Search: “priority”
39 results found
The Hand Fighting Escape subfamily covers back escape techniques that prioritise defending against the choke through hand fighting while systematically working to clear hooks and turn to face the oppo...
The MMA Escape family covers escape techniques specifically adapted for mixed martial arts competition, where the threat of ground-and-pound strikes fundamentally changes the mechanics, urgency, and p...
The Standard Riposte executes the immediate counter-thrust following a successful parry, directing the point back at the opponent's torso while they are recovering from their failed attack. [1] The st...
The Foil family covers all techniques specific to the foil discipline, the lightest and most technical of the three fencing weapons, characterised by right-of-way (priority) rules, a target area restr...
The Fencing — Sport group covers all techniques within the three Olympic fencing disciplines — foil, epee, and sabre — as governed by the Federation Internationale d'Escrime (FIE). [1] Sport fencing i...
The Foil Attack subfamily covers all offensive actions in foil where the fencer extends the arm and moves forward to land a thrust on the opponent's torso, establishing or maintaining right-of-way pri...
The Foil Riposte subfamily covers all counter-attacking actions executed immediately after a successful parry, which under right-of-way rules gives the defender priority to score. [1] The riposte is t...
The Epee family covers all techniques specific to the epee discipline, the heaviest of the three fencing weapons, characterised by the absence of right-of-way rules, a target area covering the entire ...
The Hand Fighting Defence subfamily covers choke defensive techniques that focus on controlling the opponent's hands and grips to prevent them from securing the choking position. [1] Hand fighting is ...
Standard Hand Fighting defence against chokes involves using both hands to control the opponent's choking hand — typically gripping the wrist and pulling it away from the neck while simultaneously blo...
The Neck Crank Defence subfamily covers defences against submissions that apply rotational or lateral bending force to the cervical spine, including can openers, neck crank variations, and face locks....
Standard Leg Pummeling uses the free leg to swim inside or outside the opponent's controlling hooks, systematically clearing entanglements while maintaining boot defence on the endangered foot. [1] Th...
The Knife Disarm subfamily covers techniques for removing a knife from an attacker's hand, typically through wrist locks, leverage strips, or impact techniques that force the hand open. [1] Knife disa...
The Short Shoulder Walk uses quick, short alternating shoulder slides to make incremental progress downward out of back control, prioritising speed of each individual shoulder shift over distance cove...
The Desperation Escape is a high-energy, explosive escape used when standard technical escapes have failed and the fighter is in immediate danger of being finished — a last-resort survival technique t...
The Snap Roll subfamily covers quick, explosive rolling escapes from turtle that use a snapping rotational motion to create separation from the opponent and transition to a guard or standing position....
The Stand Up From Turtle family covers techniques for transitioning from the turtle position directly to a standing position, escaping the ground entirely. [1] Standing up from turtle is particularly ...
The Low Mount subfamily covers the mount variation where the top fighter's hips are positioned low on the opponent's waist or hips, providing a more stable but less submission-oriented mounting positi...
The Standard Low Mount positions the top fighter's hips on the opponent's waist or lower abdomen, with a wider base and lower centre of gravity for maximum stability. [1] The standard low mount priori...
The Defensive Turtle family covers the turtle positions from the perspective of the defending fighter, who uses the curled-up posture to protect against submissions, pins, and strikes while working to...
The Standard Horizontal Elbow subfamily covers the fundamental horizontal elbow strike thrown with maximum hip rotation for blunt concussive impact, targeting the temple, jaw, or orbital region. [1] U...
Mae Geri Kekomi is the Japanese karate term for the thrusting front kick, in which the leg is chambered and then driven forward in a straight penetrating line, striking with the heel or ball of the fo...
The Side Kick family groups kicking techniques delivered laterally, where the kicker turns the hip over and thrusts the foot (heel or blade) sideways into the target in a linear trajectory perpendicul...
The Snapping Side Kick subfamily covers side kicks executed with a fast, snapping motion that prioritises speed and retraction over penetrating force. [1] The snapping side kick chambers by lifting th...
The Standard Duck Under subfamily represents the basic duck under technique used as a general offensive tool, where the attacker ducks under the opponent's arm to achieve any advantageous position — s...
Standard Sambo Throw represents the core throwing techniques taught as fundamental sambo curriculum, including hip throws with belt grip, leg-grab takedowns, and sacrifice throws adapted for the sambo...
Standard Shuai Jiao represents the core throwing repertoire of shuai jiao, encompassing the fundamental trips, sweeps, hip throws, and shoulder wheels that form the basis of the art's competitive curr...
The Epee Attack subfamily covers all offensive thrusting actions in epee, where the fencer extends the arm and advances to land the point on any part of the opponent's body. [1] Epee attacks are uniqu...
The Foil Parry subfamily covers all blade-deflection actions in foil where the fencer uses their blade to redirect an incoming thrust away from the valid target area (torso), establishing the right to...
The Attack On Preparation subfamily covers offensive actions timed to land during the opponent's preparatory movements — before the opponent's attack is fully launched — thereby seizing right-of-way p...
The 10th Planet Escape family covers escape techniques for positions unique to Eddie Bravo's 10th Planet Jiu-Jitsu system — addressing the specific challenge of escaping the Truck, Twister Side Contro...
The Military Sabre Guard subfamily covers the defensive positions and parrying stances used with the military sabre, typically numbering between three and seven guards depending on the national tradit...
Sok Tong is the spearing or prodding elbow, used as a jabbing motion with the point of the elbow to create distance or set up other attacks. [1] Unlike power elbows, the Sok Tong prioritises speed and...
The Krav Maga Strike family covers striking techniques from the Israeli self-defence system designed specifically for real-world combat situations — emphasising maximum damage through gross motor move...
The Fencing Thrust family covers the offensive attacking techniques in fencing — the extension of the arm and blade to land a touch on the opponent's valid target area, which is the fundamental scorin...
Pin Escape covers techniques for escaping from wrestling pins and holds where the opponent controls you against the mat with your shoulders exposed — a critical survival skill in folk, freestyle, and ...
The Inside Defence Against Straight Punch is a core Krav Maga defensive technique where the defender uses the palm of the hand to deflect an incoming straight punch from the inside line — the hand mov...
The Standard Knee-Elbow Frame brings the inside knee up to meet the elbow on the same side, with the forearm blocking across the opponent's shoulder or chest while the knee blocks the hip line. [1] Th...
The Full Guard Recovery subfamily covers techniques for re-establishing closed (full) guard — legs wrapped around the opponent's torso with ankles crossed — after the guard has been opened or partiall...