Search: “wrestling choke”
33 results found
The Headlock Control subfamily covers clinch positions where the attacker wraps one arm around the opponent's head while controlling the arm on the same side, creating a secured head-and-arm clamp. [1...
The D'Arce choke applied from the front headlock position, one of the most common entries for this arm-triangle variation. The attacker uses a snap-down or sprawl to establish front headlock control, ...
The Cattle Choke (also called the Bulldog Choke) From Standing Headlock is a compression choke applied from a standing headlock position where the attacker wraps both arms around the opponent's neck a...
The Gable Grip finishing variation uses a palm-to-palm grip (no thumbs interlocked) to secure the short choke — the strongest clasp grip available, named after wrestling legend Dan Gable. [1] The Gabl...
The twister is a cervical rotation crank that applies extreme lateral rotation and flexion to the spine by trapping the opponent's legs (via a lockdown or leg entanglement) while cranking the head in ...
The cradle neck crank combines a wrestling cradle — where the attacker links the opponent's head and leg together — with cervical flexion pressure. [1,2,3] The attacker clasps hands connecting the hea...
Front headlock chokes are submissions applied from a front headlock position — where the attacker controls the opponent's head and one arm from the front, typically after a sprawl or snap-down. [1] Th...
The Guillotine Counter subfamily covers the defensive technique of applying a guillotine choke as a counter to the opponent's takedown attempt, using the attacker's forward head position during the sh...
The Chin Tuck Defence subfamily covers the defensive technique of pulling the chin tight to the chest, creating a barrier of bone and muscle that prevents the opponent from accessing the neck for chok...
The Standard Guillotine Counter wraps the arm around the shooting opponent's neck as they level-change for a takedown, secures the choking grip (arm-in or no-arm), and applies the choke either standin...
The Guillotine Escape subfamily covers techniques for escaping the guillotine choke (mae-hadaka-jime), a front headlock strangulation applied from standing or guard position. [1] Guillotine escapes mu...
The wrestling-entry twister accesses the twister submission through a traditional wrestling back ride transition rather than the truck position commonly associated with 10th Planet Jiu-Jitsu. [1] The ...
The Posture Guillotine Escape uses postural adjustment to relieve the choking pressure of the guillotine by extending the spine and lifting the chin line above the attacker's choking arm. [1] The defe...
The Standard Chin Tuck pulls the chin firmly to the chest while tensing the neck muscles, creating a compressed space beneath the jawline that prevents the opponent from inserting their arm or collar ...
The anaconda choke from sprawl is initiated after the attacker sprawls to defend a takedown, trapping the opponent's head and threading the choking arm under the far-side arm and across the neck. [1,2...
The twister from back ride is applied when the attacker has a back ride position with one hook controlling the opponent's far leg (the 'truck' entry) and threads an arm under the opponent's chin from ...
The crossface cradle from side control combines a crossface forearm drive with a cradle leg hook to fold the opponent in half, generating extreme cervical flexion stress. [1] The attacker drives the c...
The high-elbow guillotine from front headlock sprawl applies the elevated elbow guillotine mechanics while maintaining the dominant sprawl position. [1] After sprawling on a takedown attempt, the atta...
The near-side cradle from top half guard hooks the opponent's near leg — the leg on the same side as the attacker's head — and connects it to the head through a clasped grip, folding the opponent late...
The D'Arce choke from turtle is a species where the head-and-arm strangle is applied against an opponent who has assumed the turtle (all-fours) position. [1] The attacker positions to the side of the ...
The Nelson neck crank uses a half-nelson or full-nelson position to drive the opponent's chin toward their chest (flexion) or force the head sideways, creating cervical spine pressure. [1,2] In the fu...
The three-quarter nelson crank from turtle applies a nelson variant where the attacker controls approximately three-quarters of the neck-cranking pathway — more than a half nelson but less than a full...
The Clinch Takedown group encompasses takedowns that are initiated from and dependent on an established clinch position, where the primary mechanism is neither a pure leg attack nor a body lock lift. ...
The turtle cradle attacks a turtled opponent by threading the arms around both the head and one leg, linking the hands to fold the opponent out of their protective shell. [1] The attacker approaches f...
The Seatbelt Back Control subfamily covers back control positions defined by the seatbelt grip — an over-under arm configuration from behind where one arm goes over the shoulder and the other goes und...
The Standard Kesa Gatame wraps one arm around the opponent's head, controls the near arm with the other hand, and turns the hips to face the opponent's head, with the near hip pressing against the opp...
Submissions are techniques that force an opponent to concede defeat — typically by tapping out — through the application of joint locks, chokes, strangles, cranks, compression locks, or pain complianc...
The Front Headlock Turtle subfamily covers the attacking position where the top fighter controls the turtled opponent from the head side, using a front headlock (head-and-arm control) to break down th...
The Standard Turtle subfamily covers the basic defensive turtle position with the fighter on hands and knees, elbows tight to the body, chin tucked, and head down to protect against chokes and submiss...
The Crucifix Back Control subfamily covers the extreme back control position where the controlling fighter traps both of the opponent's arms — one arm with the legs and the other with the arms — leavi...
The Standard Defensive Turtle establishes the basic defensive turtle with the fighter on hands and knees, elbows tight, chin tucked, and hips low, creating a compressed, protective ball that is diffic...
The Standard Front Headlock Turtle positions the attacking fighter in front of and over the turtled opponent, with one arm wrapped around the head and the other controlling the near arm or reaching un...
The Neck Lock family covers joint lock submissions that target the cervical spine through cranking, twisting, or compressing the neck beyond its normal range of motion — among the most dangerous and c...