Search: “positions”
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Position Escape covers techniques for escaping from specialised control positions that don't fit within the standard mount, side control, or back escape categories — addressing unique positional chall...
The Position class encompasses all distinct body configurations and spatial relationships between fighters that define the tactical landscape of grappling and striking combat. [1] Positions are the fo...
The Top Position group encompasses all dominant ground positions where the fighter on top has passed the opponent's guard and achieved a controlling position. [1] Top positions represent the upper hal...
The Turtle Position group encompasses all positions related to the turtle — the defensive curled-up posture on hands and knees — from both the perspective of the turtled fighter and the attacking figh...
The Standing Position group encompasses all positions that occur while both fighters are on their feet, including stances, distance management frameworks, and standing guard positions. [1] Standing po...
The Standard Referee Position places the bottom wrestler on hands and knees with the top wrestler positioned behind with one arm around the waist and one hand on the elbow. [1] This standardised start...
The Referee Position family covers the specific turtle-like starting position used in wrestling, where one fighter starts on hands and knees and the other starts on top with a defined grip position. [...
The Wrestling Referee Position is the specific execution of the referee's position as used in wrestling competition, with the bottom wrestler on hands and knees, the top wrestler behind with the stand...
The Back Position group encompasses all positions where one fighter has achieved control from behind the opponent, considered the most dominant positional category in grappling. [1] Back positions are...
The Standard Wall Walk Clinch Position represents the active wall walking stance where the attacker maintains cage pressure while systematically improving grip and position. [1] The attacker keeps a w...
The Standard Chair Sit Position is the base-level execution of the chair sit, with the controlling fighter seated directly behind the opponent, both hips on the mat, legs wrapped loosely around the op...
The TKD Ground Position family covers ground fighting positions and techniques within Taekwondo's curriculum, which though primarily a striking and kicking art, includes ground awareness and basic pos...
The Standard Wall Pin Position places the attacker's body against the opponent with the opponent's back flat against the cage, using a combination of chest pressure, underhooks or body lock, and low h...
The Standard Pistol Grip Position executes the fundamental pistol grip with fingers inserted into the sleeve opening at the wrist, hand closed into a fist with thumb pressing against the index finger....
The Standard Overhook Position wraps the arm over the opponent's bicep and shoulder, hooking deep so the hand can grip the opponent's far shoulder or lat, pulling the overhook arm tight against the at...
The Standard Framing Clinch Position places one or both forearms against the opponent's upper chest or collarbone area, with the hands positioned at the opponent's shoulders or neck, creating a struct...
The Standard Russian Tie Position is the genus-level execution of the classical two-on-one grip where the attacker secures the opponent's wrist with the far hand, grips the tricep with the near hand, ...
The Guard Position Standing family covers the standing guard positions used in grappling, where one fighter controls the standing opponent's posture or distance while seated or positioned on the groun...
The Back Position Transition family covers techniques for transitioning to and maintaining back control — the second-most dominant position in grappling (after mount in some hierarchies, or the most d...
The Standard Standing Guard Position establishes the fundamental standing-versus-seated dynamic with one fighter standing and the other seated or on their back, using feet on hips, hooks, or grip-and-...
The Standard Front Headlock Position secures the opponent's head under one armpit, with the controlling arm wrapping around the neck so the hand reaches the far side of the opponent's head or chin. [1...
Headquarters (HQ) is a top control / pre-pass position in modern Brazilian Jiu-Jitsu where the standing or kneeling top player parks one shin across the bottom player's near hip with the foot hooked b...
The Friendship Position is a guard top posture where both fighters have mutual grips on each other's biceps, creating a temporary neutral position. [1] BJ Penn uses this position as a control point be...
The Beat Down Position is a modified side control optimised for ground-and-pound strikes in MMA. [1] The attacker adjusts their weight distribution and hand positioning to create maximum striking leve...
The Truck Position is a 10th Planet Jiu-Jitsu back-body entanglement where the attacker controls the opponent from behind with a calf hook (leg threaded between the opponent's legs hooking the calf), ...
The Dogfight Position is the neutral/advantageous position reached when the half guard bottom player comes to their knees with an underhook — both fighters are on their knees in a wrestling-like clinc...
The Guard Position group encompasses all positions where the bottom fighter uses the legs to control, manage distance, attack, and defend against the top fighter. [1] The guard is BJJ's most revolutio...
Combat Base is a guard-top position where one knee is up and one knee is down, creating a stable platform that allows the top player to defend sweeps while setting up guard passes. [1] Danaher conside...
The Stomp Position is entered when the opponent achieves double underhooks from inside guard; the bottom player uses the position to set up stomps, sweeps, and the Godfather series. [1]
The Standard Technical Standup Position executes the fundamental standup by posting one hand behind the body, keeping the same-side foot flat on the ground, and extending the opposite leg forward as a...
The Standard Duck Under subfamily represents the basic duck under technique used as a general offensive tool, where the attacker ducks under the opponent's arm to achieve any advantageous position — s...
Zombie is an advanced rubber guard control position within the 10th Planet Jiu-Jitsu system where the attacker maintains an overhook on the opponent's arm while threading one leg across the opponent's...
The Stoner Control Arm Triangle applies an arm triangle choke (kata gatame / head-and-arm choke) from the Stoner Control rubber guard position, using the unique leg positioning of the rubber guard to ...
The Clinch Control family covers techniques for establishing and maintaining dominant control positions in the clinch — the grip configurations, body positions, and pummeling strategies that determine...
The Side Control Escape family within the Submission Escape group covers techniques for escaping submission attempts that are initiated from the side control position — combining submission defence wi...
The Leg Entanglement (Ashi Garami) family covers the system of leg-on-leg control positions that serve as the platform for all modern leg lock attacks — the positional hierarchy that revolutionised su...
The Sweep — Guard Reversal group encompasses all techniques for reversing position from a bottom guard position to a top position, constituting the offensive component of the Escape and Reversal class...
The Underhook family covers clinch positions where the attacker threads their arm under the opponent's arm from inside, hooking around the upper body and securing inside position. [1] The underhook is...
The dogfight is a 50/50 kneeling position where both grapplers are on their knees, one with an underhook and the opponent with a whizzer (overhook), occurring at the terminal stages of half guard swee...
The Collar Elbow Clinch is the most fundamental clinch position in wrestling, where one hand grips the back of the opponent's neck or collar (the collar tie) while the other hand controls the opponent...
The Wrestling Bottom Escape family covers escape techniques from the wrestling bottom (referee's) position — the on-hands-and-knees starting position used in folkstyle wrestling where one wrestler is ...
The Wrestling Clinch family covers clinch techniques from competitive wrestling disciplines — the collar-and-elbow tie-up, underhook positions, and the pummeling exchanges that form the opening of mos...
The Headquarters Pass family covers passing techniques from the 'headquarters' stance — the kneeling position with one knee up (foot flat on the mat) and one knee down, positioned between the opponent...
The Double Underhook subfamily covers the clinch position where both arms are hooked under the opponent's arms, giving the attacker bilateral inside position and direct access to the body. [1] Double ...
Inside Sankaku (also called the Saddle, Honey Hole, or Game Over position) is the most dominant leg entanglement position in modern grappling — a configuration where the attacker's legs form a triangl...
The Fifty-Fifty Clinch subfamily describes the specific over-under configuration where neither fighter has a clear positional advantage — each has one underhook and one overhook, creating a balanced o...
The Chill Dog subfamily covers the rubber guard position where the guard player has advanced past Mission Control by threading the arm through and securing a deeper leg position, creating set-ups for ...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
The Fundamental Mount family covers the core mount position variations and techniques for maintaining, controlling, and attacking from the mounted position — the apex of the BJJ positional hierarchy a...
The North-South family covers the top control position where the controlling fighter lies chest-to-chest with the opponent but in opposite direction — head-to-feet — creating a 180-degree orientation....