Search: “MMA specific”
50 results found
The MMA Takedown family covers takedowns specifically adapted for mixed martial arts competition, where striking threats, the cage wall, and small gloves fundamentally alter takedown mechanics compare...
The Hand-Clasp Guillotine is a guillotine choke variant that uses a palm-to-palm grip (both palms pressed together around the opponent's neck, like praying hands) rather than the traditional interlock...
The Wall-Cage Clinch group encompasses all clinch positions that are specifically defined by or dependent on the presence of a wall or cage structure, where the vertical barrier creates unique positio...
The DeSouza Special is an MMA-specific technique that converts a defended double-leg takedown attempt directly into a guard pass, bypassing the intermediate step of landing in the opponent's guard. [1...
Noogie Control uses the knuckles pressed into the opponent's temple or forehead from guard to create discomfort and force posture changes that open submissions. [1] Eddie Bravo developed this as an MM...
The Running Up the Cage Mount Escape is an MMA-specific technique that uses the cage wall as a physical prop to generate the hip bridge needed to escape mount when the defender is flat on their back n...
The Dirty Boxing Clinch is an MMA-specific clinch position where one hand controls the opponent's head via a collar tie (cupping the back of the neck) while the other hand delivers short punches, elbo...
The Goes Guard is a specific open guard configuration from MMA grappling where the bottom player hooks one leg behind the opponent's knee while controlling the same-side sleeve or wrist, creating a dy...
The MMA Escape family covers escape techniques specifically adapted for mixed martial arts competition, where the threat of ground-and-pound strikes fundamentally changes the mechanics, urgency, and p...
Muddy Waters is an advanced rubber guard high-guard position designed for striking (elbows) and armbar setups. [1] Eddie Bravo describes it as 'the absolute best way to set up an armbar from the guard...
The Cage Clinch family covers clinch positions specific to the MMA cage environment, where one fighter has the other pressed against the cage fence and uses the structure to maintain control and set u...
The MMA Clinch family covers clinch techniques adapted specifically for mixed martial arts competition, integrating striking (dirty boxing), takedown attempts, and cage work into a unified clinch syst...
The Wall Takedown family encompasses all takedowns executed against the cage wall or a wall surface, where the vertical barrier provides an additional structural element that fundamentally alters take...
Position Escape covers techniques for escaping from specialised control positions that don't fit within the standard mount, side control, or back escape categories — addressing unique positional chall...
The Cage-Wall Takedown Defence family covers defensive techniques specific to defending takedowns when pressed against the cage wall or fence in MMA competition. [1] Cage takedown defence is a distinc...
The Mike Pyle Special is a guard pass named after UFC veteran Mike Pyle, combining wrestling-based pressure with a specific leg threading movement to bypass the open guard. [1]
The Irish Collar Tie is a clinch position where one hand controls the back of the opponent's neck (collar tie) while the other hand controls their wrist on the same side — creating a diagonal control ...
The 10th Planet Joint Lock family covers joint lock submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — locks designed for no-gi grappling that are applied from the system's prop...
The rat guard is a closed guard system where the guard player breaks the opponent's posture, secures a necktie and tricep grip, then swings an arm to threaten a guillotine, causing the opponent to pre...
The Twelve-Six Elbow subfamily refers to a specific downward elbow strike that travels in a strictly vertical line, likened to the motion of a clock hand moving from the twelve o'clock position straig...
The Leg Ride Control family covers the technique of using the legs to ride and control the opponent from behind — a wrestling-based control system where the top wrestler threads one or both legs betwe...
The Takedown Defence group encompasses all defensive techniques used to prevent an opponent from bringing the fight to the ground through takedown attempts. [1] Takedown defence is one of the most cri...
The Reaping Heel Hook covers heel hook attacks applied with a 'reaping' leg configuration — where the attacker's outside leg crosses over the opponent's hip line, creating additional rotational contro...
The Twister Side Control subfamily covers the side control variation specific to the 10th Planet Jiu-Jitsu system, where the top fighter sets up the twister submission (a spinal lock) from a modified ...
The Strike class encompasses all combat techniques in which a fighter delivers percussive force to an opponent using a part of the body — fist, elbow, knee, shin, foot, or head — to cause damage, crea...
Standard Neck Crank Defence involves immediately aligning the spine by tucking the chin and turning the body to face the same direction as the force being applied, reducing the rotational angle on the...
The Quarter Sprawl subfamily covers the partial sprawl technique where the defender sprawls only one hip back, defending a single-leg takedown attempt by removing only the attacked leg. [1] The quarte...
The Guard Top group covers all positions, techniques, and strategies for the fighter on top when the opponent is playing guard — the offensive counterpart to the guard player's sweeps and submissions....
The Mount Escape family within the Back Escape group covers techniques for escaping when the opponent achieves mount from a back-control transition — addressing the specific challenge of an opponent w...
A left hook (from orthodox stance) specifically targeting the liver on the right side of the opponent's body, capable of causing acute pain and shutdown of motor function.
The Clinch class encompasses all standing grappling positions where two fighters are in direct body-to-body contact, using grips on the opponent's body, limbs, or clothing to control distance, posture...
The Rubber Guard family covers the guard system developed by Eddie Bravo that uses extreme leg flexibility to control the opponent's posture from the guard by pulling the shin over the opponent's shou...
The Standing Escape group encompasses all techniques for returning to a standing position from the ground, whether from bottom position, guard, or after being taken down. [1] Standing escapes are crit...
The Upper Body Clinch group encompasses clinch positions defined by specific upper-body tie configurations — underhooks, overhooks (whizzers), and the over-under combination — where the primary contro...
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
The Attacking North-South subfamily covers north-south configurations specifically set up for submission attacks, particularly the kimura and north-south choke. [1] Attacking north-south positions use...
The Standard Duck Under subfamily represents the basic duck under technique used as a general offensive tool, where the attacker ducks under the opponent's arm to achieve any advantageous position — s...
The Attacking Closed Guard subfamily covers closed guard configurations specifically set up for offensive attacks — sweeps, submissions, and transitions — rather than passive control. [1] Attacking cl...
The Z-Guard subfamily covers the half guard variation that combines the knee shield across the opponent's body with half guard leg control, creating a 'Z' shape with the legs. [1] Z-guard is essential...
The Calf Kick is a low roundhouse kick that specifically targets the opponent's calf muscle (gastrocnemius and soleus) and the peroneal nerve on the lower leg, rather than the traditional thigh target...
The Low Base Defence subfamily covers the preventive defensive stance where the fighter maintains a low, wide athletic base that makes takedowns mechanically difficult before any specific takedown att...
The Two-On-One Drag subfamily uses a general two-on-one grip configuration — both hands controlling one of the opponent's arms — to execute a drag takedown, without specifically using the Russian tie ...
The Inside Ankle Trip subfamily specifically targets the opponent's ankle from the inside, using the attacker's foot to hook or block the ankle while upper body pressure drives the opponent over the t...
The Jiu-Claw is a 10th Planet Jiu-Jitsu submission from rubber guard where the attacker grips the opponent's face with an open-hand claw grip while the legs control posture, creating a combination fac...
The Takedown group covers all fundamental techniques for bringing an opponent from a standing position to the ground while the attacker remains in a dominant or neutral position — the essential bridge...
Seiken Ago Uchi is a Kyokushin karate rising punch specifically targeting the chin from below, driving the fore-fist (seiken — the index and middle finger knuckles) upward into the underside of the op...
The 10th Planet Choke family covers choking submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — specifically designed for no-gi grappling and applied from the system's proprietar...
The Defensive Whizzer applies the overhook with hip pressure specifically as a defensive reaction to the opponent's takedown attempt, typically against a single-leg or underhook drive. [1] When the op...
The Standard Twister Side Control establishes the specific body positioning and grips needed for the twister submission, with the top fighter controlling the bottom fighter's far leg and head in a way...
The Standard Rear Waist Lock secures a locked grip specifically around the opponent's waist from behind, with the hands clasped at or below the navel line. [1] The attacker maintains chest-to-back con...