Search: “z lock”
34 results found
The Z-lock wrist lock from seated guard is a flexion-based submission that uses a distinctive Z-shaped arm configuration to hyperextend the opponent's wrist joint from a bottom guard or seated positio...
The Z-lock from seated guard is a wrist lock that bends the opponent's wrist into a Z-shaped configuration by combining flexion with lateral deviation. [1] Applied from guard, the attacker traps the h...
The Z-lock from standing is applied by trapping the opponent's wrist and manipulating it into the zigzag Z-configuration while both fighters are on their feet, combining flexion with radial or ulnar d...
The Z-lock from prone control is applied against a face-down opponent by trapping the wrist and bending it into the angular Z-configuration, combining flexion with lateral deviation to create compound...
The Z-lock from clinch is applied during a standing clinch by trapping the opponent's wrist and bending it into a Z-shaped configuration where the forearm, wrist, and hand form angular zigzag segments...
Wrist locks target the radiocarpal and midcarpal joints of the wrist, applying hyperflexion, hyperextension, radial deviation, ulnar deviation, or rotational (pronation/supination) force to submit the...
Wrist flexion locks force the hand forward (palmar flexion), compressing the wrist joint and stressing the dorsal ligaments and extensor tendons. [1,2] Nikkyo (二教, second teaching) in aikido is a clas...
The Standard Side Body Lock TD is the genus-level execution where the attacker, locked onto the opponent's side, uses a hip bump and rotational drive to topple the opponent laterally to the mat. [1] T...
The Standard Front Body Lock TD is the fundamental genus-level execution of the front body lock takedown, where the attacker locks the grip around the opponent's waist, drops the level slightly, lifts...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
The Rear Lift subfamily covers takedowns where the attacker elevates the opponent from behind using a body lock, lifting them off the mat before bringing them down. [1] Rear lifts require significant ...
The Half Guard family covers the guard position where the bottom fighter controls one of the opponent's legs between theirs while the opponent has passed the other leg to achieve a partial guard pass....
The radial deviation wrist lock from closed guard applies sideways wrist pressure toward the thumb side while the attacker maintains closed guard control. [1,2] The attacker isolates the opponent's po...
The chin-down wrist lock from seated guard uses a sharp downward flexion of the opponent's wrist while controlling the forearm from guard position. [1] The attacker traps the opponent's hand and drive...
The figure-four wrist lock from seated guard uses a figure-four grip configuration to hyper-flex or hyper-extend the opponent's wrist while maintaining guard control. [1] The attacker isolates the opp...
The two-on-one wrist lock from seated guard uses both hands to control and manipulate a single wrist while maintaining guard position. [1] The attacker grips the opponent's hand with both hands and ap...
The arm drag from seated guard applies a wrist flexion lock while the bottom player uses an arm drag to off-balance the top player from the guard position. [1,2] The guard player grips the opponent's ...
The standard headscissors strangle from guard is the fundamental leg-based head squeeze where the attacker traps the opponent's head between the thighs from a bottom guard position and squeezes. [1] T...
The headscissors from turtle is applied against an opponent in the turtle position by threading the legs around the opponent's head from the front or side, then squeezing the thighs together to compre...
The headscissors from side control is applied by the top player who isolates the opponent's head and threads the legs around the neck while transitioning from a side control pin. [1,2] The attacker ty...
The headscissors strangle uses both legs wrapped around the opponent's head — typically in a figure-four leg configuration — to compress the carotid arteries and/or restrict breathing. [1,2] The attac...
The headscissors from guard is applied by the bottom player who traps the opponent's head between their thighs while in the guard position, then squeezes the legs together to compress the carotid arte...
The reverse headscissors from guard applies the head squeeze with the attacker's legs oriented in the opposite direction compared to the standard version, typically with the attacker's hips angled or ...
The headscissors from north-south is applied when the attacker is in the north-south position and traps the opponent's head between their thighs by closing the legs around the neck from above. [1,2] T...
The north-south headscissors applies the leg-based head squeeze from the north-south position, where the attacker is positioned head-to-head above the supine opponent. [1] The attacker captures the op...
The side headscissors applies the leg-based head squeeze from side control, where the attacker is positioned perpendicular to the supine opponent. [1] The attacker captures the opponent's head between...
The turtle collapse headscissors attacks a turtled opponent by collapsing their defensive shell and trapping the head between the attacker's legs. [1] The attacker, positioned behind or to the side of...
The headscissors strangle uses both legs clamped around the opponent's head (without trapping an arm) to create bilateral compression on both sides of the neck. [1,2] Unlike the triangle choke, which ...
Forearm compression rear strangles use direct forearm-to-neck pressure from back control without relying on the gi collar or lapel. [1] The attacker threads the forearm across the opponent's throat an...
The 10th Planet Guard family covers guard positions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system, designed exclusively for no-gi grappling and characterised by flexibility-based leg con...
Tony Montana is a 10th Planet leg lock attacking position for inside heel hook entries, reached from positions like 50/50 or outside ashi garami by 'zombieing' one leg over to transition and attack. [...
The Standard Closed Guard subfamily covers the basic closed guard configurations focused on maintaining the position, controlling distance, and managing the opponent's posture before setting up attack...
The Jiu-Claw is a 10th Planet Jiu-Jitsu submission from rubber guard where the attacker grips the opponent's face with an open-hand claw grip while the legs control posture, creating a combination fac...
The clinch encompasses all standing grappling techniques performed at close range where both fighters have gripping contact — the critical transitional zone between striking distance and the ground. [...