Search: “inside position”
50 results found
The Underhook family covers clinch positions where the attacker threads their arm under the opponent's arm from inside, hooking around the upper body and securing inside position. [1] The underhook is...
The Inside Heel Hook Entry covers the specific pathways used to enter inside sankaku (saddle) ashi garami for the inside heel hook — the most dangerous submission in modern grappling. [1] Entries incl...
The Standard Inside Elbow Control positions the attacker's hand on the inside of the opponent's elbow, cupping the joint and using it as a steering handle to redirect the opponent's arm and prevent th...
The Double Underhook subfamily covers the clinch position where both arms are hooked under the opponent's arms, giving the attacker bilateral inside position and direct access to the body. [1] Double ...
The Inside Elbow Control subfamily covers positions where the attacker controls the opponent's elbow from the inside line, cupping or gripping the inner elbow to prevent the opponent from establishing...
The Leg Entanglement (Ashi Garami) family covers the system of leg-on-leg control positions that serve as the platform for all modern leg lock attacks — the positional hierarchy that revolutionised su...
The Underhook Defence family covers defensive techniques for preventing the opponent from establishing or maintaining underhooks, which are the primary clinch position for initiating takedowns. [1] Un...
The Underhook Side Control Escape subfamily covers escapes where the defender establishes an underhook on the near side from bottom side control, then uses the underhook to create a frame and generate...
The Standard Single Underhook threads one arm under the opponent's armpit, hooking up and around the shoulder or lat, while the other hand establishes a collar tie, wrist control, or elbow cup on the ...
The Standard Double Underhook positions both arms under the opponent's armpits, hooking up and around the shoulders or upper back, with hands clasped behind the opponent's back in a Gable grip or simi...
The Re-Pummel subfamily covers the technique of swimming the arm back inside after the opponent has secured an underhook, re-establishing inside position and denying the opponent their underhook contr...
The inside sankaku (honey hole/saddle) is the apex control position in the modern leg lock hierarchy, where the attacker forms a triangle configuration with their legs inside the opponent's trapped le...
The Lift High Crotch is a genus where the attacker, having secured the high crotch position with head on the inside and arm deep between the legs, finishes by explosively lifting the opponent off the ...
Tony Montana is a 10th Planet leg lock attacking position for inside heel hook entries, reached from positions like 50/50 or outside ashi garami by 'zombieing' one leg over to transition and attack. [...
The Outside Defence Against Straight Punch is the complementary pair to the Inside Defence, deflecting an incoming straight punch from the OUTSIDE line — the hand moves from the defender's centreline ...
The Leg Lock family encompasses all joint lock submissions targeting the hip, knee, or ankle joints of the lower extremity — including heel hooks, kneebars, toe holds, calf slicers, and straight ankle...
Game Over is a 10th Planet leg lock finishing position corresponding to what the Danaher system calls 'inside ashi garami' — a reaping heel hook position where the attacker reaps the opponent's leg to...
The Guard Top family within the Guard Group covers the techniques and strategies for the top player when trapped inside an opponent's guard — maintaining posture, controlling grips, and working to bre...
The Single Underhook subfamily covers the clinch position where one arm is hooked under the opponent's arm, providing inside position on one side while the other arm is engaged in a different tie (col...
The High Crotch Single Leg subfamily attacks the opponent's leg at the highest point — the inner thigh or hip crease — by driving the head to the inside and reaching deep between the legs. [1] The hig...
The dogfight is a 50/50 kneeling position where both grapplers are on their knees, one with an underhook and the opponent with a whizzer (overhook), occurring at the terminal stages of half guard swee...
The Stomp Position is entered when the opponent achieves double underhooks from inside guard; the bottom player uses the position to set up stomps, sweeps, and the Godfather series. [1]
The Single Butterfly Hook subfamily covers positions where only one butterfly hook is inserted inside the opponent's thigh, with the other leg positioned differently — on the hip, on the mat, or in an...
The Rear Neck Crank From Back Without Hooks is a neck crank submission applied from a back-control position where the attacker does not have hooks (feet inside the opponent's thighs) — instead maintai...
The Underhook Cage Clinch subfamily covers cage clinch positions where the attacker controls the opponent against the fence using one or both underhooks as the primary clinch tie. [1] The combination ...
The Arm Control Clinch group comprises all clinch positions where the primary mechanism of control is gripping, redirecting, or immobilising the opponent's arms or wrists. [1] By controlling the arms,...
The Standard Re-Pummel executes the fundamental pummelling action by swimming the arm inside the opponent's underhook, driving the elbow down and the hand up through the gap between the opponent's arm...
The Mawashi Grip is the specific belt grip used in sumo wrestling, where both wrestlers grip each other's mawashi (thick cotton loincloth) to control position and execute throws. [1] The mawashi grip ...
The clinch encompasses all standing grappling techniques performed at close range where both fighters have gripping contact — the critical transitional zone between striking distance and the ground. [...
The Wrestling Takedown family covers takedown techniques originating from competitive wrestling — freestyle, Greco-Roman, and folkstyle — the most battle-tested and highest-percentage takedown system ...
The Dirty Boxing Clinch is an MMA-specific clinch position where one hand controls the opponent's head via a collar tie (cupping the back of the neck) while the other hand delivers short punches, elbo...
The Standard Run-The-Pipe Double executes the fundamental lateral-finish double leg where the attacker secures both legs after a penetration step, lifts them to one side, and then runs in a circular a...
The Hook Back Control subfamily covers back control positions using hooks — feet inserted inside the opponent's thighs from behind — as the primary lower body control method. [1] Hooks are the traditi...
The Full Mount subfamily covers the standard mount position where the top fighter sits with the hips on the opponent's torso, legs straddling the body, and full bodyweight applied. [1] Full mount prov...
The Foil Parry subfamily covers all blade-deflection actions in foil where the fencer uses their blade to redirect an incoming thrust away from the valid target area (torso), establishing the right to...
The Clinch class encompasses all standing grappling positions where two fighters are in direct body-to-body contact, using grips on the opponent's body, limbs, or clothing to control distance, posture...
The Marcelotine is a guillotine choke performed without the opponent's arm trapped inside, using a high elbow position over the opponent's trapezius to create direct blade-of-wrist pressure on the tra...
The Wrestling Clinch family covers clinch techniques from competitive wrestling disciplines — the collar-and-elbow tie-up, underhook positions, and the pummeling exchanges that form the opening of mos...
The Inside Trip family covers techniques where the attacker uses their leg to trip the opponent from the inside — threading the tripping leg between or inside the opponent's legs to hook, reap, or blo...
The clamp guard is a closed guard sub-position where the guard player controls the inside space between the opponent's arms with their legs, lying on their hip (not flat) with the inside knee blocking...
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
The Ezekiel choke (sode-guruma-jime) uses the attacker's own gi sleeve as a fulcrum: one arm threads behind the opponent's head, the opposite hand feeds through the sleeve of the first arm, and the fi...
The Clinch Control family covers techniques for establishing and maintaining dominant control positions in the clinch — the grip configurations, body positions, and pummeling strategies that determine...
The Front Leg Outside Crescent Kick delivers the outside (outward-sweeping) crescent kick from the front leg, using the lead position for speed. [1] This kick sweeps from inside to outside across the ...
Inside Sankaku (also called the Saddle, Honey Hole, or Game Over position) is the most dominant leg entanglement position in modern grappling — a configuration where the attacker's legs form a triangl...
The Krav Maga 360 Defence is a comprehensive blocking system that uses six forearm blocking positions arranged around the body to intercept strikes coming from any angle — above, below, left, right, f...
The Duck Under Takedown family covers takedowns where the attacker ducks underneath the opponent's arm to achieve a behind or side position, then completes a takedown from the advantageous angle. [1] ...
The Standard Outside Arm Drag executes the fundamental outside arm drag where the attacker grips the opponent's wrist and elbow, pulling the arm outward and away from the body while stepping to the in...
The Near Side Knee On Belly positions the knee on the opponent's near side (closest to the controlling fighter) with the posted foot on the far side, creating the most common and mechanically stable k...
The Standard Single Butterfly establishes one butterfly hook inside the opponent's thigh while the other foot is positioned on the mat, on the hip, or in a secondary control position. [1] This positio...