand position (first through fourth) and correspon...
Sabaki is a family of evasive footwork patterns from Japanese martial arts (especially Aikido, Kyokushin karate, and the Ashihara/Enshin lineage) that move the defender off the opponent's attack line ...
Flat, multi-pointed throwing blades designed to be thrown with a spinning release for slashing impact.
The Parry of Quarte is the most fundamental defensive action in Western fencing, deflecting attacks directed to the inside high line — the area of the chest and torso on the sword-arm side — by moving...
The Falling Step Punch is a punching method where the fighter initiates a controlled forward fall and times the punch to land at the exact instant the lead foot touches the ground, transferring the fu...
The HEMA Longsword family covers the two-handed sword techniques of the German Kunst des Fechtens and the Italian school of Fiore dei Liberi, the most widely studied and competitively practised weapon...
The Iaidō Draw Cut subfamily covers the techniques of drawing the Japanese sword from its scabbard and delivering an immediate cutting strike in a single fluid motion — the defining action of iaidō an...
The Standard Collar-Sleeve establishes the basic collar-sleeve guard with one hand gripping the collar, the other gripping the sleeve, one foot on the hip, and the other foot on the bicep of the sleev...
The Standard Spider Guard establishes the full spider guard with both hands gripping the opponent's sleeves, both feet placed on the biceps, and the legs extended to create maximum distance and contro...
Side control is a dominant ground position where the top player lies chest-to-chest across the opponent's torso, perpendicular to their body, using a combination of crossface, underhook, and chest pre...
The figure-four wrist lock from prone control is applied by trapping the face-down opponent's wrist and locking a figure-four grip configuration to apply concentrated flexion force. [1,2] The prone po...
The figure-four wrist lock from standing applies a figure-four grip configuration to the opponent's wrist while both fighters are on their feet, using the doubled leverage of the interlocked hands to ...
The figure-four wrist lock from seated guard uses a figure-four grip configuration to hyper-flex or hyper-extend the opponent's wrist while maintaining guard control. [1] The attacker isolates the opp...
The toe hold is a leg lock that applies combined plantarflexion and inversion to the ankle complex using a figure-four grip configuration. The attacker isolates the opponent's foot and twists it downw...
The Toe Hold is a foot lock submission that attacks the ankle and foot by gripping the opponent's toes/ball of foot and rotating the foot outward (or inward) using a figure-four grip — creating torsio...
Quarta (fourth guard) positions the hand with the palm facing upward (supinated), the blade angled across the body to protect the inside low line and threaten a thrust to the opponent's flank or abdom...
The Guard (Huten) subfamily covers the four principal guards (Vier Leger) of the German longsword tradition — Vom Tag, Ochs, Pflug, and Alber — which form the positional framework from which all attac...
The Body Triangle Escape subfamily covers techniques for escaping when the opponent has secured back control with a body triangle — legs locked in a figure-four around the defender's torso rather than...
The Lockdown Half Guard uses a double-leg interlock (lockdown) on the opponent's trapped leg — both of the guard player's legs wrap around the opponent's leg in a figure-four configuration. [1] The lo...
The Kimura Grip Sweep is a closed guard sweep that uses the kimura (figure-four) grip as both a submission threat and a sweeping mechanism — when the opponent defends the kimura by posturing, the atta...
The Body Triangle Back Control subfamily covers back control positions where the controlling fighter locks the legs in a figure-four configuration around the opponent's torso instead of using standard...
The Standard Whizzer Kimura transitions from the overhook position by reaching the free hand across to grab the opponent's wrist on the overhook side, then locking the figure-four grip by connecting t...
The Kimura lock (gyaku-ude-garami / double wristlock) is a shoulder lock where the attacker grips the opponent's wrist with one hand, threads the other arm under the opponent's elbow, and clasps a fig...
The standard headscissors strangle from guard is the fundamental leg-based head squeeze where the attacker traps the opponent's head between the thighs from a bottom guard position and squeezes. [1] T...
The Gable-Grip D'Arce from top half guard uses a palm-to-palm Gable grip (instead of the standard figure-four/RNC grip) to finish the D'Arce choke — providing a different compression angle and grip se...
The D'Arce choke from turtle is a species where the head-and-arm strangle is applied against an opponent who has assumed the turtle (all-fours) position. [1] The attacker positions to the side of the ...
The anaconda choke is a front headlock arm triangle where the attacker threads one arm around the opponent's neck, under the far armpit, and locks a figure-four grip to create bilateral carotid compre...
The Hand-Clasp Guillotine is a guillotine choke variant that uses a palm-to-palm grip (both palms pressed together around the opponent's neck, like praying hands) rather than the traditional interlock...
The one-arm rear naked choke is a variation where the attacker finishes the strangle using only the choking arm without the standard figure-four reinforcement from the second arm. [1,2] The choking ar...
The Technical Standup From Turtle subfamily covers the escape where the turtled fighter performs a technical standup — posting one hand behind, stepping up with one leg, and rising to a standing posit...
The Turtle Escape group encompasses all techniques for escaping the turtle position — the defensive curled-up posture on hands and knees where a grappler protects against attacks from the opponent on ...
The Turtle Position group encompasses all positions related to the turtle — the defensive curled-up posture on hands and knees — from both the perspective of the turtled fighter and the attacking figh...
The Lockdown System is a 10th Planet Jiu-Jitsu half guard control method where the bottom player crosses their feet in a figure-four lock over the opponent's trapped leg, creating an extremely powerfu...
The Leg Ride Control family covers the technique of using the legs to ride and control the opponent from behind — a wrestling-based control system where the top wrestler threads one or both legs betwe...
The Japanese Necktie is a front headlock choke/crank hybrid that combines elements of the D'Arce choke and the front headlock guillotine — the attacker threads the choking arm under the opponent's arm...
The Long D'Arce is the full-depth D'Arce choke from the front headlock where the choking arm threads deeply under the opponent's armpit and around the neck, with the hand reaching to clasp the bicep o...
The Quarte Parry (4th parry) defends the high inside line by moving the blade across the body to the inside (left side for a right-handed fencer), with the hand in pronation (palm down) or semi-supina...
Seiken Chudan Soto Uke (commonly abbreviated as Soto Uke) is the fundamental outside forearm block in traditional karate, deflecting straight punches and strikes directed at the midsection by sweeping...
The Standard Electric Chair executes the sweep by securing the lockdown on the opponent's trapped leg, obtaining an underhook, then driving upward and outward with the underhook while extending the lo...
The kimura sweep uses a figure-four (double wristlock) grip from closed guard to off-balance and sweep the opponent, exploiting the 'double trouble' principle — threatening the shoulder lock forces th...
The Standard Pistol Grip Position executes the fundamental pistol grip with fingers inserted into the sleeve opening at the wrist, hand closed into a fist with thumb pressing against the index finger....
The Kung Fu Strike family within the Punch group covers fist-based striking techniques from Chinese martial arts (kung fu/wushu) systems, which have developed an extraordinarily diverse array of punch...
The RNC Escape subfamily covers techniques for escaping the rear naked choke (hadaka-jime), the most dangerous and highest-finishing submission in grappling and MMA. [1] RNC escapes must be initiated ...
The Standard Pistol Grip subfamily executes the fundamental pistol grip where four fingers are inserted into the sleeve opening and the hand closes into a fist, locking onto the fabric at the wrist en...